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41. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
CCP FoxFour wrote: Ling Ling Ling wrote: I have a quafe mega skin and ore rorq skin bpc's sitting in my hanger. What is going to happen to them? Are they likely to stay as is, be upgraded to a licence or no longer function? We are still w...
- by TheMercenaryKing - at 2015.01.21 05:40:27
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42. CCP... Mystery of the Eve "Mystery code" ? - in EVE General Discussion [original thread]
Painted POS blueprint, Hot Pink shield color and have the tower at a 90 degree angle from normal.
- by TheMercenaryKing - at 2015.01.13 15:55:59
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43. While siggy is down - why not checkout Tripwire? - in Wormholes [original thread]
Can CCP confirm if this is allowed. It says "Free for a limited time". If I remember the 3rd party rules, you are not allowed to sell any 3rd party programs for Eve or something.
- by TheMercenaryKing - at 2015.01.10 23:47:34
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44. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
People keep saying "local is the problem" or "little to no counter to cloaking" or "no way to tell if someone is afk or not". people give a lot of excuses as to what the main problem is, but the problem is in fact all of the options. Someone is i...
- by TheMercenaryKing - at 2015.01.09 20:22:32
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45. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
I dislike the idea, more damage over time doesn't make sense or sit well with me. I think it would be greatly abused if it did. While it helps snipers, things like the barghest would be super powerful, it seems kiting tengus would be way more po...
- by TheMercenaryKing - at 2015.01.09 20:09:54
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46. 'Sucker-Bubble' mechanics. - in EVE General Discussion [original thread]
The best guess i can come up with is this: a warp conduitis generated in space. The destination receives interference from the bubble and even though the warp computer has an expected destination, it is not compensating for the bubble interferenc...
- by TheMercenaryKing - at 2015.01.06 20:54:07
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47. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Can you explain more about this scoop and deploy tactic? I know of people having the drones return then attack again so that there is lower transversal, but I am unaware of this tactic.
- by TheMercenaryKing - at 2015.01.05 18:59:01
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48. Rhea elimination of defunct char names --> block list? - in EVE General Discussion [original thread]
CCP Falcon wrote: When a character is blocked, they're blocked by characterID. For instance, if you were to block CCP Falcon, you wouldn't be blocking "CCP Falcon" you'd be blocking the characterID "92532650". If I changed my name to CCP Rook...
- by TheMercenaryKing - at 2014.12.29 16:59:16
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49. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We are disappointed too with having to pull back the resists for fleets. These ships just need that drawback to balance them at smaller scales where they are more likely to get used anyway. We have T3 rebalance, black ops rebal...
- by TheMercenaryKing - at 2014.12.23 16:10:48
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50. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Okay, first major update just edited into the OP. Major changes: We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still l...
- by TheMercenaryKing - at 2014.12.23 15:03:09
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51. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
DScan immunity needs to stay. Cloaks need a counter. People need to STFU/HTFU.
- by TheMercenaryKing - at 2014.12.22 15:28:53
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52. Sticky:Dev blog: Coming to EVE Online in the Proteus Release on January... - in EVE Information Portal [original thread]
CCP Terminus wrote: Sizeof Void wrote: In my opinion, T2 modules should be more powerful than T1 or metas, but should also have drawbacks, which make it impossible or problematic to fit T2-only to ships. A ship with T2 bonuses to weapons sh...
- by TheMercenaryKing - at 2014.12.20 22:34:12
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53. Sticky:Dev blog: Coming to EVE Online in the Proteus Release on January... - in EVE Information Portal [original thread]
nice. Recons. Beta map needs capital navigation sphere ASAP.
- by TheMercenaryKing - at 2014.12.19 16:20:49
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54. Sticky:Dev blog: Holidays Greetings From Team Security! - 2014 In Numbe... - in EVE Information Portal [original thread]
I assume the chart is isk in Billions. 100 isk is....well i dont know if an NPC frigate in a 1.0 system is less than 1000 isk.
- by TheMercenaryKing - at 2014.12.19 16:19:29
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55. CCP... Mystery of the Eve "Mystery code" ? - in EVE General Discussion [original thread]
How about a Tech 3 Jove destroyer like the Gnosis? Everyone gets 1, M. Code holders get an additional 4. Design Inspiration: Delphinus Skies of Arcadia 6 Hi 4 mid 4 low 4 turret/missile
- by TheMercenaryKing - at 2014.12.17 19:49:49
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56. Now introducing Middle Security! - in Player Features and Ideas Discussion [original thread]
High sec (Anyone can dock), low sec (anyone can dock), NPC Null sec (anyone can dock), Null sec, station wormhole systems (anyone can dock), non station wormhole systems, non station/non-pos wormhole systems. Yep, I do not see a point to your id...
- by TheMercenaryKing - at 2014.12.17 19:40:21
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57. Sticky:Dev blog: Introducing the three ships of Fanfest 2015 - in EVE Information Portal [original thread]
CCP Guard wrote: TheMercenaryKing wrote: anything for those with the special edition code or whatever it was i got with the collectors edition like a year ago? The Mystery Code is a separate project but that's being looked into. How ab...
- by TheMercenaryKing - at 2014.12.17 17:10:57
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58. Sticky:Dev blog: Introducing the three ships of Fanfest 2015 - in EVE Information Portal [original thread]
anything for those with the special edition code or whatever it was i got with the collectors edition like a year ago?
- by TheMercenaryKing - at 2014.12.17 16:52:37
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59. Jump Drive Calibration skill - in Player Features and Ideas Discussion [original thread]
If they reduced the Training multiplier, they should reimburse skill points, otherwise I don't care. Reaching the max jump range is even more important now unlike before where it was a 11.25 vs 12.5 ly jump. the .2 from 4.8 to 5 is much more criti...
- by TheMercenaryKing - at 2014.12.17 15:43:28
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60. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
Needs capital navigation ASAP
- by TheMercenaryKing - at 2014.12.16 04:32:59
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