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1. Bring back balance to frigate class - in Assembly Hall [original thread]
Originally by: Kayl Breinhar Edited by: Kayl Breinhar on 28/02/2011 07:03:00 So evidently it's too difficult for PL to fit Hyenas, Rapiers, and Huginns into their fleet dynamics? Or is this prompted by our reimbursement program and it...
- by TimMc - at 2011.03.03 15:51:00
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2. Bring back balance to frigate class - in Assembly Hall [original thread]
Edited by: TimMc on 25/02/2011 14:49:54 What would the falloff bonus be replaced by? Supporting anyway.
- by TimMc - at 2011.02.25 14:50:00
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3. [Proposal] Radical Hybrid fix - in Assembly Hall [original thread]
Edited by: TimMc on 25/02/2011 12:16:35 meh I'm not keen on your idea. Here is one I posted a while ago: Originally by: TimMc Originally by: TimMc Blasters problem is previously we had 90% webs and signature radius huge from ...
- by TimMc - at 2011.02.25 12:16:00
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4. [Proposal] Add an additional 2000m3 to existing *carrier* CHAs - in Assembly Hall [original thread]
Stop moaning and deal with it.
- by TimMc - at 2011.02.25 12:09:00
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5. Artillery dreads - in Assembly Hall [original thread]
Originally by: Kogh Ayon Sounds like the Titan before apocrypha. Just remind the reason why CCP changed the doomsday please? Lag from killmails being produce among other reasons.
- by TimMc - at 2011.02.24 17:39:00
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6. [Proposal] A Simple Cure to Botting - in Assembly Hall [original thread]
Originally by: Malcanis One thing that would go a long way would be to actuially ban bot accounts and remove any ISK they created. CCP employ over 600 people. Make 1 persons job to hunt bots and give them 1 year or permanent bans. Des...
- by TimMc - at 2011.02.21 14:16:00
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7. [Proposal] Replacement newbieship removal button/option - in Assembly Hall [original thread]
Edited by: TimMc on 21/02/2011 14:13:10 I've supported a similar idea before. Noobships (and their mails) are annoying as ****. That said, please give us a pod when we get podded or else people will have to buy a ship just to get a pod in the...
- by TimMc - at 2011.02.21 14:13:00
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8. Planetary Interection - in Assembly Hall [original thread]
Originally by: ITTigerClawIK need a structure of some kind to use up a load of that spare CPU in exchange for moar Grid This. I got loads of CPU and no grid. I got no real problem with PI atm. Its rather hard to get rich off it anymor...
- by TimMc - at 2011.02.21 14:10:00
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9. Officer rebalance; REVERT. - in Assembly Hall [original thread]
Officer mods are expensive because the chance of a spawn is so rare. Increasing the difficulty will not increase their cost that much. In the mean time, your tears are delicious.
- by TimMc - at 2011.02.21 14:07:00
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10. [Proposal] Low-Sec Pirate Hunting Incentive - in Assembly Hall [original thread]
Originally by: sabre906 Originally by: Hesperius Ivy League and Electus Matari seem to do just fine being anti-pirates in low sec without this. Seems to me it might be a mental block as all research has indicated. Citing the ex...
- by TimMc - at 2011.02.21 02:46:00
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11. [Proposal] How to fix the Sin - in Assembly Hall [original thread]
Black ops in general need a change and this idea is bad.
- by TimMc - at 2011.02.21 02:28:00
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12. [proposal] Increase pvp combat by removal of warp scrams/disruptors - in Assembly Hall [original thread]
bumping this just because its so stupid.
- by TimMc - at 2011.02.21 02:25:00
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13. [Proposal] Fixing clones - medical and jump - in Assembly Hall [original thread]
Originally by: Crumplecorn Jump clones are not meant for risk aversion. They are fine as they are. True they were meant to be used for moving long distances. In reality, people use them for specific implant sets. I have a slave, nomad,...
- by TimMc - at 2011.02.10 21:11:00
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14. [Proposal] Fixing clones - medical and jump - in Assembly Hall [original thread]
Supporting my own proposal.
- by TimMc - at 2011.02.10 17:30:00
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15. [Proposal] Fixing clones - medical and jump - in Assembly Hall [original thread]
The Problem Jump clone timers are indiscriminately 24 hours, regardless on how far they have jumped you. Most players jump in and out of implanted sets more than for distance, leaving them with 24 hours where they will have a strong desire not...
- by TimMc - at 2011.02.10 14:36:00
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16. Tech III - Left behind? - in Assembly Hall [original thread]
God forbid t3s be as good as t2 ships.
- by TimMc - at 2011.02.09 21:42:00
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17. [Proposal] Allow overheat to be toggled while cloaked - in Assembly Hall [original thread]
To the top again. I realise this isn't a glamorous change, but so far almost unanimous support.
- by TimMc - at 2011.02.09 21:38:00
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18. tactical overview option for solo/small gangs: Ship Velocity Vectors - in Assembly Hall [original thread]
I would actually use tactical if had this.
- by TimMc - at 2011.02.03 15:39:00
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19. [Proposal] Allow overheat to be toggled while cloaked - in Assembly Hall [original thread]
Edited by: TimMc on 01/02/2011 16:33:33 Originally by: Vertisce Soritenshi I will support this so long as the overheat penalty is increased by 500% while cloaked. It should fry your module in seconds! You are not activating the m...
- by TimMc - at 2011.02.01 16:31:00
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20. The CSM wants to get rid of Jump Bridges. - in Assembly Hall [original thread]
Even if this was a terrible idea I would support it out of trolling potential. Good thing I like the idea. /supported.
- by TimMc - at 2011.01.22 11:28:00
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