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21. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: For those that are responding to Tippia, don't. He / she is a known troll with zero credibility. No, I'm a person who gets called a troll when people who try to make opinion pass for fact gets those opinions shot down ...
- by Tippia - at 2012.10.25 06:25:00
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22. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Tyberius Franklin wrote: What actually changed to make it more engaging? Was it the ship/fit? The way you flew? Specific actions you took? More precaution in managing drones? I had to actually kind of occasionally pay a tiny bit of attention t...
- by Tippia - at 2012.10.24 20:11:00
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23. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Tyberius Franklin wrote: Having not tested in anything but a Rattlesnake, I can't say I noticed improvement. That being the case I must ask, what was better? More engaging and (for now, until the formula has been fully hashed out and beaten) a...
- by Tippia - at 2012.10.24 19:54:00
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24. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Rengerel en Distel wrote: You may have missed it, but I've already said 2 or 3 times in the thread that a TP did nothing for aggro. Funny that. It seemed to work just fine for me. It's not nearly as detrimental to the AI's abilities as a TD, s...
- by Tippia - at 2012.10.24 19:50:00
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25. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Bugsy VanHalen wrote: No it is new. It is similar to the A.I. developed for the incursions, but this A.I. is new and has never been on TQ. It's the same AI, set to be less aggressive in their target picking and without any abilities to support...
- by Tippia - at 2012.10.24 19:39:00
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26. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Bugsy VanHalen wrote: Have you actually tested this new A.I.?? Yes. It's not new, by the way. It's been around for three years and have been well mapped out. It's just the application that is new. Quote: Sure you can change your fit and co...
- by Tippia - at 2012.10.24 16:46:00
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27. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: And that is the part that all these propagandists quietly ignore when spouting how "enjoyable" and "easy" it is to fool the AI: The simple fact that to fit ewar in a mid either hugely gimps the tank of a shield boat, or...
- by Tippia - at 2012.10.24 15:35:00
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28. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Bugsy VanHalen wrote: A BS with +1000 DPS will blow through missions a lot faster than a BS with 500 DPS, a bigger tank, and ewar. GǪbut then, those aren't really your only options, are they? There's no reason (or even a good way) to sacrific...
- by Tippia - at 2012.10.24 13:49:00
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29. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Bugsy VanHalen wrote: One thing I am 100% sure about is the threat level is getting trumped by the size preference of the NPC's. I'm not so sureGǪ if that was the case, I would have lost more (read: more than zero) light drones, but I was abl...
- by Tippia - at 2012.10.24 13:25:00
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30. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Adigard wrote: Read the thread much? Yes. And then I tested it for myself. Conclusion: using light drones to kill frigates is still as viable as ever GÇö all you need is aggro management, and it (predictably) works the same with these rats as...
- by Tippia - at 2012.10.24 12:39:00
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31. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: To all you people rejoicing the further nerfing of L4's with this idiotic change, I ask why? I enjoy the improved L4s because they're improved. I haven't noticed any nerfs so far. I can't say that I've noticed anyone ...
- by Tippia - at 2012.10.24 09:09:00
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32. Announcement:Duality Open Period - 19/10 to 23/10 - in Test Server Feedback [original thread]
CCP Goliath wrote: Blue Harrier wrote: I will wait to see what todays update fixes, but yesterday the following did not work; Right click on missile launcher icon, select GÇÿReload AllGÇÖ, nothing happened. Right click on each icon and sele...
- by Tippia - at 2012.10.23 17:11:00
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33. Sticky:Testing ASB adjustments on Duality - in Test Server Feedback [original thread]
Another vote for 1-module limit (regardless of size GÇö no mixing sizes). Also, make them match the size of the ship and cap charges: XLSBs shouldn't fit on anything smaller than battleships; LSBs should be a tight squeeze below BCs; MSBs fit on ...
- by Tippia - at 2012.10.23 12:41:00
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34. Announcement:Duality Open Period - 19/10 to 23/10 - in Test Server Feedback [original thread]
Related to the whole issue of what we're supposed to test, I'm noticing that just like a lot of stuff isn't being displayed in space, a lot of shortcuts and commands don't work properly GÇö some related to the lack of objects (e.g. GÇ£look atGÇ¥, ...
- by Tippia - at 2012.10.22 17:01:00
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35. Unified Inventory feedback thread - in Test Server Feedback [original thread]
CCP Optimal wrote: All windows will now persist all of their settings (not just some of them), based on what they represent. If you want to use the tree view for Corp Hangars but nothing else, you can configure it so. Is this supposed to in...
- by Tippia - at 2012.10.22 16:57:00
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36. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Rengerel en Distel wrote: Now consider you have 750000 skillpoints doing level 1s in a nice 1 or 2 drone boat with crappy gun skills and being surrounded by 12 frigates. Normally, the drones are doing almost all the dps, but now they're gonna g...
- by Tippia - at 2012.10.22 16:49:00
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37. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
I tried out a couple of missions just now using a freshly trained Domi (because who the hell trains BS on TQ? ) GÇö (Guristas) Assault, (Guristas) Vengeance, Rogue Slave Trader / Downing the Slavers, Duo of Death, and Cargo Delivery GÇö with a (n...
- by Tippia - at 2012.10.22 14:23:00
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38. HUD changes Feedback Thread - in Test Server Feedback [original thread]
Hannott Thanos wrote: I get your point, I really do. I also think that if you are playing EvE, this will be the least difficult thing to figure out by far. The circular stuff is neater and takes up less space than the blocks we use now, looks m...
- by Tippia - at 2012.10.22 10:50:00
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39. HUD changes Feedback Thread - in Test Server Feedback [original thread]
Hannott Thanos wrote: Do you think the Iphone GUI is intuitive? I don't, I think the Android GUI is better. Many will agree, many will disagree. GǪand both sides are nuts since they're the same aside from GÇö occasionally GÇö how the settings...
- by Tippia - at 2012.10.22 10:21:00
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40. HUD changes Feedback Thread - in Test Server Feedback [original thread]
CCP Prism X wrote: Ok ok.. I now get which one is Shield. But that doesn't tell me which is armour and which is the other thing which I keep forgetting what is called but I know is bad because when it goes blood coloured my brain takes me to my...
- by Tippia - at 2012.10.22 09:40:00
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