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581. Understanding the differences in each turret/launchers - benefits and disadvantages - in Ships and Modules [original thread]
Every day there is post where people do not clearly state the pros and cons of each weapon and how they work. So I am doing this. I will try to be as clear as possible on this. Drones and other weapon systems will not be covered, only: Projectil...
- by TheMercenaryKing - at 2013.11.20 18:19:00
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582. Understanding the differences in each turret/launchers - benefits and disadvantages - in Ships and Modules [original thread]
Missiles: Missiles seem to be the most hated thing out there and I find it hard to understand why. They do not use capacitor, they do not use much powergird, and they produce nearly static damage. Unlike Turrets, missiles do not have tracking,...
- by TheMercenaryKing - at 2013.11.20 18:19:00
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583. RIP RLML Thread - in Ships and Modules [original thread]
So turning RLML into higher DPS Burst weapons with a long reload is bad? Rapid Missile Platforms are hit and run weapons and not sustained battles. Bring a pair or small group of these things and see what they can do. I am sure it will be pretty n...
- by TheMercenaryKing - at 2013.11.20 18:16:00
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584. Phoenixes are not as bad as people think. - in Ships and Modules [original thread]
Jack Miton wrote: did you have zero tracking mods on the rev while applying a magnetar's tracking penalty or what? the only thing that changed tracking was all level 5 skills. The DPS chart was setup to maximize the targets transversal. S...
- by TheMercenaryKing - at 2013.11.19 19:03:00
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585. Phoenixes are not as bad as people think. - in Ships and Modules [original thread]
Batelle wrote: I'm pretty sure that a phoenix and revelation will be doing the exact same amount of DPS once the Ragnarok DDs them. always have a carrier nearby and 4 or 5 of each resist mods just in case. Granted, tanking an EM doomsday on ...
- by TheMercenaryKing - at 2013.11.18 21:05:00
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586. Phoenixes are not as bad as people think. - in Ships and Modules [original thread]
http://eve-files.com/dl/265943 Either both EFT and PYFA calculate Missile damage wrong or people don't understand. Granted a phoenix is shield tanked (the horror), but dreadnoughts are kind of disposable. The above linked graph: Both Dread...
- by TheMercenaryKing - at 2013.11.18 20:25:00
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587. Forcing DX9 - in Issues, Workarounds & Localization [original thread]
I haven't tested my clients on DX11 yet. How many do you box with, whats your videocard, and did you have any noticeable problems with DX11?
- by TheMercenaryKing - at 2013.11.18 18:25:00
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588. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
No reading all the posts but does anyone else think that the interdiction nullification is a little much? I mean with the warp speed changes already its like an instantaneous movement from one place to another without risk in a solar system.
- by TheMercenaryKing - at 2013.11.18 16:24:00
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589. EVE VR (Valkyrie) @ AMD Dev Conf (APU13) - in Out of Pod Experience [original thread]
I signed up for the webcasts, I am not sure when or if it will be released via youtube or something. I will look into it. https://vts.inxpo.com/Launch/QReg.htm?ShowKey=16356&GroupID=MOBILEBROWSE Sign up Log in (only need email) Open: Lear...
- by TheMercenaryKing - at 2013.11.13 21:43:00
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590. EVE VR (Valkyrie) @ AMD Dev Conf (APU13) - in Out of Pod Experience [original thread]
Oculus Rift shared the trailer of EVE-VR at the AMD Dev Conference just now (I was watching the Webcast). Just sharing that.
- by TheMercenaryKing - at 2013.11.13 17:34:00
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591. [Idea] Chance based ECM grid ship - Anti gate camp/blob tactics - in Player Features and Ideas Discussion [original thread]
OR, you could use ECM bursting scorpions
- by TheMercenaryKing - at 2013.10.31 16:54:00
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592. Medical bay button: Automatically update clone when docked - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: TheMercenaryKing wrote: Maximus Aerelius wrote: No...cause and consequence. You forgot to update your clone and you cloned (cause) and so have lost skillpoints (consequence). We do not need to be spoon-fed the b...
- by TheMercenaryKing - at 2013.10.29 15:15:00
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593. Medical bay button: Automatically update clone when docked - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: No...cause and consequence. You forgot to update your clone and you cloned (cause) and so have lost skillpoints (consequence). We do not need to be spoon-fed the basics. I am not saying i have died and lost sp (on...
- by TheMercenaryKing - at 2013.10.29 14:55:00
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594. Medical bay button: Automatically update clone when docked - in Player Features and Ideas Discussion [original thread]
simple as that, if you dock in a station with a medical bay, have it automatically check to update your clone and prompt you.
- by TheMercenaryKing - at 2013.10.29 13:50:00
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595. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
a button the FC has access to in the fleet window that when pressed will display "OP SUCCESS" on all fleet members screens.
- by TheMercenaryKing - at 2013.10.28 19:41:00
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596. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: TheMercenaryKing wrote: how about we remove cov ops and cloaking from the game altogether? Would the context of this request be for consensual PvP only, then? Your structures cannot run, but you can always play in ships ...
- by TheMercenaryKing - at 2013.10.28 19:13:00
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597. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
how about we remove cov ops and cloaking from the game altogether?
- by TheMercenaryKing - at 2013.10.28 18:56:00
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598. Survey Scanners - in Player Features and Ideas Discussion [original thread]
As a multiboxing miner, the only useful thing i currently do with the survey scanner is check to see how much of a large roid is left in a formerly known as hidden belt. specifically a +or 5 minute time of when the large spod will die (I am the Sl...
- by TheMercenaryKing - at 2013.10.28 16:17:00
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599. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
What about shuttles? how will they act in comparison to T1 frigs and intys/cov ops? With intys gaining interduction nullification it seems like shuttles are worthless now. I would rather put the 20m for a inty with the rigs than the shuttle for 5...
- by TheMercenaryKing - at 2013.10.21 16:27:00
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600. Countering AFK Clockers - in Warfare & Tactics [original thread]
if your ratting, fit a cyno.
- by TheMercenaryKing - at 2013.10.16 14:36:00
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