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1. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
CCP Fozzie wrote: Q: Will the new moon ore require new types of mining lasers and drones to mine? A: Our current plan is to use the same mining lasers, strip miners and mining drones that currently mine the existing types of ore. We are inte...
- by TigerXtrm - at 2017.03.24 13:49:00
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2. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Oh, not entirely unimportant. Please tell me that Rorquals will be able to dock in the large refinery? Even if its the only capital ship that is able to dock there, surely a capital ship that is designed for resource gathering should be able to d...
- by TigerXtrm - at 2017.03.23 11:55:12
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3. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
SonofSilence wrote: Since you took down my first post, I will repost. CCP and Dev Team....QUIT GAYING UP EVE PLEASE. Thanks! Get rid of plex and free to play. EVE is supposed to be hard. If you want easy, go play World of Warcraft. EVE...
- by TigerXtrm - at 2017.03.23 11:42:58
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4. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Dark Lord Trump wrote: So CCP: What stops me from anchoring, say, 5 refineries around a moon I want to keep? If you want it, you have to bash all 5 refineries, otherwise if you just bash the one with the drill I online my drill from another ref...
- by TigerXtrm - at 2017.03.23 11:40:51
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5. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Exciting stuff. Maybe a few rough edges that I haven't caught on to yet, but the overall plans look very promising. I'm especially surprised at the amount of 'logging' features you're putting in from the start. Very nicely thought out and no doubt...
- by TigerXtrm - at 2017.03.22 17:57:36
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6. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Two questions for whichever dev reads this: 1. I assume the PLEX rewards in the recruitment system will get an equal conversion and will give out 500 PLEX in the future? 2. Why go with the PLEX name and not the Aurum name? Aurum makes much more ...
- by TigerXtrm - at 2017.03.16 17:46:13
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7. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Will somebody answer that goddamn phone?! Because I ******* called it. About time, too, CCP. Took your sweet time on that one.
- by TigerXtrm - at 2017.03.16 17:30:47
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8. Announcement:119.3 - Issues (PC) - in EVE Information Portal [original thread]
Also dunno how you did it. But Excavators are, once again, randomly stopping at stupid intervals. Almost after every single cycle. It's incredibly annoying.
- by TigerXtrm - at 2017.03.14 14:13:02
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9. Announcement:119.3 - Issues (PC) - in EVE Information Portal [original thread]
The Rorqual's ore belts are jammed again :(
- by TigerXtrm - at 2017.03.14 12:37:19
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10. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
Swiftstrike1 wrote: Dev Blog is nice, but this is 2016 - if you want to show off the new intro sequence you should do it in the form of a "let's play" video. No, because a) It probably isn't done yet. b) CCP wants players to experience it ...
- by TigerXtrm - at 2016.10.19 08:44:29
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11. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
Very interesting stuff! Can't wait to get my hands on this next week. I've already cleared a character slot on Singularity in anticipation for this. Will there be another mirror between now and the new NPE going live on SISI?
- by TigerXtrm - at 2016.10.18 16:11:46
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12. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
Dex Cordell wrote: Brusanan wrote: How will these new EULA changes affect Twitch streamers who occasionally raffle prizes off to their stream viewers? I presume the whole hassle about gambling being officially prohibited from now on (RMT...
- by TigerXtrm - at 2016.10.12 15:40:48
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13. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
Andre Vauban wrote: Can you elaborate on "You may establish more than one (1) Account for each copy of the Software licensed. You are however not allowed to play EVE by using more than one account at the same time, unless you pay a subscription...
- by TigerXtrm - at 2016.10.12 15:19:20
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14. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
One annoying tidbit I'm seeing now... It's impossible to have one structure, even an XL one, have perfect numbers for manufacturing everything. There are only 3 rig slots and a dozen different rig types for efficiency bonuses. So a medium structur...
- by TigerXtrm - at 2016.10.10 17:22:26
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15. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Akrasjel Lanate wrote: This after POS removal can lead to monopolization of supercapital producion... in theory. Isn't that already the case, though? It's not like any large group is currently selling super caps to their enemies. And the sm...
- by TigerXtrm - at 2016.10.10 17:08:01
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16. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Opner Dresden wrote: The docking restrictions are goofy and unintuitive to players. They should be Small, Medium, Large for consistency. I'm disappointed that CCP continues to push pilots into mega-alliance groups and encourage blue donut menta...
- by TigerXtrm - at 2016.10.10 16:55:12
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17. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
That picture of a Titan at the end means that super capitals in build will be visible from outside the structure, yes? That's quite a big change to not mention anywhere in the blog, just saying. I'm assuming that the reprocessing rigs will be get...
- by TigerXtrm - at 2016.10.10 16:47:32
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18. Sticky:Dev blog: Mining Foreman Revolution - in EVE Information Portal [original thread]
Mariko Musashi Hareka wrote: Movement Effects: -100% Rorqual velocity +900% Rorqual mass Prevents warping, docking, jumping, cloaking, tethering Are you f***ing kidding me, this is not needed anymore for the use of the industrial core consider...
- by TigerXtrm - at 2016.10.04 20:16:37
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19. Sticky:Dev blog: Mining Foreman Revolution - in EVE Information Portal [original thread]
Looks like the Rorq is back on the menu boys!
- by TigerXtrm - at 2016.10.04 19:10:35
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20. Announcement:118.8 - General feedback (PC) - in EVE Information Portal [original thread]
Lothar Mandrake wrote: This mining barge update is &^$^##^%$&^. YOU TOOK AWAY A HIGH SLOT MINING LASER ON MY HULK!!! Of all the stupid crap that changes in this game, why change my Hulk? The Mackinaw is a better ship to mine with now. I...
- by TigerXtrm - at 2016.09.13 14:28:01
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