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21. LSEs aren't the problem, it's the SPRs - shield tanking with lowslots. - in Ships and Modules [original thread]
Why are people still arguing in here? Sokratesz won this thread on post 2.
- by Tikanom - at 2007.11.12 19:32:00
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22. Ratting in 0.0: Typhoon or tempest? - in Ships and Modules [original thread]
Phoon with Torps, drones, and a armor tank. Don't bother with projectiles in the highs.
- by Tikanom - at 2007.11.10 17:54:00
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23. Now we know Terra Incognita invades Hydra space : Report - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: exxxie Best. Report. Ever. This.
- by Tikanom - at 2007.11.10 01:08:00
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24. Questions for Amarr Pilots - in Ships and Modules [original thread]
1) In your understanding, what is the Amarrian ship design philosophy? "Hit hard, tank hard." This was subsequently nerfed to "Hit average, Tank average," turning amarr into the druid of EVE. I would prefer "Hit weak, Tank hard" if I could stay ...
- by Tikanom - at 2007.11.08 17:17:00
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25. Delivering Trinity, a new Dev Blog from 2Kay - in EVE Information Portal [original thread]
How does the new stuff behave on SM2 cards, compared to SM3? I've never cared much about graphics...I just want the game to be responsive enough that I don't lose response time compared to kids with a $6k gaming system.
- by Tikanom - at 2007.10.16 21:55:00
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26. Autocannon Jaguar setup - in Ships and Modules [original thread]
Jaguar: Bonus to optimal. Wolf: Bonus to falloff. So why exactly are you putting autocannons on a Jag?
- by Tikanom - at 2007.10.14 04:19:00
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27. New freighters - in Ships and Modules [original thread]
You are assuming they are actually putting them in game. Will someone at CCP please come out and squash this rumor? kkthx
- by Tikanom - at 2007.10.14 04:09:00
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28. T2 Freighters - in Ships and Modules [original thread]
They are called Carriers.
- by Tikanom - at 2007.10.11 21:50:00
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29. megathron tank - in Ships and Modules [original thread]
6 EC2s and stab.
- by Tikanom - at 2007.10.11 21:48:00
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30. Need help with increase damage and range - in Ships and Modules [original thread]
Originally by: Acoco Osiris Dual railguns have absolutely no range advantage whatsoever over single railguns Oops, good catch. I didn't know if his fitting skills would work for the larger rails yet, so I quoted 150s. Irregardless, the...
- by Tikanom - at 2007.10.11 21:36:00
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31. Need help with increase damage and range - in Ships and Modules [original thread]
Edited by: Tikanom on 11/10/2007 20:13:22 Originally by: Takari Jin If I approach and not orbit, then my transverse speed is zhit and I'll blew up before i get there, no? At 20km, yes. But once you are 250m away from your opponent,...
- by Tikanom - at 2007.10.11 20:13:00
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32. Need help with increase damage and range - in Ships and Modules [original thread]
1) Train Medium Hybrids and put some Dual 150mm guns on the boat. Should give you ~10km of optimal in ~30 minutes of training. Then train Weapon Upgrades, Electronics, and Engineering. This will give you more PG/CPU for fitting 200mm or 250mm on t...
- by Tikanom - at 2007.10.11 19:39:00
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33. ngm-ok - in Corporation, Alliance and Organization Discussions [original thread]
Lessons learned... 1) Diplomatic relations dictate the outcome of war. 2) Outposts have to be part of a FCs battle tactics. 3) SMASH/Roadkill have some of the most pretentious people I have ever met. 4) Leadership is more important than fleet comp...
- by Tikanom - at 2007.10.10 15:19:00
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34. Message to Frege Alliance. - in Corporation, Alliance and Organization Discussions [original thread]
Ack, we're getting whipped in here. We need a morale boost. Originally by: Chib please mail me of instances of te-ka macroing these corps will be swiftly booted http://j-op.tickyticky.net/killboard/?a=kill_detail&kll_id=19401 That's b...
- by Tikanom - at 2007.10.05 04:18:00
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35. Low graphics client - in Player Features and Ideas Discussion [original thread]
/signed
- by Tikanom - at 2007.09.28 23:33:00
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36. More Exploration sites - in Test Server Feedback [original thread]
So, any news on improving Drone Regions exploration? I go scouting about every other week, and all I ever find is the same "Unknown" site in IU-E9T that I cleared a month ago. I would love to be able to take advantage of this part of the game...
- by Tikanom - at 2007.08.10 02:55:00
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37. Drone Region Exploration Bugged! - in EVE General Discussion [original thread]
/signed Still worthless
- by Tikanom - at 2007.08.10 02:01:00
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38. Titan idea - in Player Features and Ideas Discussion [original thread]
/signed
- by Tikanom - at 2007.03.20 22:42:00
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39. Feature Requests - in Issues, Workarounds & Localization [original thread]
These features may well be in game. If they are, someone needs to point them out and I'll happily shut my trap (for now, muahahah)
- by Tikanom - at 2007.03.19 23:31:00
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40. A simple Interface improvement for Combat [with pictures] - in Player Features and Ideas Discussion [original thread]
/signed (if the devs can do it without adding more overhead to the poor client)
- by Tikanom - at 2007.03.19 05:18:00
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