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121. Abolish Skill Books? - in Skill Discussions [original thread]
ACESsiggy wrote: Do you have trouble reading what people have typed and then formulating a response to it rather than breaking down each sentence? No. Do you have trouble answering simple questions? Such as: how are skill books an obstacle (m...
- by Tippia - at 2011.12.06 04:47:00
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122. Abolish Skill Books? - in Skill Discussions [original thread]
ACESsiggy wrote: Main obstacle bringing friends to play the game is skill books. How? Quote: Valid option, yes? No.
- by Tippia - at 2011.12.05 02:48:00
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123. New skill? - Infomorph Physiology - in Skill Discussions [original thread]
mxzf wrote: Um, 2% per level means that you can re-jump a max of 2.5h sooner. Nowhere near worth it for a tier5 skill. So make it a rank 1 skill. 10% is indeed a bit much.
- by Tippia - at 2011.12.04 20:59:00
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124. Jump Clones for Idiots. - in Skill Discussions [original thread]
The first problem with jump clones is their name, or more specifically, that they share naming similarities with medical clones. So let's rename those two: medical clones are GÇ£SP insurance contractsGÇ¥ and jump clones are GÇ£teleportation padsG...
- by Tippia - at 2011.11.25 19:18:00
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125. Balance Skill Training Time - in Skill Discussions [original thread]
Rodj Blake wrote: Higher levels requiring more SPs is one of the reasons why a 50M SP character isn't twice as good as a 25M SP character. GǪunless the 50M SP character has applied his skillpoints cleverly and the 25M guy has wasted them all ...
- by Tippia - at 2011.11.11 14:21:00
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126. Attribute remap - in Skill Discussions [original thread]
ztarpope Audeles wrote: Well, i simply don't like a time consuming game. When i start playing a game i want some fun from the start and this isn't possible in Eve. That's why i'll stop playing Eve. Can't suite everybody. The game isn't particu...
- by Tippia - at 2011.11.10 15:03:00
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127. Cerebral thingy - in Skill Discussions [original thread]
Mashie Saldana wrote: Yes they do, with the correct skillplan + implants you can end up with +8 attributes for a short while before the cerebral accellerator expires. GǪalthough that might seem like something of a waste of the implant GÇö all...
- by Tippia - at 2011.11.06 12:40:00
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128. Attribute remap - in Skill Discussions [original thread]
ztarpope Audeles wrote: Please, remove the stupid time limit for attribute remaps. No. It's a very sensible limit. You plan ahead, and you stand by your choice.
- by Tippia - at 2011.11.04 14:22:00
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129. Balance Skill Training Time - in Skill Discussions [original thread]
Omnathious Deninard wrote: You are suggesting that a new player would have fun after maybe 4 hours of actual game time, let's face it nobody plays for 24a hours straight, then being thrown into what what has already been posted as the most chal...
- by Tippia - at 2011.11.02 22:33:00
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130. Balance Skill Training Time - in Skill Discussions [original thread]
Omnathious Deninard wrote: How does this change that it takes longer to train 5 than 4 and so on. Under your scheme, training lvl V only takes 25% longer than lvl IV. Under the current scheme, in the time it takes to get to that lvl V, you can...
- by Tippia - at 2011.11.01 23:58:00
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131. Balance Skill Training Time - in Skill Discussions [original thread]
The massively diminishing returns is one of they most brilliant features of the EVE skill system. Changing it would only have bad effects.
- by Tippia - at 2011.11.01 18:39:00
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132. Skills required to create alliance - in Skill Discussions [original thread]
GǪor you could just look in the EVE wiki under Alliance and notice this handy snippet: GǣEvery CEO who possesses the Empire Control skill at level 5 can form an Alliance.Gǥ You don't need Ethnic Relations, by the way.
- by Tippia - at 2011.10.31 14:04:00
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133. New T3 Battlecruiser what skills? - in Skill Discussions [original thread]
According to the data dump, it's [Racial] Cruiser III + Battlecruiser III, just as you'd expect from a tier 3 BC as others have mentioned. There is no reason to expect that part to change before they go live.
- by Tippia - at 2011.10.28 16:00:00
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134. Redundant Skill Prereqs... Why? - in Skill Discussions [original thread]
Crasniya wrote: I was noticing that several ships have skill prereqs that are redundant and silly. For example, the Thantos requires: Capital Ships I Gallente Carrier I Jump Drive Operation I But Gallente Carrier I requires Capital Ships III...
- by Tippia - at 2011.10.17 11:14:00
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135. T2 gun vs missile skills - why oh why? - in Skill Discussions [original thread]
Verity Sovereign wrote: Guns have a sig radius No, they have signature resolution and tracking speed. Quote: Missiles have an explosion radius GǪand explosion velocity. Quote: I was talking about the sig radius of guns. I clearly said ...
- by Tippia - at 2011.10.09 17:46:00
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136. T2 gun vs missile skills - why oh why? - in Skill Discussions [original thread]
Jubis Moonjuice wrote: Actually, GMP does lower the explosion radius, which is technically the sig radius of a missile's area of effect. Exactly: it lowers explosion radius , not sig radius. Sig radius is a property of the target ship and you...
- by Tippia - at 2011.10.09 06:58:00
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137. T2 gun vs missile skills - why oh why? - in Skill Discussions [original thread]
Verity Sovereign wrote: Motion prediction does not lower the sig radius of turrets. GǪand guided missile precision does not lower the sig radius for missiles. What both skills do is lessen the effect of speed/sig-tanking in the target. Quot...
- by Tippia - at 2011.10.08 16:47:00
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138. T2 gun vs missile skills - why oh why? - in Skill Discussions [original thread]
Verity Sovereign wrote: Sharpshooter + trajectory analysis = 5% range bonus Missile bombardment = 10% range bonus -> 10% rather than 5%, wtf? GǪbecause it's not a range bonus, but a flight-time bonus, and because missiles chew up that flig...
- by Tippia - at 2011.10.08 10:27:00
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139. Planetary Interaction - Overpowered? - in Skill Discussions [original thread]
Mirak Nijoba wrote: That you have a risk... No, I'm talking about missions. There is no risk. ...and tbh, it's less work than the amount of trucking you need to do to get 400M out of PI (and freedom to do it at your leisure, rather than at sp...
- by Tippia - at 2011.10.06 09:25:00
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140. Planetary Interaction - Overpowered? - in Skill Discussions [original thread]
Mirak Nijoba wrote: Well 400mil isk a month and all you have to do is check this and move that and run some numbers... It's the safest money in the game in high sec You've never run missions, I take itGǪ
- by Tippia - at 2011.10.06 07:17:00
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