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81. Tornado for Lv3 missions. - in Ships and Modules [original thread]
Tor Gungnir wrote: No tank? People claim to be able to fly Lv3s in Cruisers effectively. The Tornado is essentially a Cruiser hull with Battleship weapons, innit? Yes, but to make those battleship weapons work against much smaller targets, you...
- by Tippia - at 2012.05.29 13:15:00
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82. Tornado for Lv3 missions. - in Ships and Modules [original thread]
Tor Gungnir wrote: Also, why wouldn't Large Turrets work if you use the ones with the best tracking? Because GÇ£bestGÇ¥ doesn't equate to GÇ£an order of magnitude betterGÇ¥, which is what you want if you want to deal with small ships effective...
- by Tippia - at 2012.05.29 12:41:00
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83. Tornado for Lv3 missions. - in Ships and Modules [original thread]
Tor Gungnir wrote: Since my intentions are to move on up to a Battleship, I'd say it is more useful. Of course, I mean that in this scenario only, not in general. In this scenario GÇö running L3s GÇö Medium Projectile III will indeed be more u...
- by Tippia - at 2012.05.29 12:16:00
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84. Tornado for Lv3 missions. - in Ships and Modules [original thread]
Tor Gungnir wrote: Got a Hurricane, but it is not as hot as my Tornado. Plus, as mentioned my Large Turret skill will soon beat my Medium Turret skill. It's hotter than a Tornado for doing missions, that's for sure GÇö with or without large ...
- by Tippia - at 2012.05.29 09:31:00
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85. Tornado for Lv3 missions. - in Ships and Modules [original thread]
The Tornado, like all the R3 BCs, is superbly unsuited for missions. Sell it and buy a Hurricane instead.
- by Tippia - at 2012.05.29 09:10:00
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86. To the artist that made the new Manticore... - in Ships and Modules [original thread]
Alara IonStorm wrote: Except the Moa. The Moa is so awesome it doesn't need to change. GǣOmfg that's a fuuuuugly ship!" GǣFsck you, I'm a MoaGǥ *SMAT* GǣGǪ Ow! Sowwy GǪGǥ GǪat least it should be. /signed for making appearance be ...
- by Tippia - at 2012.05.29 08:23:00
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87. NAGA why oh why ...... couldnt we have gotten 8 torps instead? - in Ships and Modules [original thread]
Because it was about time Caldari got another hybrid ship.
- by Tippia - at 2012.05.28 14:42:00
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88. CCP IN CHARGE OF GAME BALANCE - in Ships and Modules [original thread]
1. Make a cap-injected setup. 2. Call it permatanking. 3. GǪ 4. Loss.
- by Tippia - at 2012.05.26 19:36:00
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89. Ishtar passive shield tanking or active armor tanking? - in Ships and Modules [original thread]
Depends on what you want to tank with it. If you're going up against anything that does explosive damage, then yes, PST. If you're going up against something that does kinetic and/or thermal, either will do (but you can go much higher with a shie...
- by Tippia - at 2012.05.24 21:56:00
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90. legion fit for missons - in Ships and Modules [original thread]
Jorma Morkkis wrote: Cane, Harbi, Abso and Sleipnir would like to have a word with you. GÇ£Hi Cane, Harbi, and Abso. I regret to inform you that you would all be better off if you were using missilesGÇ¥. The Sleipnir gets somewhat a pass beca...
- by Tippia - at 2012.05.24 17:43:00
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91. legion fit for missons - in Ships and Modules [original thread]
What do you demand from it? GǪbecause the first thing you need to know is that medium lasers (arguably all medium turrets) aren't all that good for missions. I'm not saying it can't be done, but it the results will be less than spectacular. If y...
- by Tippia - at 2012.05.24 17:27:00
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92. So, it's theoretically possible to hit 91k EHP in an AF with 169dps and 1122... - in Ships and Modules [original thread]
Lunkwill Khashour wrote: Isn't pyfa fun? No, because setting up all those external factors is such an unintuitive chore.
- by Tippia - at 2012.05.21 11:40:00
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93. Energized Adaptive Nano Membrane - in Ships and Modules [original thread]
Kairos Antilles wrote: Can someone with a fancy title 'splain that one to me? Unless in a frigate, there is zero reason to use meta 1-4. Because yes, sometimes a 33% rebate on CPU is well worth it, and not just on frigates but on anything that...
- by Tippia - at 2012.05.20 15:21:00
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94. Best ship for killing Gurristas... - in Ships and Modules [original thread]
Pretty much anything not Amarr will do. Guristas are easy to tank due to their damage profile and how pretty much everything (except Amarr) have good or decent Kn/Th resist profiles inherently. They are also very vulnerable to sig/speed tanking. ...
- by Tippia - at 2012.05.20 10:06:00
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95. Cost of titans = mental! - in Ships and Modules [original thread]
Malcanis wrote: Sup B1tches wrote: "This is EVE, where you MUST do boring **** like mine for 14 months straight before building your titan!" Confirming that Titans are meant to be a solo project To be fair, that would be a rather fun proje...
- by Tippia - at 2012.05.19 17:12:00
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96. Extrinsic Damage Amplifier imbalance - in Ships and Modules [original thread]
irishFour wrote: The new drone damage module will be a nice addition, a little recognition of drones as a primary offensive group. But, it only effect "drones" and not fighters/fighter bombers. GǪyou mean just like pretty much all other dron...
- by Tippia - at 2012.05.15 07:55:00
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97. How to speed up a maelstrom? - in Ships and Modules [original thread]
Cut off the wingy bits and roll it sideways down a hill? /ot.
- by Tippia - at 2012.05.10 01:52:00
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98. Active Drake - in Ships and Modules [original thread]
Antisocial Malkavian wrote: Anyone have a link to where the Drake nerf is? What the specifics are to be etc? It's in the December CSM minutes , and there are no real specifics. Basically, it loses its resist bonus and kinetic damage bonus, an...
- by Tippia - at 2012.05.09 17:20:00
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99. Active Drake - in Ships and Modules [original thread]
FT Diomedes wrote: Heck, even single Pithi B-Type small shield booster will handle all the aggro in level 3s. With an AB fit, it would make a great (expensive) mission runner. I was thinking more for L4s, where one is workable for a Tengu; tw...
- by Tippia - at 2012.05.09 05:43:00
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100. Active Drake - in Ships and Modules [original thread]
If you want to go nuts, you can just go for AB + dual Pithi B-typeGǪ You'll take a whole lot less damage than the passive setup, and you have more slots (and more cap) left for various damage-increasing equipment. This was true before the buff a...
- by Tippia - at 2012.05.09 03:59:00
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