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1. Undock/agression Timer - in Player Features and Ideas Discussion [original thread]
I support this idea. a ship can safely dock back in station on todays stations, but with atleast 45 sec count down than the attacker will at least have a chance of takeing down a target. I also agree on the agression counter
- by Thorestano - at 2008.11.18 08:01:00
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2. Interesting ways to die in EVE - in EVE General Discussion [original thread]
A little static in your cargo hold detinated all of your 20k missiles then your ship blows up. that would be interesting
- by Thorestano - at 2008.08.02 05:34:00
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3. Updates on exploration in arch sites - in Player Features and Ideas Discussion [original thread]
More depth in exploration would be awsome. it would also be cool if they somehow incorperated jump drives for exploration
- by Thorestano - at 2008.07.04 16:44:00
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4. FW and standings - in EVE New Citizens Q&A [original thread]
For example lets say I'm a Minmatar and I make enogh standing to join the Amarr and join them and I fight agenst the Minmatar. Will this effect any of my standings with corperations thats part of the Minmatar faction? for example the Republic Secu...
- by Thorestano - at 2008.06.21 10:25:00
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5. Anti-missile weaponry. - in EVE General Discussion [original thread]
How about flares? I'm not shure how they would be used, but just an idea for the conversation.
- by Thorestano - at 2008.05.13 09:36:00
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6. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) - in Player Features and Ideas Discussion [original thread]
Edited by: Thorestano on 01/05/2008 05:48:57 So I gess what this shud be is a warp gun. If this weapon is going to hit somthig in the other side of the solar system, whatever thats going to hit your target is going to travel faster then the sp...
- by Thorestano - at 2008.05.01 05:48:00
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7. Haveing brand names on trade goods - in Player Features and Ideas Discussion [original thread]
I dont know mutch about this game, I'm not shure if people alredy do this in the game but I thoght being able to have your corps name on the product your corp makes is pritty interesting. If you can have your brand on your trades you can have lik...
- by Thorestano - at 2008.04.02 15:50:00
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8. Tactical Interface - in Player Features and Ideas Discussion [original thread]
Edited by: Thorestano on 02/04/2008 15:33:19 Edited by: Thorestano on 02/04/2008 15:31:48 I thoght of having a tactial interface wich you can use with a module that can be fitted to a battlecruisers and Command Ships that when you open you...
- by Thorestano - at 2008.04.02 15:31:00
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9. Linux YellowDog on the PlayStation 3 - in Linux [original thread]
I found a linux OS called YellowDog that can be operated on the playstation 3. Thus EVE Online work in this PS3 linux OS?
- by Thorestano - at 2008.03.11 10:43:00
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10. New wepon, and ship class. " WTF Mine feild!!! " - in Player Features and Ideas Discussion [original thread]
Edited by: Thorestano on 06/03/2008 13:37:55 pleas read everything before qouting this poste. I was thinking about how the game would be if there were mines. I could imagen a BS just worping in then finde out he's surrounded by mines commin...
- by Thorestano - at 2008.03.06 13:38:00
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11. New Feture. " Reroute power to shield! " - in Player Features and Ideas Discussion [original thread]
Originally by: Knoppaz Originally by: Tarron Sarek Shield Power Relay You missed the point. OP was talking about on-the-fly rerouting which is actually a good idea. Examples: You are about to die and know friends are on the...
- by Thorestano - at 2008.03.06 12:57:00
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12. New Feture. " Reroute power to shield! " - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Shield Power Relay I dont think my Idea has any thhing to do with the shield power relay exept that when I reroute my power to my shield that gives shields a boost. My feture also have penaltys. For exam...
- by Thorestano - at 2008.03.06 09:38:00
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13. New Feture. " Reroute power to shield! " - in Player Features and Ideas Discussion [original thread]
I know there are feture like overlouding modules, but I thoght the abillity to reroute power is interesting. Imagine if I can reroute my power to my shield, engins, or modules(not indivisual modules but all in the same time). If I reroute power to...
- by Thorestano - at 2008.03.06 09:31:00
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