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1. Looking for a nullsec exploration Stratios fit - in Ships and Modules [original thread]
Braden Fanguard wrote: Altair Taurus wrote: In Eve there is huge difference between PVE and PVP fits with the former being in huge disadvantage against the latter! Why would I fit for PvE, I'd be doing exploration? The point is for non...
- by Tipa Riot - at 2015.12.15 21:58:30
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2. This a good fit for solo hunting..........? - in Ships and Modules [original thread]
Lucy Callagan wrote: Yeah you need a prop anyway. And stratios is not that good for solo hunting since it's a cruiser hull and it's ******* slow to warp. Get a succubus or a worm, you can even kill 1bil ishtars with it. Succubus fit example?
- by Tipa Riot - at 2015.06.24 19:40:06
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3. LEAVE MIN ALONE! - in Ships and Modules [original thread]
Any of the proposals is better than the current model ... IMO.
- by Tipa Riot - at 2015.06.23 20:30:53
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4. Did they change nanite repair mechanics? - in Ships and Modules [original thread]
Paste does gradually repair, if you stop it will preserve the progress so far. While you repair the module can't be used. You can repair while cloaked.
- by Tipa Riot - at 2015.06.23 20:27:25
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5. standard fit for a stealth bomber - in Ships and Modules [original thread]
Fits depend on purpose, there are fits for solo ganking, solo missioning, for fleet, for bomb runs, for blops, for hunter killer, if you want to survive, you want to loot, want to be on all killmails, don't care, etc. Bombers Bar / Spectre Fleet f...
- by Tipa Riot - at 2015.04.06 19:41:03
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6. Black OPS and the need for a re-design - in Ships and Modules [original thread]
Maybe I'm a noob, but how exactly will further jump fatigue reduction help here? Once you show up in local of the region you want to operate in, the countdown is ticking ...and the time between targets was long enough usually to skip fatigue in th...
- by Tipa Riot - at 2015.03.11 19:21:26
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7. grav cap upgrade or emission scope? - in Ships and Modules [original thread]
Imo virus coherence bonus is worth more than an extra probing bonus on an already bonuses ship. Instead of T3 you may think about running relics in a ceptor explorer with good skills. Search for Johnny Pew's video tut for a fitting example.
- by Tipa Riot - at 2014.12.29 09:10:24
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8. Ares Fit: The Infiltrator - in Ships and Modules [original thread]
Target range was EFT default, scan reso is the right one of course to compensate cloak drawbacks. Regarding align, EFT showed me 2.3 with all V but no imps (iirc, I'm not at my PC right now), so I guess you have some implants in your clone. Anyway...
- by Tipa Riot - at 2014.12.11 22:08:26
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9. Ares Fit: The Infiltrator - in Ships and Modules [original thread]
Good choice, though I prefer the Taranis with blasters (Null ammo) and drones because of better combat stats. Three points I would change: - As you have no tank (which is fine for scouting/scanning), your align time should be below 2s to be able...
- by Tipa Riot - at 2014.12.11 21:32:34
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10. Ratting Fits for NULL - in Ships and Modules [original thread]
GordonO wrote: Tipa Riot wrote: Is ratting for sec status in a SB in Low/Null still valid? If yes, what fit is recommended, and do I need Javelin torps or will meta launcher do? Just buy tags.. I know I could, and I did all the time be...
- by Tipa Riot - at 2014.12.10 09:08:22
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11. Ratting Fits for NULL - in Ships and Modules [original thread]
Is ratting for sec status in a SB in Low/Null still valid? If yes, what fit is recommended, and do I need Javelin torps or will meta launcher do?
- by Tipa Riot - at 2014.12.09 21:09:26
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12. Sticky:[Right Now] Insurance Payouts Recalculation - in Ships and Modules [original thread]
I know the day was to come when you said so in Vegas, ... but a warning would have been nice, insured some T2 hulls yesterday :( Seriously, what's the reasoning behind low insurance payouts for T2 hulls?
- by Tipa Riot - at 2014.12.03 15:39:52
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13. Salvage T2 ships - in Ships and Modules [original thread]
Never bothered with salvaging PvP wrecks ... is it worth to salvage a T2 frig wreck? What skills do I need to succeed?
- by Tipa Riot - at 2014.11.11 15:39:53
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14. Coming out of warp faster - in Ships and Modules [original thread]
Found it, http://community.eveonline.com/news/dev-blogs/warp-drive-active
- by Tipa Riot - at 2014.09.24 22:12:00
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15. Coming out of warp faster - in Ships and Modules [original thread]
Bagatur I wrote: Tipa Riot wrote: Frostys Virpio wrote: I'd like to not exit "warp mode" at 25% velocity. While not that big of a deal in a small ship, it really seem to take age in a battlship for example. Wasn't it closer to 75% before ...
- by Tipa Riot - at 2014.09.24 11:54:00
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16. Coming out of warp faster - in Ships and Modules [original thread]
Frostys Virpio wrote: I'd like to not exit "warp mode" at 25% velocity. While not that big of a deal in a small ship, it really seem to take age in a battlship for example. Wasn't it closer to 75% before and if yes, why did it get changed? Do...
- by Tipa Riot - at 2014.09.22 21:22:00
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17. Coming out of warp faster - in Ships and Modules [original thread]
Hence this means I can roughly reduce my "time to lock" by 25% with a T2 Hyperspatial rig?
- by Tipa Riot - at 2014.09.22 13:09:00
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18. Coming out of warp faster - in Ships and Modules [original thread]
Usually it takes some (annoying) time to be able to lock something when landing on grid after warp. Is this time fix or does it depend on the ship's warp speed and can be influenced with the Hyperspatial rigs or else?
- by Tipa Riot - at 2014.09.21 22:01:00
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