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1. Skill Point Remaps - in Player Features and Ideas Discussion [original thread]
I get myself 12 accounts, I only pay one sub on a monthly basis at a time, I buy 12 high sp characters, I remap one to whatever FOTM is, when FOTM changes I switch chars and remap. Result, I get to always fly fotm no matter what.
- by TheBlueMonkey - at 2013.09.06 15:14:00
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2. Time for captcha ingame? - in Player Features and Ideas Discussion [original thread]
Where's your proof that people are using market bots? I'm not saying that they're not, just that you assumption that "I change order and then someone else changes an order straight away, thus bots" is a little speculative. What items are you sel...
- by TheBlueMonkey - at 2013.09.04 11:33:00
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3. Exploration is no longer fun - in Player Features and Ideas Discussion [original thread]
Naomi Anthar wrote: Scanning sites is now also so easy, that i'm pretty sure monkey would have no problems too. Confirming that scanning is so easy even I can do it. That said, I miss the old old old days of scanning when it was a real pit...
- by TheBlueMonkey - at 2013.09.04 11:28:00
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4. Proposal: Capital Ship Skill, Polish Pass - in Player Features and Ideas Discussion [original thread]
What exactly do you want you carrier for? because they're still running with "if you could fly it before, you can fly it now", so, if you were able to fly a carrier, then you still can. Proof of this is that I have capital ship 3 and am currently...
- by TheBlueMonkey - at 2013.08.29 09:12:00
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5. Jita Local Chat Spammers - in Player Features and Ideas Discussion [original thread]
Inventor Nikola Tesla wrote: Local Chat has a problem (Special Thanks to the Jita spammers that I would love to stick in a meat grinder or wood chipper). EVEryone is sick of blocking 20+ people a day just so they can use local chat in Jita. Th...
- by TheBlueMonkey - at 2013.08.29 09:09:00
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6. Passive accumulation of AUR - in Player Features and Ideas Discussion [original thread]
I don't think you get how micro-transactions are supposed to work
- by TheBlueMonkey - at 2013.08.28 15:47:00
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7. Proposal: Remove "Core" Skills - in Player Features and Ideas Discussion [original thread]
hell no I was disappointed when learning skills were removed because like others have said they rewarded those with long term goals. Unfortunately the foolish members of the game too this idea and just told all new players that they NEEDED lvl 5...
- by TheBlueMonkey - at 2013.08.28 15:40:00
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8. Supers and Titans a new angle - in Player Features and Ideas Discussion [original thread]
No I have a reason too, if you make supers\titans cheaper so that smaller alliances can afford them then everyone in the larger alliances will have them. There's already too many in the game as it is, they were never meant to be a ship that solo...
- by TheBlueMonkey - at 2013.08.28 15:17:00
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9. New, fresh start server - in Player Features and Ideas Discussion [original thread]
EvE being a single universe is what drew me to eve, so, no. Additional servers wouldn't do anything but dilute accomplishments in the game and shrink fleets. I tried WoW for a while and you know what I found "woo number 1 on the server" meant num...
- by TheBlueMonkey - at 2013.08.28 15:06:00
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10. Gravimetric Probe - in Player Features and Ideas Discussion [original thread]
A better idea is to just be aware of the cloaker, carry on your day as usual but just stay in fleets, stay aligned and drop bubbles when you know they're active.
- by TheBlueMonkey - at 2013.08.28 12:08:00
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11. Gravimetric Probe - in Player Features and Ideas Discussion [original thread]
I miss the days when they had a different probe for each different site type and then different probes for each scan range. Rather than this "there are only 2 probe you ever use". There was way more money in it back then too because it was actual...
- by TheBlueMonkey - at 2013.08.28 11:58:00
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12. high sec cap permits for wars - in Player Features and Ideas Discussion [original thread]
Huge no from me. Large pos's aren't that big a deal, just get some laser boats with T1 crystals and orbit it for 30min, job done. Oh, you don't have that many friends? Maybe work on making your corp better\bigger rather than just having a 20 pers...
- by TheBlueMonkey - at 2013.08.28 11:45:00
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13. Watch list should show cap - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: The only thing showing you the cap status of another ship so far is the ship scanner. Why should the watchlist just magically know all this stuff? Watch List is fine as it is. If you want a logical\lore reasoning, how about:...
- by TheBlueMonkey - at 2013.08.27 12:01:00
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14. iPad / iPhone game for Eve: create and control an instance - in Player Features and Ideas Discussion [original thread]
"instances" really have no place in the EvE universe Having the ability to play with market buy\sell orders on my phone would be nice but would also be a dangerous attempt, I can see it having a huge effect on the economy. If I could do PI on my...
- by TheBlueMonkey - at 2013.08.27 11:57:00
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15. Employment History - in Player Features and Ideas Discussion [original thread]
Nope, and this comes from a player with some 26 corps in 6 years. 9 were npc corps, 3 were returning to a former corp, 3 were falied corps, 4 were mergers and the others were in the pursuit of fun\changing desires\out growing corps\corps out grow...
- by TheBlueMonkey - at 2013.08.27 11:49:00
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16. Investment - in Player Features and Ideas Discussion [original thread]
I don't think you understand how investments work.
- by TheBlueMonkey - at 2013.08.23 10:51:00
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17. Not another T2 Orca thread - in Player Features and Ideas Discussion [original thread]
for an individual, in a single player game, awesome idea. For an MMO, hell no (although possibly in low\null only) Reasons I'd be ok... ish with the idea. 1) null\low only 2) takes longer to research\invent bp's than a pos (like, 110% of station...
- by TheBlueMonkey - at 2013.08.19 16:02:00
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18. Warp Core Stabilizers and FW - in Player Features and Ideas Discussion [original thread]
Grunnax Aurelius wrote: Love the idea, but make the warp inhibitant only reach 100km of the node, so that those who are not FW are not trapped forever, so anyone who is there that wants to warp out has to burn 100km away from the node, it will...
- by TheBlueMonkey - at 2013.08.19 13:11:00
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19. Stop using ship or weapon popularity for any balancing related topics. - in Player Features and Ideas Discussion [original thread]
TBH it should be rock, paper, scissor balancing. Even if you base that on popularity. Every system should have an ideal counter to that system and people should realise that. Say you're roaming around in an armor brawler gang and you run into a ...
- by TheBlueMonkey - at 2013.08.19 12:31:00
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20. Nice names stuck on unused characters - in Player Features and Ideas Discussion [original thread]
COCA man wrote: When you look at the character you realize he's in the noob corp for 9 years. How do you know that's an inactive player? I have a hauling alt that's still in an NPC corp.
- by TheBlueMonkey - at 2013.08.19 12:14:00
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