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101. ZOMG Kitsune - in Ships and Modules [original thread]
A bit late and slightly OT, butGǪ Mors Sanctitatis wrote: Assuming a drone control range of 45km, a Kitsune's base lock range, without any other bonuses, and all skills at 5, is 52.5km. A Hypnos Multispec with all skills at 5 has an optimal of ...
- by Tippia - at 2012.05.08 02:53:00
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102. My Noctis is starving..!! - in Ships and Modules [original thread]
Alea wrote: Other than it's bonus it's kinda useless, what little M3 drops from level 4s now I may as well go back to using a destroyer.. Excellent. Then you can fit something more interesting in those low slots than cargo expanders, and have...
- by Tippia - at 2012.04.25 13:56:00
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103. T2 Myrm - in Ships and Modules [original thread]
*cough*
- by Tippia - at 2012.04.24 13:51:00
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104. Most bought/sold freighters - in Ships and Modules [original thread]
If you really wanted to save time, you'd get a Nomad.
- by Tippia - at 2012.04.16 18:06:00
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105. The Passive Shield Tank - No More Band-Aids - in Ships and Modules [original thread]
J A Aloysiusz wrote: Zhilia Mann wrote: Dude, shield buffer tanks don't have **** for recharge. Run the actual numbers. My buffer drake tanks 210 dps, according to EVEHQ. How's that for recharge? Quite tiny and easy to overcome in a PvP s...
- by Tippia - at 2012.04.14 03:53:00
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106. Need a CNR fit for solo lvl IVs - in Ships and Modules [original thread]
Alua Oresson wrote: Name another midslot item that will increase DPS at long range. Tippia's fit has sufficient tank, it has a prop mod. It has the Damage mods, and a rack of rigor rigs to decrease the explosion radius. What else besides painte...
- by Tippia - at 2012.04.12 17:42:00
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107. Need a CNR fit for solo lvl IVs - in Ships and Modules [original thread]
The standard fit is something along the lines ofGǪ As many cruise launchers as you can possibly find GÇö petition for devh4x to bolt more to the hull than is actually possible. XL shield booster, Large cap booster, two suitable hardeners, a targ...
- by Tippia - at 2012.04.12 15:56:00
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108. Do Sensor Dampeners need buffing? - in Ships and Modules [original thread]
FT Diomedes wrote: No, but the ships that specialize in them do need buffing. Not empty-quoting. Making damps universally better would make them horribly annoying, but right now, they're universally horrid, including on the ships where they ...
- by Tippia - at 2012.04.12 03:17:00
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109. Poll - Which ship hull is the ugliest - in Ships and Modules [original thread]
All answers that aren't GÇ£ImicusGÇ¥ are a) Wrong. b) From someone who has never seen the imicus. c) From someone who has seen it, but suppressed the horrible memory of it. Pick whichever applies to you.
- by Tippia - at 2012.04.11 01:43:00
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110. The passive targeter and the active cargo scanner. - in Ships and Modules [original thread]
Bent Barrel wrote: and that tells you who the target is .... errr ... how exactly ? It doesn't, but it doesn't really have to for the information to be useful.
- by Tippia - at 2012.04.05 15:28:00
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111. Armor repairer vs Shield boosters - in Ships and Modules [original thread]
Because armour Gëá shields. Also, to tank properly, the Myrm just has to passive-shield tank.
- by Tippia - at 2012.04.05 15:26:00
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112. The passive targeter and the active cargo scanner. - in Ships and Modules [original thread]
Serina Tsukaya wrote: I ponder as to how the logic behind using a passive targeting system that stops your target from getting a You're being locked on warning, then using an active system to scan that persons cargo without said person being ab...
- by Tippia - at 2012.04.05 14:44:00
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113. Transracial crosstraining. Buffed rewards pls. - in Ships and Modules [original thread]
Crellion wrote: [It does not. Balance is not about "ok that is good to" but about "is it as good as". < Basic fact you keep missing. GǪexcept, of course, that I addressed that: it's not just as good as GÇö it's better. Just because you don...
- by Tippia - at 2012.03.20 14:44:00
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114. Transracial crosstraining. Buffed rewards pls. - in Ships and Modules [original thread]
Crellion wrote: Adding significant value does not cut it. Sure it does, since it means you do not only get what you train, but also get more for what you've already trained. Quote: The whole discussion is comparison of the added vvalue for...
- by Tippia - at 2012.03.20 12:36:00
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115. Transracial crosstraining. Buffed rewards pls. - in Ships and Modules [original thread]
Tobiaz wrote: Racial cross-training already provides a huge benefit: you can fly ships of other races. Let's just repeat this one more time GÇö more benefit than this really isn't needed since it's a huge pay-off in and of itself. The reaso...
- by Tippia - at 2012.03.20 10:29:00
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116. Tier 3 BCs - any good for level 2 & 3 missions? - in Ships and Modules [original thread]
Daniel Plain wrote: no deadzone thanks to the undersized AC (0.1x tracking) GǪexcept that against cruisers, that's actually the equivalent of a 0.03 rad/s tracking, and against frigates, it's 0.01. That translates into 50m/s transversal at 5k...
- by Tippia - at 2012.03.19 15:39:00
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117. Tier 3 BCs - any good for level 2 & 3 missions? - in Ships and Modules [original thread]
RougeOperator wrote: If you want to run level 2/3 missions use the small size large guns. No really they can hit npc Fritz easy. Its the one niche roll they have. 425 large autos electron blasters. Dual lasers 250 RAILS Most level 2/3s are f...
- by Tippia - at 2012.03.18 11:35:00
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118. Tier 3 BCs - any good for level 2 & 3 missions? - in Ships and Modules [original thread]
May I askGǪ why? The tier-3s are pretty much purposefully designed to be crap at what you're asking for; the tier-2s are designed to excel at it. L2s and L3s are all about shooting frigates and cruisers (with the odd BC here and there with a bi...
- by Tippia - at 2012.03.18 10:57:00
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119. Nerfs and why they should go away - in Ships and Modules [original thread]
Flanker Dux wrote: The main problem i always had with nerfing ships and mods is: _This is the future, cmooon. I mean, shouldnt we build ships that are better than the ones in the past? GǪand that has what to do with nerfs, exactly? RP is irre...
- by Tippia - at 2012.03.17 21:11:00
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120. Nerfs and why they should go away - in Ships and Modules [original thread]
Ugh. Why do you hate paragraphs so much? Anyway, no, nerfs are better than buffs , and EVE isn't a game where bigger is better, so appealing to that logic is quite contrary to where the game is supposed to be.
- by Tippia - at 2012.03.17 17:20:00
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