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1. AFK Cloaking and possible solution(Constructive comments only, please) - in Player Features and Ideas Discussion [original thread]
1) Remove local 2) Remove belts, add loads of anoms 3) Add ice grav sites 4) ??? 5) Profit Local is crap, only good benefit is that it allows you a few seconds warning as an interceptor arrives before a gang. If you remove belts, add anoms to co...
- by TimMc - at 2011.02.04 21:02:00
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2. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
Originally by: Illectroculus Defined Lowsec needs rewards which are only available in lowsec. Everything you can get in low-sec can also be found in 0.0 so why take a step into low-sec when you can go straight through to 0.0 for even more ...
- by TimMc - at 2011.02.04 20:48:00
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3. EVE needs a Booster like WoW and then an Expansion - in Player Features and Ideas Discussion [original thread]
Originally by: Fulbert 150mil SP are useless. You cannot fly 3 different carriers and 2 T2 cruisers at the same time. Such SP amount just means you are more versatile. New players don't need to be versatile since they don't really know any...
- by TimMc - at 2011.02.02 01:12:00
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4. OMG THIS LOOKS SO CRAPCCP# - in Player Features and Ideas Discussion [original thread]
Originally by: AterraX Originally by: Ayieka getting tired of people making really vague and shocking thread titles, almost as bad as kotaku. anyway, i dony really think physX is needed, especially since most people can't play eve...
- by TimMc - at 2011.01.23 14:02:00
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5. Take a page or the whole book from Freelancer - in Player Features and Ideas Discussion [original thread]
I'm fairly sure Eve came out before Freelancer, and that Eve is the spiritual successor of Elite. I mean I love freelancer but we are talking about 2 different games. One is a single player game where the server only had to deal with a few charac...
- by TimMc - at 2011.01.08 23:06:00
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6. Refloating an old topic about bounty hunting - in Player Features and Ideas Discussion [original thread]
Edited by: TimMc on 08/01/2011 15:38:38 /supported. although I would change the mechanic from pod kill for payout to ship. Edit: Questions though... 1. How long would a job last before it expired? Is there loss for failing to complete the j...
- by TimMc - at 2011.01.08 15:35:00
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7. I propose Incarna gets x-rated in 0.0 - in Player Features and Ideas Discussion [original thread]
I also would like to make a strip club.
- by TimMc - at 2011.01.08 15:29:00
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8. idea for new skill . recovering implants from corpses - in Player Features and Ideas Discussion [original thread]
not a new idea.
- by TimMc - at 2011.01.05 17:16:00
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9. We need to be able to trade plex for sec status - in Player Features and Ideas Discussion [original thread]
Get out.
- by TimMc - at 2011.01.02 12:41:00
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10. Remove sec gain from 0.0 ratting. - in Player Features and Ideas Discussion [original thread]
I agree with OP only if was a way to fix sec in lowsec. =/ Or are we to spend the rest of our lives at -10?
- by TimMc - at 2010.12.22 13:36:00
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11. Jump Rigs - in Player Features and Ideas Discussion [original thread]
Just had the thought, would be nice to get some jump rigs and may fix the black ops. 1 Rig that increases jump range 10% (15% t2). 1 Rig that reduces jump fuel consumption 10% (15% t2). 1 Rig that reduces jump cap requirement 10% (15% t2). Obvio...
- by TimMc - at 2010.12.21 19:58:00
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12. The ulimate solution vs botters - in Player Features and Ideas Discussion [original thread]
I run windowed so I can watch films or use a flash compatible browser. And removing windowed mode would solve nothing in relation to bots. You obvious have no idea how these things work.
- by TimMc - at 2010.12.12 19:47:00
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13. Going forward - Character customization - in Player Features and Ideas Discussion [original thread]
Basically you are describing training medium autocannon specialisation 5... its good for some ships but really you could be training so many other things.
- by TimMc - at 2010.11.29 23:38:00
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14. Why ECM is overpowered in small gangs - in Player Features and Ideas Discussion [original thread]
Originally by: Troll Sterger Originally by: Mr Scarlete Show me on the doll where the nasty (insert said ECM ship here) touched you. I think you mean this . rofl what ever happened to moderation. Half the gang is falcons. ...
- by TimMc - at 2010.11.29 02:03:00
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15. Re-mappable Skill Points - What would happen? - in Player Features and Ideas Discussion [original thread]
Originally by: Michwich Say when you docked. You can spread around the SP you currently got to wherever you want. be it to be able to fly and buy that ship at your local ship dealer, or to go against that blob in your newly speced for pvp ...
- by TimMc - at 2010.11.27 14:31:00
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16. Constant updates are getting annoying. - in Player Features and Ideas Discussion [original thread]
Confirming the patches are not 'optional' and getting rather annoying. Try to keep patches to once a month unless something devastating please.
- by TimMc - at 2010.11.16 15:52:00
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17. SP post requirements - in Player Features and Ideas Discussion [original thread]
Originally by: Niccolado Starwalker Originally by: Karontin Maysubile How about having a 2 million skill-point requirement for making a new topic in any category other than New Cit Q&A? Might stem the flow of troll topics. In an u...
- by TimMc - at 2010.03.06 13:28:00
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18. Balancing Power Of Alliances IDEA - in Player Features and Ideas Discussion [original thread]
Horrible idea. If you wanted to reduce influence of large alliances, best idea would be to remove jumpbridges.
- by TimMc - at 2010.02.28 18:47:00
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19. Capital Balance Ideas - in Player Features and Ideas Discussion [original thread]
Edited by: TimMc on 20/11/2009 13:36:12 You need to read up on the mothership changes more. Pretty sure they are losing projected ECCM, clone bay vat and the command module bonuses. Edit: and motherships (supercarriers) have never had the abi...
- by TimMc - at 2009.11.20 13:34:00
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20. Message to CCP - BLASTER FIX FOR DOMINION - in Player Features and Ideas Discussion [original thread]
Blasters have the best tracking, its just falloff is too short to do what I do with minmatar ships - orbit 2-3x my optimal into falloff. Blasters need more: Optimal Falloff Tracking Damage Choose one. I don't care because I've stopped fly Gallen...
- by TimMc - at 2009.11.14 11:28:00
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