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1. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
hey CCP fozzie why don't you nerf the 400km range of sleepers too so we can actually use TD's against them? as far as im concerned sleepers have infinite range and while they are susceptible to ECM and target painting forms of EWAR, sensor dampene...
- by TheSpyInCorp - at 2012.09.18 19:06:00
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2. [propose] modules repaired while offline use 20% less paste vs online - in Player Features and Ideas Discussion [original thread]
if you want to repair your modules in combat, repair them online while inactive. If you have the time to offline your modules to repair them, give a reduction in nanite consumption and let them pay for it by needing to use capacitor to online it a...
- by TheSpyInCorp - at 2011.09.04 22:36:00
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3. propose: ships leave/enter station hangars when you make active - in Player Features and Ideas Discussion [original thread]
Edited by: TheSpyInCorp on 22/06/2011 08:54:11 Instead of having your ship magically disappear and instantly be replaced by another ship you made active, why cant we have our ships physically leave and enter our hangar? If incarna is supposed...
- by TheSpyInCorp - at 2011.06.22 08:53:00
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4. Sorry But I has to say this - in Player Features and Ideas Discussion [original thread]
Edited by: TheSpyInCorp on 06/06/2011 15:29:57 Originally by: GrindAllStar Originally by: Tyme Xandr Thats the new targeting key. Whatever your clicked on if u press control itll target it. You no longer have to hold cntrl and ...
- by TheSpyInCorp - at 2011.06.06 15:29:00
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5. How to fix Gallente and Hybrids - in Player Features and Ideas Discussion [original thread]
Originally by: Unbendable McRib Originally by: thingy wotsit blasters should get more damage and range... should have pulse range... hybrids need love. agree with that give love to Hybrids!! great, so then we'd have two gro...
- by TheSpyInCorp - at 2011.06.06 15:24:00
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6. Sorry But I has to say this - in Player Features and Ideas Discussion [original thread]
Edited by: TheSpyInCorp on 05/06/2011 21:20:15 CCP ******S ******S ******S ******S ******S ******S ****
- by TheSpyInCorp - at 2011.06.05 21:19:00
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7. Character Cration - Camel Toe - in Player Features and Ideas Discussion [original thread]
Edited by: TheSpyInCorp on 30/05/2011 09:32:58 Empress Jamyl would not approve of such malapropos reanimations to her Amarrian sisters
- by TheSpyInCorp - at 2011.05.30 09:31:00
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8. Team BFF, please give us POS Onlining Queue - in Player Features and Ideas Discussion [original thread]
It's an unneeded chore to anchor and online multiple pos modules. Please give us a queue so we don't need to wait needless years for our ingame quality of life to improve kthxbai
- by TheSpyInCorp - at 2011.05.27 05:47:00
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9. Allow Silos to anchor outside pos - in Player Features and Ideas Discussion [original thread]
That way we can use the useless arm hanging underneath to clasp onto ships and drag them in
- by TheSpyInCorp - at 2011.05.17 09:02:00
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10. Remove turret weapons from the game - in Player Features and Ideas Discussion [original thread]
trolololol we should get rid of all ships except caldari, maybe take out the ferox and the rohk because they use turret weapons
- by TheSpyInCorp - at 2011.05.17 05:50:00
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11. Remove non-friendly ability to enter deadspace missions - in Player Features and Ideas Discussion [original thread]
You know back in my day we didn't have wrecks or salvage, all we got were cans of loot. Missions have existed since the beginning and the isk made from them hasn't changed. Wrecks are extras
- by TheSpyInCorp - at 2011.04.04 05:40:00
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12. Switch Jump clones from time-based to fee-based system - in Player Features and Ideas Discussion [original thread]
Originally by: Flashrain Originally by: Valandril Originally by: King Rothgar For 5B it would make more sense to set your med clone to the destination area and self destruct your hg slave set with a full set of 5% hardwirin...
- by TheSpyInCorp - at 2011.04.04 03:48:00
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13. Support vessel for space travelers (Fitted ships) - in Player Features and Ideas Discussion [original thread]
Originally by: Antihrist Pripravnik In 0.0/lowsec use Carreiers and Supercarriers (with 1mil and 2.5mil m3 ship bay respectively). In highsec use a freighter. You have safe stations in almost every system to fit your ships anyway. Not sup...
- by TheSpyInCorp - at 2011.03.04 19:13:00
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14. Skiff has only one purpose in the game. Give it two, gas harvesting - in Player Features and Ideas Discussion [original thread]
no need to go into detail
- by TheSpyInCorp - at 2011.03.04 01:06:00
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15. Buff nighthawk - in Player Features and Ideas Discussion [original thread]
opinion, not a fact
- by TheSpyInCorp - at 2011.02.02 09:49:00
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16. Way of Tanking. - in Player Features and Ideas Discussion [original thread]
haha conga tanking, just imagine
- by TheSpyInCorp - at 2011.02.02 00:40:00
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17. Ability to remove corp transaction logs? tools for blue-collar crime - in Player Features and Ideas Discussion [original thread]
Originally by: Horizonist no oh noes, corp director of Yulai Guard is scared of spy buff!
- by TheSpyInCorp - at 2010.12.31 03:19:00
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18. I am out of goals. More veteran rewards pls? - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Edited by: Valandril on 17/11/2010 15:18:52 In eve you set your own goals. If your goal was to have 140m sp and fly all ships then congrats, you've won eve and can move to another game. /thread
- by TheSpyInCorp - at 2010.11.18 20:58:00
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19. Alpha damage as Railgun balancing factor - in Player Features and Ideas Discussion [original thread]
LAZORS RULE!
- by TheSpyInCorp - at 2010.11.18 20:56:00
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20. learning drugs - in Player Features and Ideas Discussion [original thread]
Originally by: kongking wang Originally by: Valandril Originally by: kongking wang im still waiting for all your reasons why not to implement this feature and "NO" and "Because" are not valid reasons You didn't care to r...
- by TheSpyInCorp - at 2010.10.20 19:19:00
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