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181. Some PI feedback on 13th October - in Test Server Feedback [original thread]
True: it does provide radically different data once you actually start the extraction compared to what the survey screen says. But that only raises more questions: what does the data actually mean? What is it it's showing? How does this transl...
- by Tippia - at 2010.10.16 18:13:00
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182. PI Thoughts - in Test Server Feedback [original thread]
Originally by: De'Veldrin I wonder if they're just placeholder values at present while they finish balancing the new extraction system. I won't whine unless they actually hit TQ. While it may sound like it, this is really not aimed at yo...
- by Tippia - at 2010.10.16 17:31:00
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183. CCP, if you want me to continue subscribing you will read this - in Test Server Feedback [original thread]
Originally by: Wedge Rancer How the hell are people supposed to test super caps if this keeps happening. By not going to the one place on the test server where both non-consensual and (super)cap combat is allowed? ùùù ôIf you're not will...
- by Tippia - at 2010.10.16 11:43:00
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184. Some PI feedback on 13th October - in Test Server Feedback [original thread]
Originally by: kassie kelmar I am concerned at this, if we have to go to low/no sec to do any worthwhile PI at all, then the gankers will just camp the no-low and low-high interface gates, cleaning up on the haulers bringing PI mats into e...
- by Tippia - at 2010.10.15 18:53:00
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185. Some PI feedback on 13th October - in Test Server Feedback [original thread]
Originally by: Max Crant Everyone should take a step back and remember that numbers on sisi are rarely correct when testing new toys... The problem is that this particular new toy is all about the numbers, and can't really be tested wi...
- by Tippia - at 2010.10.15 16:56:00
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186. Incursion site testing feedback - in Test Server Feedback [original thread]
Originally by: Chruker I had quite an issue with keeping my spider tank running, since the rats used ECM jamming. Despite raising the basilisks sensor strength from 19 to ~80 a single rat was still able to jam me. So I guess the NPC jammin...
- by Tippia - at 2010.10.15 16:29:00
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187. Mass-test feedback - October 14th - in Test Server Feedback [original thread]
Are you also interested in information from those of us who couldn't participate in the mass test, or are you just hunting down performance information on the stuff that actually does work? ùùù ôIf you're not willing to fight for what you have i...
- by Tippia - at 2010.10.14 19:54:00
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188. Character creation & customisation feedback - Round 2 - in Test Server Feedback [original thread]
Edited by: Tippia on 14/10/2010 17:49:27 Originally by: CCP Gangleri - Mac client will not load an avatar on highest shader setting (enable fastcharacters setting for a temporary workaround) How do you do this? The current version o...
- by Tippia - at 2010.10.14 17:47:00
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189. Some PI feedback on 13th October - in Test Server Feedback [original thread]
Edited by: Tippia on 14/10/2010 17:34:33 Originally by: StrawberryPocky What really makes it *pointless* at the moment is the way the graphs do their diminishing returns - its far, far too drastic. On a 14 day cycle it starts at around...
- by Tippia - at 2010.10.14 17:32:00
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190. Some PI feedback on 13th October - in Test Server Feedback [original thread]
Well, I got my Windows SiSi client going soà Right now, my test cluster of 5+ Base Metal extractors set to 15 min cycles/5 hour depletion gives me on average 1600 units/cycle or 32k for the entire depletion cycle (160,000 for the entire cluster b...
- by Tippia - at 2010.10.14 16:50:00
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191. Some PI feedback on 13th October - in Test Server Feedback [original thread]
Haven't been able to test with the current build, but in a previous one, they had cut the yield by a factor of 20û30(!) depending on how you carefully you tweak the extraction zones. Is this still the case? I set up the exact same processing lin...
- by Tippia - at 2010.10.14 15:51:00
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192. Oct 13th build not starting up on Mac - in Test Server Feedback [original thread]
Don't know if it's the same problem, but something is wrong for sure. My client simply shuts down just as the login screen is about to be shown. It gets past the splash page, and then the screen switches to black as if it was startingà àthen I'm ...
- by Tippia - at 2010.10.14 15:46:00
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193. PI on sisi - in Test Server Feedback [original thread]
Yes, there are still someà missing bitsà with the new extractors. You can't actually finish the step of constructing the extraction points. The extraction point links take up no grid or CPU. The extraction points pull upà oh, about 20û30+ less th...
- by Tippia - at 2010.09.23 10:53:00
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194. Downloaded latest full build (152090) and still getting "Incompatible" - in Test Server Feedback [original thread]
Edited by: Tippia on 15/05/2010 20:55:03 I thought I had the same problem, but then I noticed that, unlike all other test patches, this one didn't actually direct me to the sisi server, but to tq (I'm on a Mac û the .app installer and updater ...
- by Tippia - at 2010.05.15 20:46:00
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195. Massive Supercarrier nerf intentional? - in Test Server Feedback [original thread]
Edited by: Tippia on 14/11/2009 09:45:40 Originally by: Baljos Arnjak I think this has been suggested before, but instead of docking, why not let supper carriers be anchored and locked at a pos. Owner hits anchor button, sets the passw...
- by Tippia - at 2009.11.14 09:43:00
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196. Massive Supercarrier nerf intentional? - in Test Server Feedback [original thread]
Originally by: The Internets The 'magic number' the dev posted makes them effective against capitals but not smaller ships, I just don't know how though. Yes well… we do know how the magic number works. So no, not quite. The mag...
- by Tippia - at 2009.11.13 16:07:00
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197. Massive Supercarrier nerf intentional? - in Test Server Feedback [original thread]
Originally by: gnome blood What promises? The ones made before fanfest, at fanfest, in the previous blogs, in particularly the promise that it would become an anti-cap ship — a role that it will not be able to fulfil in any useful ...
- by Tippia - at 2009.11.13 14:59:00
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198. Massive Supercarrier nerf intentional? - in Test Server Feedback [original thread]
Originally by: Artemis Rose They are not DPS ships, they really never should be. The days of solo camping the Tama gate in Nyx are long gone, and good riddance to that. Even if CCP plans to have them fill an anti-capital role, the only shi...
- by Tippia - at 2009.11.13 11:05:00
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199. Massive Supercarrier nerf intentional? - in Test Server Feedback [original thread]
Originally by: SXYGeeK Originally by: Tippia Damage vs. Thanatos at no speed = ~3050 (so 6099 max DPS w/ Nozh's mystery fit, 7600 from Nyx) Damage vs. Thanatos at full speed = ~1350 (so 2700 / 3375 DPS). Damage vs. Moros at no spe...
- by Tippia - at 2009.11.13 06:24:00
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200. Massive Supercarrier nerf intentional? - in Test Server Feedback [original thread]
Originally by: Yosser Hughes Originally by: CCP Nozh Explosion Radius: 3500 Explosion Velocity: 45 Damage Reduction Factor: 6.5 (magic number) Damage: 3600 What the hell, have you no idea how missiles work at all? With ...
- by Tippia - at 2009.11.12 23:12:00
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