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1181. Tactical Ships (T2 Tier 2 BC) - in Player Features and Ideas Discussion [original thread]
Giving them ECM bonuses isn't what they are for, you already got ECM T2 ships for that (Falcon, the whole fight Ewar with Ewar thing). Yes their volley damage is very high (their purpose) and their damage would be good, but keep in mind they are s...
- by Thenoran - at 2008.05.14 17:37:00
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1182. Tactical Ships (T2 Tier 2 BC) - in Player Features and Ideas Discussion [original thread]
Originally by: Scouteye Edited by: Scouteye on 14/05/2008 09:51:26 I love cloaking ships i do, but as soon as you make a ship a cloaker you need to stick a major downside on it to balance it out. The downside to these heavy versons sh...
- by Thenoran - at 2008.05.14 09:54:00
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1183. Tactical Ships (T2 Tier 2 BC) - in Player Features and Ideas Discussion [original thread]
Edited by: Thenoran on 14/05/2008 09:13:50 Edited by: Thenoran on 14/05/2008 09:08:38 Heavy Tactical for Caldari Name: Roc Heavy Tactical ships are designed from the hull up to engage enemy fleet support at long range, with a devastati...
- by Thenoran - at 2008.05.14 09:07:00
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1184. Carebear status - in EVE General Discussion [original thread]
I'm not always intent on shooting 24/7 so I do Industry as well. Doesn't mean I won't gang up with my alliance or friends and have some fun in Lowsec or 0.0 Carebears are not Industrialists, its those in Hulks mining in 1.0 & 0.9 and not going an...
- by Thenoran - at 2008.05.14 07:57:00
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1185. Tactical Ships (T2 Tier 2 BC) - in Player Features and Ideas Discussion [original thread]
Originally by: Manfred Rickenbocker Edited by: Manfred Rickenbocker on 13/05/2008 18:53:32 Perhaps you mean anti-ECM instead of anti-ECCM? Anti-ECCM would be designed to make a ship more vulnerable to ECM. Anyway, there do need to be m...
- by Thenoran - at 2008.05.13 19:59:00
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1186. Tactical Ships (T2 Tier 2 BC) - in Player Features and Ideas Discussion [original thread]
Forgot to add other possibilities such as: Warp Strength +1 or +2 to make them harder to scramble Smartbomb bonus for close circling frigates Missile speed (might be Caldari only instead of turrets) Caldari: Better sensor strength and lock range...
- by Thenoran - at 2008.05.13 13:23:00
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1187. Tactical Ships (T2 Tier 2 BC) - in Player Features and Ideas Discussion [original thread]
Edited by: Thenoran on 13/05/2008 09:57:39 Edited by: Thenoran on 13/05/2008 09:55:09 Edited by: Thenoran on 13/05/2008 09:53:55 Edited by: Thenoran on 13/05/2008 09:50:12 Edited by: Thenoran on 13/05/2008 09:49:35 Idea for the...
- by Thenoran - at 2008.05.13 09:49:00
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1188. Please, give us gunships - in Test Server Feedback [original thread]
If you want to fire your guns like some sort of Gattling Gun, simply give it 8 turret slots and a sick RoF and tracking bonus. ------------------------ Mining over 4000m3 per cycle...with a Rokh
- by Thenoran - at 2008.05.12 11:41:00
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1189. Ice Fields (Exploration) - in Player Features and Ideas Discussion [original thread]
Ice in Gravimetric sites would be awesome :) ------------------------ Mining over 4000m3 per cycle...with a Rokh
- by Thenoran - at 2008.05.12 00:09:00
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1190. Missiles underpowered vs. turrets. - in Ships and Modules [original thread]
Edited by: Thenoran on 11/05/2008 00:07:58 The graphics do need improving (launcher visible on the ship like a turret), but for PvE missiles have the major advantage of being able to switch damage type and always hitting when in range. That an...
- by Thenoran - at 2008.05.11 00:05:00
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1191. Ferox setups (PvP & Mission) - in Ships and Modules [original thread]
Originally by: Jon Hawkes Originally by: Thoris Levithar My PvE setup: Hi: 6x 200mm Rail 1x Heavy Assault Missile Launcher I haven't flown a Ferox in ages: did they get a 6th turret slot? Yeh it did :P Would a MwD remove ...
- by Thenoran - at 2008.05.08 11:20:00
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1192. Argument about Drakes - in Ships and Modules [original thread]
Edited by: Thenoran on 08/05/2008 10:41:51 Drake can Active Tank very effectively since missiles dont drain cap: High 7xXT-2800 Heavy Assault Missile Launcher 1xNOS Mid 1xShield Booster 1xEM Hardener II 1xThermal Hardener II 1xKinetic ...
- by Thenoran - at 2008.05.08 10:41:00
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1193. Ferox setups (PvP & Mission) - in Ships and Modules [original thread]
Originally by: Jon Hawkes For PvP, you either want to swap the Afterburner for an MWDII or just go for a pure sniper railgun setup and pop support ships from 100km rather than try to chase ships that are almost certainly going to be faster...
- by Thenoran - at 2008.05.08 10:33:00
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1194. Ferox setups (PvP & Mission) - in Ships and Modules [original thread]
Got myself a shiny new Ferox and besides missioning with it I might take it out for a little PvP sometime. For PvP I thought about this setup: High 6xAnode Neutron Particle Cannon Blaster (CN Antimatter) 1xSV 2000 Assault Launcher (just a litt...
- by Thenoran - at 2008.05.08 10:16:00
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1195. Manufacturing - in Player Features and Ideas Discussion [original thread]
Edited by: Thenoran on 07/05/2008 08:47:44 Also, instead of 100x armor plates, you could actually BUILD a piece of a hull or something similar. Currently you just build 100x armor plates and that is your ship. Why not have additional component...
- by Thenoran - at 2008.05.07 08:47:00
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1196. Bigger Universe - in Player Features and Ideas Discussion [original thread]
Low-sec needs to be bigger, makes it a little less of a deathtrap and makes the transition between 0.0 and Highsec a little smoother, might also help getting some people into low-sec.
- by Thenoran - at 2008.05.07 08:42:00
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1197. Structure damage - in Player Features and Ideas Discussion [original thread]
Neatest thing would be pieces of your ship actually being blown off.
- by Thenoran - at 2008.05.07 08:40:00
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1198. Can Flipping: A Solution - in Player Features and Ideas Discussion [original thread]
Jetcans are fine, use them at your own risk. Secure cans are not fine, the biggest one can only hold 3900m3 and I get more then that in a single cycle, thus making it difficult for a team of miners to use it as the midway point between hauler and...
- by Thenoran - at 2008.05.07 08:38:00
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1199. Happy Birthday to EVE! - in EVE General Discussion [original thread]
On to 10 years! (do we get a T7 shuttle then?) ------------------------ Mining over 4000m3 per cycle...with a Rokh
- by Thenoran - at 2008.05.07 08:24:00
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1200. Manufacturing - in Player Features and Ideas Discussion [original thread]
I wonder if Turret and Launcher hardpoints (or just hardpoints) would be separated into various sizes (Small, Medium & Large). Maybe for a free high slot you'd just get 'Large Highslot Hardpoint' or something... ------------------------ Mining ov...
- by Thenoran - at 2008.05.05 18:32:00
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