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101. How Can I Block Out Skills And Have Fun - in Skill Discussions [original thread]
applejacks34 Applecrack wrote: 1. I need isk to make isk. For example, i want a maelstrom to be able to do incursions. GǪand what do you need that ISK for? What you're saying here is more an answer to #3. Quote: 2. No? A good corp will...
- by Tippia - at 2012.01.20 01:10:00
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102. How Can I Block Out Skills And Have Fun - in Skill Discussions [original thread]
1. Why do you need the ISK? 2. Have you considered joining a corp with a good newbie scheme? 3. What do you want to do?
- by Tippia - at 2012.01.20 01:03:00
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103. I never realized that you could only train skills on one character. - in Skill Discussions [original thread]
It's no different than any other MMO.
- by Tippia - at 2012.01.17 02:35:00
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104. Omni-Directional Tracking Link II - in Skill Discussions [original thread]
This will change in the next larger patch ( Crucible 1.1 ). It'll be out on the 24th if nothing breaks spectacularly. I think they've changed it to require sharpshooting V.
- by Tippia - at 2012.01.13 06:18:00
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105. Skills You Regret Training - in Skill Discussions [original thread]
Omber processing II maybeGǪ but beyond that, not much tbh. Even the rest of the mining stuff proved useful when the Orca was released.
- by Tippia - at 2012.01.06 03:40:00
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106. What are "advanced" drones - in Skill Discussions [original thread]
Zhilia Mann wrote: Sun'Mar Raholan wrote: J Kunjeh wrote: I do believe "advanced" is a reference to Tech II drones. It is indeed T2 drones. There are also some quite expensive faction drones too. Augmented, to be specific. Both Augme...
- by Tippia - at 2011.12.31 21:00:00
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107. Neuritoxin recovery and Nanite control - in Skill Discussions [original thread]
Michael Harari wrote: This is what happens when ccp doesnt distinguish between percentages and percentage points. It is -20% of the 20% penalty. so you end up with 16% chance of side effect. I can't think of a single instance when they actua...
- by Tippia - at 2011.12.25 18:34:00
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108. Idea: Two Skill Training Queues, but with a catch. - in Skill Discussions [original thread]
Artreju Woodsparrow wrote: this have nothing to do with sleeping 24hrs. Yes it does, because sleeping is what the skill queue is intended to solve: it is there to ensure that skills switch over by themselves at 3AM without you having to set yo...
- by Tippia - at 2011.12.22 10:14:00
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109. Idea: Two Skill Training Queues, but with a catch. - in Skill Discussions [original thread]
There is no real need to extend the skill queue. Its purpose is to let you change skills in the middle of the night without having to be up at that time, and 24h covers that more than adequately (unless you're a person who sleeps for more than 24h...
- by Tippia - at 2011.12.22 09:32:00
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110. - Skill training - - in Skill Discussions [original thread]
Because they want you to log in every now and then.
- by Tippia - at 2011.12.19 04:13:00
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111. 3 remaps... confused how they work - in Skill Discussions [original thread]
Kolmogorow wrote: I know this for this year's christmas bonus remap. My question is: How did you get the bonus remaps in the past? You were around a year ago when they abolished the learning skills GÇö everyone was given 1D3 remaps at that poi...
- by Tippia - at 2011.12.17 12:59:00
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112. Abolish Skill Books? - in Skill Discussions [original thread]
GreenSeed wrote: removing skill books =/= removing cost from skills. how about buying them from the skill ui? Some of them, maybe, since they're pretty much always available 3 systems away anywayGǪ GǪbut a lot of skill books only exist bec...
- by Tippia - at 2011.12.17 07:04:00
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113. Idea: Two Skill Training Queues, but with a catch. - in Skill Discussions [original thread]
Zero Leviathan wrote: The purpose of it is just to allow the player to train his/her level one to level four skills while not being hinder by a long training time the majority of level four to level five skills have. UhmGǪ that longer trainin...
- by Tippia - at 2011.12.17 00:42:00
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114. Idea: Two Skill Training Queues, but with a catch. - in Skill Discussions [original thread]
Why?
- by Tippia - at 2011.12.16 23:52:00
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115. 3 remaps... confused how they work - in Skill Discussions [original thread]
Kolmogorow wrote: But what is it that so many people are talking about having 2 or 3 or even 4 remaps avaliable ("bonus remaps")? It's possible that I have only 1 remap, but how/where would I see when I have more than 1? If you have more ...
- by Tippia - at 2011.12.16 22:52:00
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116. drone specialisation skills - in Skill Discussions [original thread]
NahGǪ what's ridiculous is how omgzwtfpwnsome the T2 sentries are even without any spec skill helping them.
- by Tippia - at 2011.12.16 22:38:00
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117. drone specialisation skills - in Skill Discussions [original thread]
GǪin fact, that goes for all GǣspecializationGǥ skills: if a piece of equipment has the skill as one of its prerequisites, it will receive a bonus from the skill; if it doesn't, it won't. This general rule means you can see some (apparently)...
- by Tippia - at 2011.12.16 02:36:00
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118. Newb question about skills - in Skill Discussions [original thread]
Belle Mere wrote: I mean, those skills may become useful in the future, right ? Why not have a character that is good in almost all domains, instead of specializing ? The problem is that the time cost for skill levels ramps up something quite ...
- by Tippia - at 2011.12.15 22:41:00
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119. New Character Skill Speed - in Skill Discussions [original thread]
Mashie Saldana wrote: The double speed was removed when CCP removed the learning skills. All base attributes are 12 instead of 5 now. GǪor more specifically, 12 + a mandatory 5 (per attribute) out of the 39 total attribute points, leaving 14 ...
- by Tippia - at 2011.12.15 09:31:00
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120. Combat and Industry - Oil and Water? - in Skill Discussions [original thread]
The only negative for the character itself is that it increases your clone costs. For you , there might be the added negative that with one character, you won't be always free to be where you need to be to pursue both the industry and the combat...
- by Tippia - at 2011.12.12 11:39:00
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