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81. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
I looked at the buttons and everything, too windows 8/8.1 tile-y for me. I prefer the old design of tabs and buttons. I am talking about windows like the chat boxes.
- by TheMercenaryKing - at 2014.11.18 19:05:54
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82. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Kismeteer wrote: If only someone had looked at zkillboard and seen how many rorqual killmails there were. Rorqual: https://zkillboard.com/ship/28352/kills/ Ore Dev edition: https://zkillboard.com/ship/33687/kills/
- by TheMercenaryKing - at 2014.11.17 18:39:56
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83. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
CCP Greyscale wrote: Update on the Rorqual metrics front, now that I've found time to poke at it: it looks like it's definitely being used as a mining support ship substantially more than it is as a PvP ship (somewhat unsurprisingly). I'm not s...
- by TheMercenaryKing - at 2014.11.17 14:58:31
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84. RSS Combat Scanner Probes - in Player Features and Ideas Discussion [original thread]
RRS probes offer 2.3% better sensor str at a cost of 1/4 maximum flight time vs sister probes
- by TheMercenaryKing - at 2014.11.17 00:06:24
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85. How CCP can win EVE next patch - in Player Features and Ideas Discussion [original thread]
I know it is commonly requested item, but CCP will win eve if they do this next patch: Passive Damage controls.
- by TheMercenaryKing - at 2014.11.16 21:16:57
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86. jEveAssets 1.7.3 (Incarna 1.0.0) - in EVE Technology Lab [original thread]
Golden Gnu wrote: @Doom Good job fixing the problem yourself :) @TheMercenaryKing 1) Single click, add the column as "sub-sort" (Main sorted first, then subs are sorted - in the order they were added) Double click, reset sorting (set new m...
- by TheMercenaryKing - at 2014.11.14 18:15:51
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87. Sticky:Dev blog: Quick, give me manual control! - in EVE Information Portal [original thread]
sereneabt wrote: The CODE approves of this. This will make bumping so much more efficient http://www.hark.com/clips/mpvspzcvkb-update Change that from "where this guy is" to "Who these guys are"
- by TheMercenaryKing - at 2014.11.14 17:39:51
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88. Sticky:Dev blog: Quick, give me manual control! - in EVE Information Portal [original thread]
Ok, on a serious note: WASD+- is nice but the problem I see is people are going to assume you still need to Target/select target with a mouse and shoot (Unless your using FoF missiles - NEVER USE FoF MISSILES!). A HOTAS/Joystick is not good for...
- by TheMercenaryKing - at 2014.11.14 16:32:46
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89. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Anonymous Forumposter wrote: TheMercenaryKing wrote: I would like to see the Volume of the ship maintenance array be nerfed to 1-1.25 million (after skills ) BUT allow Unpackaged ships in the bay as well. I'm assumin...
- by TheMercenaryKing - at 2014.11.12 17:40:27
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90. jEveAssets 1.7.3 (Incarna 1.0.0) - in EVE Technology Lab [original thread]
Love this tool, i found it last night but I have 2 problems with it. There is no easy way to clear your sorting from what i can tell -it would be nice to see a reset sort button and not reset all columns There is no column for total price for as...
- by TheMercenaryKing - at 2014.11.12 16:24:34
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91. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
I would like to see the Volume of the ship maintenance array be nerfed to 1-1.25 million (after skills ) BUT allow Unpackaged ships in the bay as well.
- by TheMercenaryKing - at 2014.11.12 16:20:43
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92. Jump fatigue and jump clones - information wanted! - in Test Server Feedback [original thread]
I can only imagine some one did a jump with a JF or rorqual and thought it should have been 5 minutes and not 2 or whatever the calculation is.
- by TheMercenaryKing - at 2014.11.11 23:09:22
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93. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
So about the polarized weapons, how will this affect module tiericide?
- by TheMercenaryKing - at 2014.11.11 15:51:13
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94. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: As promised, here is your brand new ship-moving ship - the Bowhead. We originally expected this to be a sister ship to the Orca, but after digging into the details realized that it was really more of a freighter and by setting ...
- by TheMercenaryKing - at 2014.11.10 19:58:39
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95. A discussion on Isboxing and the consequences of linear gameplay. - in EVE General Discussion [original thread]
You hate ISBoxers? You go mine for 70% of Eve.
- by TheMercenaryKing - at 2014.11.06 18:01:31
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96. Tech I variants outclassing Tech 2 Variants - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: CCP Fozzie wrote: We're slowly but surely moving closer and closer to the dream of having everything in EVE be player built. Everything? Skillbooks? Blueprint originals? Agents? Asteroid belts? Moons? Planets? Star...
- by TheMercenaryKing - at 2014.11.06 16:48:39
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97. Tech I variants outclassing Tech 2 Variants - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: in some cases its something that needs fixing for sure .. but now they have made the T2 LML so much better at everything bar fitting which is just silly .. the metas need too be better at stuff than T2 in the area they speci...
- by TheMercenaryKing - at 2014.11.06 16:25:24
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98. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
Just going to put this out there, but I looked at the Doc and you were ignoring Black Ops and Marauders. Any changes to Large guns would impact them. The Same goes for Tier 3 BCs - you cannot buff their primary weapon system with them without a ne...
- by TheMercenaryKing - at 2014.11.06 15:36:42
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99. Tech I variants outclassing Tech 2 Variants - in Player Features and Ideas Discussion [original thread]
@ Fozzie I am not sure of the rest of the player base but I would like to see the following for the Module Tiericide: http://imgur.com/LoJsJW5 Essentially the Meta items have a more effective primary stat than T2, but their other stats are w...
- by TheMercenaryKing - at 2014.11.06 15:21:39
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100. Missiles need to be addressed - in Assembly Hall [original thread]
http://media-cache-ec0.pinimg.com/736x/6a/8d/5e/6a8d5e2df29b383ce48e26cdb58c3fdb.jpg
- by TheMercenaryKing - at 2014.11.05 19:59:45
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