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781. Which skills NOT to train to 5? - in Skill Discussions [original thread]
Originally by: Phantom Slave Learning V has a massive diminishing return. It isn't useless, but it can take forever to get any use out of it. You've earned it back after roughly 8mil SP, regardless of what those SP have gone to. Not a ba...
- by Tippia - at 2009.05.05 07:35:00
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782. What's your opinion? - in Skill Discussions [original thread]
It will only really start to hurt when you get into the T2 stuff, and even then only when you look at cruisers and up. 4x Cruiser V and 5x T2 (medium) weaponry V to go along with those will look nasty at first, but the overlap in support skills ma...
- by Tippia - at 2009.05.04 11:12:00
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783. Nemesis skill change penalises non-missile specialised pilots - in Skill Discussions [original thread]
Originally by: Jainia Soltella Originally by: Zaraki KenpachiSan And if you think that gallente is the only race that do no use missile then that is really not fair, no no. Actually they are.... Amarr have the Khanid missile ship...
- by Tippia - at 2009.05.01 08:20:00
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784. railgun question - in Skill Discussions [original thread]
Edited by: Tippia on 30/04/2009 17:47:55 Originally by: chiarah Thanks everyone for the replies. So what is best railgun to do level 3 missions with? 350mm? 200mm or even Dual 150:s… 250mm rails might give you some more damage...
- by Tippia - at 2009.04.30 17:47:00
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785. Spaceship Command Ship Training...What does it really mean? - in Skill Discussions [original thread]
Unless the skill itself mentions a particular bonus effect, you generally want to look at the description of the stuff the skill gives you access to. In the case of Caldari BS, you can look at the description of, say, the Rokh , which states: ...
- by Tippia - at 2009.04.29 20:35:00
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786. Nemesis skill change penalises non-missile specialised pilots - in Skill Discussions [original thread]
Originally by: Seraph Castillon If it can be proven that skills that were trained specificly for the ingame aspect that was changed and that after the change they server no further use then action should be taken to solve that problem. ...
- by Tippia - at 2009.04.29 18:14:00
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787. Brand New to Eve......Need some advice on Learning - in Skill Discussions [original thread]
One thing you might want to look into at an early stage if you haven't already is Salvaging . It comes a slight price tag for a completely new player, and requires learning some pre-requisites (and you'll want to train those eventually anyway), b...
- by Tippia - at 2009.04.29 09:09:00
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788. Nemesis skill change penalises non-missile specialised pilots - in Skill Discussions [original thread]
Originally by: Zaraki KenpachiSan What if bombers used railguns, and everyone was forced to use railguns and then all of a sudden -zap- change that to blaster, let's everybody skill blasters.... funny? Since rails and blasters are the sa...
- by Tippia - at 2009.04.28 21:26:00
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789. Nemesis skill change penalises non-missile specialised pilots - in Skill Discussions [original thread]
Originally by: Zaraki KenpachiSan Originally by: Malcanis It='s people like you, OP, who clog up the petition queue. So your ship got changed, and you have to train up a single new skill? Too bad; suck it up, champ. It's only one r...
- by Tippia - at 2009.04.28 20:49:00
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790. Rapid Firing apply to missiles? - in Skill Discussions [original thread]
Originally by: Mes Devour It says "4% bonus per skill to weapon turret rate of fire" Highlighted the part that answers your question. Missile launchers are not turrets, so therefore rapid fire doesn't apply. ——— ̶...
- by Tippia - at 2009.04.27 14:12:00
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791. Which skills NOT to train to 5? - in Skill Discussions [original thread]
Originally by: Mashie Saldana Rigging 5 - Tech 3 production (subsystems) Again, not really a subcap combat/support skill. Quote: Multitasking 5 - Logistics ship with a signal Amplifier II for a nice 12 target locks. …that...
- by Tippia - at 2009.04.24 16:27:00
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792. Which skills NOT to train to 5? - in Skill Discussions [original thread]
Originally by: Pottsey I do agree it's mostly useless, few people need it. But lots of ships can take advantage of it. Such as? Or are you using auto-targeters? ——— “If you're not willing to fight for what you hav...
- by Tippia - at 2009.04.24 16:07:00
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793. Which skills NOT to train to 5? - in Skill Discussions [original thread]
The OP said he was interested in sub-cap combat and support skills, so cap skills and manufacturing skills seem rather irrelvant… ——— “If you're not willing to fight for what you have in ≡v≡… you d...
- by Tippia - at 2009.04.24 14:29:00
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794. Which skills NOT to train to 5? - in Skill Discussions [original thread]
Off the top of my head… Rigging V — serves no purpose. Multitasking IV — no ship can take advantage of it. Tactical Shield Manipulation V — if you're a shield tanker, 5% shields means you're soon deady anyway and bleedthro...
- by Tippia - at 2009.04.24 13:59:00
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795. Skill Injection - in Skill Discussions [original thread]
Originally by: Evanhawk I don't suppose it would make sense to make it able to inject any skill, regardless of prereqs... Can you see any downside to this? The only downside I can see is that it opens up a can of worm for exploiting pot...
- by Tippia - at 2009.04.23 15:02:00
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796. Skill Injection - in Skill Discussions [original thread]
The only advantage is that you don't have to go through the "train → pause → train something else" rigamarole just to pick up a new skill, which comes in handy with the new skill queue. Now, you can just inject a whole bunch of books wit...
- by Tippia - at 2009.04.23 05:28:00
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797. Please up the skill Queue to 48 hours. - in Skill Discussions [original thread]
Originally by: Angelos The point of the queue was to allow people to queue up skills so that you didn't have to do this anymore, or set alarms to change skills if you really wanted to train a certain skill. The queue, at 24h length, doesn'...
- by Tippia - at 2009.04.23 05:23:00
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798. Please up the skill Queue to 48 hours. - in Skill Discussions [original thread]
Originally by: Angelos A 48h queue can help me add a skill much further back so I can avoid losing skill training time. Otherwise the queue is useless to me. …except that, as shown, there is a tiny subsection of skills that would b...
- by Tippia - at 2009.04.22 18:21:00
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799. Please up the skill Queue to 48 hours. - in Skill Discussions [original thread]
Originally by: Lamthara Lachesis The only thing i would really like to do is being able to skill two characters at the same time. I can't understand the reason of this limit. Let's say i would like to have a mining char... and a pvp char.....
- by Tippia - at 2009.04.22 09:36:00
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800. Please up the skill Queue to 48 hours. - in Skill Discussions [original thread]
Originally by: Durzel To what end is it productive for someone to log into the game though, when skill unlocking in the game are time-based rather than XP-based? Because they have to learn how to use those skills at some point. Quot...
- by Tippia - at 2009.04.22 09:14:00
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