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1. Announcement:EXEFILE Login To Be Discontinued On September 20th - in EVE Information Portal [original thread]
Why can't we just implement 2FA in the game client? I don't use ISBoxer but I do use Linux, and having spoken to multiple other Linux users, Window placement and input focus are very broken for many people without the wine virtual desktop wrapper...
- by Tiberizzle - at 2016.09.06 03:36:22
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2. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
Many Linux window managers which utilize compositing have standard configurations that allow live preview of offscreen windows or other virtual desktops, and some even pass keystrokes to the offscreen window or virtual desktop when the preview is ...
- by Tiberizzle - at 2016.02.23 19:07:29
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3. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
CCP Larrikin wrote: Current Triage Carriers have a maximum they can tank. Somewhere in the 20-40k DPS range. If your facing a group of 100 triage carriers, assuming you have enough DPS to kill a single triage in a single cycle, you can eventua...
- by Tiberizzle - at 2015.10.28 20:13:04
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4. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
How will this RTS interface for fighter control interact with fleets? If you can't engage on a locked target or aren't locking targets to engage them, will you be able to direct them to attack a broadcasted target? If you are able to engage on a b...
- by Tiberizzle - at 2015.10.26 16:03:44
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5. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Querns wrote: Tiberizzle wrote: Yes, the vast strategic depth of waiting to see who can hold off committing longer so you can refit in your staging at the last moment for the advantage surely drowns the insignificant detail of actually famil...
- by Tiberizzle - at 2015.10.25 13:30:03
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6. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Querns wrote: Tiberizzle wrote: Querns wrote: Combat refitting needs to die. There is no skill involved in switching your modules to tank when you see yellow boxes. No ship should be able to mellifluously mutate to the exact optimal confi...
- by Tiberizzle - at 2015.10.25 12:50:40
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7. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Querns wrote: Combat refitting needs to die. There is no skill involved in switching your modules to tank when you see yellow boxes. No ship should be able to mellifluously mutate to the exact optimal configuration for whatever situation they a...
- by Tiberizzle - at 2015.10.25 12:26:58
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8. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
DeadDuck wrote: Tiberizzle wrote: Limiting capital RR to triage is not the solution to N+1 you are looking for. This reduces all capital combat to N+1 dreads and renders every other class fully irrelevant. Wow , you figured all that by y...
- by Tiberizzle - at 2015.10.25 11:13:35
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9. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Limiting capital RR to triage is not the solution to N+1 you are looking for. This reduces all capital combat to N+1 dreads and renders every other class fully irrelevant.
- by Tiberizzle - at 2015.10.25 10:26:27
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10. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
fire fozzie lol
- by Tiberizzle - at 2015.03.03 19:04:57
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11. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
the idea is good but the icons as they are all look blurry and misshapen, actually quite terrible particularly on the frigate and cruiser images, the poor choice of angles (angles that translate into integer pixel ratio slopes are best for extrem...
- by Tiberizzle - at 2015.02.27 11:55:03
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12. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Jenn aSide wrote: Jessica Danikov wrote: Biggest flaw is how this empowers hot-droppers. With an ESS, you no longer have to jump into a system and race to catch them in their sites- just sit on the ESS and threaten to take all their cash. I...
- by Tiberizzle - at 2014.01.21 18:32:00
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13. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Soon Shin wrote: Tiberizzle wrote: Even with a relatively stable PC and stable connection your client will crash, your power will go out, CCP's datacenter will randomly drop a main uplink, or your own Internet connection will develop issue...
- by Tiberizzle - at 2012.10.24 06:08:00
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14. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Soon Shin wrote: I hear this claim about "involuntary DC" or having a "bad connection". Out of everything that goes on, how common and often is it for you to suddenly lose connection at a bad time compared to most other times where everything...
- by Tiberizzle - at 2012.10.24 03:58:00
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15. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Powers Sa wrote: Can you summarize in 5 sentences or less why you are raging your balls off in this thread? (1) The change to the effect of allowing a 60-second vanishing player to gain a 15-minute timer from aggression has the consequence t...
- by Tiberizzle - at 2012.10.24 02:22:00
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16. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Quote: 10-15 seconds is far too short, when you factor in lag, invulnerability from warp/jump and time to lock(battleships take more than 10-15 seconds to lock a frig). 10-15 seconds is far too short. 1 minute is perfect. This ensures that peo...
- by Tiberizzle - at 2012.10.24 01:43:00
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17. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Ganthrithor wrote: CCP Masterplan: Now that you've fixed the root of the logoffski problem (that people would vanish 60 seconds after logging out un-aggressed regardless of what transpired), you guys should drop the "vanishing" time for an una...
- by Tiberizzle - at 2012.10.23 22:14:00
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18. New Dev Blog: Neural remap, PLEX and the way forward - in EVE Information Portal [original thread]
PLEX for remap was a pretty good idea, so I'm surprised by neither the fact that the unwashed masses are offended nor that CCP is respecting their ignorant views on the matter.
- by Tiberizzle - at 2010.11.22 19:09:00
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