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1. Sticky:[Vanguard] 350k added skillpoints for new characters! - in Player Features and Ideas Discussion [original thread]
Not a bad change I guess. I mean, it does kind of suck for some of us vets who had to learn all of this stuff and plan accordingly - AFTER LEARNING SKILLS! I mean, 300k exp is.....i think 2015 sp/hour is a good average (forgetting actual numbers...
- by TheMercenaryKing - at 2015.09.24 18:48:04
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2. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Why do they all have the exact same cap regen? That is Average regen, look at the regen time and the cap pool.
- by TheMercenaryKing - at 2015.09.18 12:59:22
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3. What about BlackOps DScan immune ? - in Player Features and Ideas Discussion [original thread]
Better idea: Module based Dscan immunity You can set it to hide your ship without a script, but put that script in and suddenly DScan thinks you are a Drake. Make it based on ship class to you show up as a random Cruiser with the cruiser script l...
- by TheMercenaryKing - at 2015.08.21 12:51:31
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4. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Kailen Thorn wrote: Don't remove Fighter warp, it is one of the unique features of carriers. Same as 25 FighterBomber's for supers but you removed that. Fighterbombers were the unique feature of supers and not the Fighterbomber's warp mechan...
- by TheMercenaryKing - at 2015.02.27 14:36:41
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5. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: TheMercenaryKing wrote: now if only the prop mod bonus affected only 10mn classes. a more sensible way to fix this would be to just completely prevent people from fitting oversized or undersized prop mods I dont h...
- by TheMercenaryKing - at 2015.02.27 14:26:11
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6. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
now if only the prop mod bonus affected only 10mn classes.
- by TheMercenaryKing - at 2015.02.26 17:44:21
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7. DRONE UI revamp (mock-up image) - in Player Features and Ideas Discussion [original thread]
I'll allow it. +1
- by TheMercenaryKing - at 2015.02.02 17:43:56
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
People keep saying "local is the problem" or "little to no counter to cloaking" or "no way to tell if someone is afk or not". people give a lot of excuses as to what the main problem is, but the problem is in fact all of the options. Someone is i...
- by TheMercenaryKing - at 2015.01.09 20:22:32
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9. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
I dislike the idea, more damage over time doesn't make sense or sit well with me. I think it would be greatly abused if it did. While it helps snipers, things like the barghest would be super powerful, it seems kiting tengus would be way more po...
- by TheMercenaryKing - at 2015.01.09 20:09:54
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10. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Can you explain more about this scoop and deploy tactic? I know of people having the drones return then attack again so that there is lower transversal, but I am unaware of this tactic.
- by TheMercenaryKing - at 2015.01.05 18:59:01
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11. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We are disappointed too with having to pull back the resists for fleets. These ships just need that drawback to balance them at smaller scales where they are more likely to get used anyway. We have T3 rebalance, black ops rebal...
- by TheMercenaryKing - at 2014.12.23 16:10:48
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12. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Okay, first major update just edited into the OP. Major changes: We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still l...
- by TheMercenaryKing - at 2014.12.23 15:03:09
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13. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
DScan immunity needs to stay. Cloaks need a counter. People need to STFU/HTFU.
- by TheMercenaryKing - at 2014.12.22 15:28:53
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14. Now introducing Middle Security! - in Player Features and Ideas Discussion [original thread]
High sec (Anyone can dock), low sec (anyone can dock), NPC Null sec (anyone can dock), Null sec, station wormhole systems (anyone can dock), non station wormhole systems, non station/non-pos wormhole systems. Yep, I do not see a point to your id...
- by TheMercenaryKing - at 2014.12.17 19:40:21
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15. Jump Drive Calibration skill - in Player Features and Ideas Discussion [original thread]
If they reduced the Training multiplier, they should reimburse skill points, otherwise I don't care. Reaching the max jump range is even more important now unlike before where it was a 11.25 vs 12.5 ly jump. the .2 from 4.8 to 5 is much more criti...
- by TheMercenaryKing - at 2014.12.17 15:43:28
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16. Idea: Battleship "Hunker Down" Mini-Siege - in Player Features and Ideas Discussion [original thread]
https://www.youtube.com/watch?v=PPN3KTtrnZM#t=264
- by TheMercenaryKing - at 2014.12.14 07:50:32
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17. target painter - cruise missile relations on bs+ ship size - in Player Features and Ideas Discussion [original thread]
For fuk sake people... Missiles are not broken , they are unique and provide a benefit of static damage unlike turrets which can be +or - damage even when sitting still. They have a selectable damage type. They do not use cap. Their penalties fo...
- by TheMercenaryKing - at 2014.12.11 21:32:24
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18. Outposts in wormholes - in Player Features and Ideas Discussion [original thread]
I was writing a response, but i just deleted it because "No" is sufficient enough and i don't want to waste my time.
- by TheMercenaryKing - at 2014.12.11 17:26:02
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19. target painter - cruise missile relations on bs+ ship size - in Player Features and Ideas Discussion [original thread]
Down vote. There is no "huge problem" just a care bear problem. There are Rigs to increase range: Particle Dispersion Projector There are implants to boost range: Centurion implant set There are ships that boost range: Hyena, Vigil, and others...
- by TheMercenaryKing - at 2014.12.11 17:13:01
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20. What's up with Target Painters? - in Player Features and Ideas Discussion [original thread]
Light is a wave, waves lose energy over time and also the laser beam covers more target area over distance like a cone (think like a projector). At some point (90km in this case) it ceases to be effective without changing the system.
- by TheMercenaryKing - at 2014.12.09 06:53:39
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