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101. [Datadump] Cynosural beacon activity leading up to Phoebe - in EVE Technology Lab [original thread]
Can you also find the data to compare it to when the goons lit all those cynos, I think for the guy who died?
- by TheMercenaryKing - at 2014.11.05 15:07:59
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102. Sticky:Dev blog: Longer Queues Expected: Skill Training Above and Beyon... - in EVE Information Portal [original thread]
Can we get a numbered list for the skill queue? It would help let us know how many items are in queue and adjust anything as needed.
- by TheMercenaryKing - at 2014.11.04 22:42:15
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103. BLUE LOOT CHANGES NOT UPDATED - in Wormholes [original thread]
https://www.youtube.com/watch?v=9gSQg1i_q2g
- by TheMercenaryKing - at 2014.11.04 17:56:51
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104. Longest Skill Queue? - in EVE General Discussion [original thread]
For those that don't know, you can highlight skills and add multiples at once. Either way I am making a new plan for my skills and currently at 230 days or so until i get the plan sorted. IT WOULD BE NICE IF CCP HAD AN OPTIMIZE FOR SP/HOUR!
- by TheMercenaryKing - at 2014.11.04 17:55:31
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105. The Revenant - in Player Features and Ideas Discussion [original thread]
Syrias Bizniz wrote: Ghaustyl Kathix wrote: An afterburner bonus! If it's as strong as a doubled 1000MN AB, sure! Kilo - 1.000 Mega- 1.000.000 Giga - 1.000.000.000 it would be a 1GN Afterburner
- by TheMercenaryKing - at 2014.11.04 17:44:13
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106. Queue Actions - in Player Features and Ideas Discussion [original thread]
Eldwinn wrote: So what you are saying is I can now macro an action? Now introducing afk combat, eve online. Botting is legal now with our "queue actions"! -1 no I am not saying AFK combat or anything like that. I am saying things that requ...
- by TheMercenaryKing - at 2014.11.04 14:42:31
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107. Queue Actions - in Player Features and Ideas Discussion [original thread]
So have you ever had the problem where you clicked on something a second too soon (Like docking after jumping) and you had to wait another to seconds to do the action again? Simple Idea -> Action queue Instead of waiting the 2 seconds to jump...
- by TheMercenaryKing - at 2014.11.04 00:49:04
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108. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Badman Lasermouse wrote: Ship changes would be nice, however I think an autocannon change would be more feasible. Increasing medium AC's falloff would in no way over power them, it would just allow them to fufill their role on more platforms. ...
- by TheMercenaryKing - at 2014.10.31 17:30:55
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109. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Quote: THEY DO LESS DPS What if your target has High EM/Thermal resist? Lasers do less DPS What if your target has High Kin/Therm Resists? Hybrids do less DPS What if your target has High Explosive Resists? Projectile Changes ammo. What if ...
- by TheMercenaryKing - at 2014.10.31 16:00:33
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110. Sticky:[Phoebe] Value increase for low-end blue loot - in Wormholes [original thread]
Wow. So many people are mad at me because I did not know how wormhole income works exactly. And yes, I do view wormholes as safer locations because you can somewhat control the hostiles. in known space, we have to worry about anyone in the next ...
- by TheMercenaryKing - at 2014.10.30 00:42:04
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111. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Badman Lasermouse wrote: Lets talk about mediums on non-falloff bonused hulls. Currently, an armor Rupture or Cane (without multiple TE's) with 220's will have a falloff of around 12km using short range high damage ammo. With Barrage loaded an...
- by TheMercenaryKing - at 2014.10.29 18:49:01
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112. Sticky:[Phoebe] Value increase for low-end blue loot - in Wormholes [original thread]
Don't wormholers make enough already? I thought they pulled in like a billion per person per hour. Honestly, I would like to see the sleeper components be used to build T3s rather then NPC sell orders. Edit: So this is mainly for the smaller wor...
- by TheMercenaryKing - at 2014.10.29 16:08:22
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113. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
wow...If there is any weapons in the game that doesn't need a buff, it is projectile turrets in general.
- by TheMercenaryKing - at 2014.10.29 13:52:34
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114. Sticky:[Phoebe] Higgs Anchor Rigs - in Player Features and Ideas Discussion [original thread]
OK this completely went over my head. a 100% increase in mass per each rig. What will this do about forcing wormholes to collapse? Sure it removed a ships ability to slow-boat it to the wormhole, but with the recent changes, most caps will warp ...
- by TheMercenaryKing - at 2014.10.29 13:42:06
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115. Sticky:[Phoebe] Higgs Anchor Rigs - in Player Features and Ideas Discussion [original thread]
These + hyperspacial and or ascendancy on capitals...mmm I dont know that math too, but 55% may be a bit much.
- by TheMercenaryKing - at 2014.10.29 00:42:43
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116. Sticky:Dev blog: Longer Queues Expected: Skill Training Above and Beyon... - in EVE Information Portal [original thread]
Marcus Coban wrote: Please add EVEmon skill plan import :D BRILLIANT!
- by TheMercenaryKing - at 2014.10.28 14:32:41
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117. Sticky:Dev blog: Longer Queues Expected: Skill Training Above and Beyon... - in EVE Information Portal [original thread]
( Nod of approval )
- by TheMercenaryKing - at 2014.10.28 14:29:30
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118. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the g...
- by TheMercenaryKing - at 2014.10.23 17:32:36
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119. Tempest Justice Edition skin issue - in Test Server Feedback [original thread]
CCP Darwin wrote: Entity wrote: Please tell me you are not going to reuse the graphics of a priceless unique ship as a common skin. Without going into details, don't worry, the rarity and value of the Tempest Tribal Issue on Tranquility a...
- by TheMercenaryKing - at 2014.10.22 16:41:35
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120. Clone Vat Bay Overhaul - in Player Features and Ideas Discussion [original thread]
i would like the ability to store active clone and jump to another.
- by TheMercenaryKing - at 2014.10.21 16:57:03
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