Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. HUD changes Feedback Thread - in Test Server Feedback [original thread]
The new HUD and targeting row is awesome, with one exception: the starting point, as pointed out in the dev blog thread. It would really be better if you made the whole thing a bit more consistent with how your own ship's damage track works: start...
- by Tippia - at 2012.10.21 11:14:00
|
42. Announcement:Duality Open Period - 19/10 to 23/10 - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: If that is all you are testing, the base mechanics, then why open up the server at all to the players? Because it's the players who are going to go up against this AI, and they will always behave in ways that are diffe...
- by Tippia - at 2012.10.18 20:25:00
|
43. Announcement:Duality Open Period - 19/10 to 23/10 - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: Sorry, you are dead wrong. Buzzkill has multiple triggers and includes a huge number of frigs and cruisers, which orbit at ranges varying from 20km to 2500m. Duo of Death has a single spawn of 2 Spider Drones, 4 Cruise...
- by Tippia - at 2012.10.18 16:58:00
|
44. Self-destruct changes on Singularity - in Test Server Feedback [original thread]
Two step wrote: My preference would be that SD doesn't drop modules, but it also doesn't pay insurance. That way, you can choose to give nothing to your enemies, but you wouldn't get any insurance yourself. I like this idea. Making SDs like a...
- by Tippia - at 2012.07.27 19:29:00
|
45. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Droxlyn wrote: So, um, who is supposed to get the crystals from the Orca to the Hulks? From that list? Use the ratter as a shuttle GÇö it's a combat ship and should be fitting an MWD anyway. As for the whole GÇ£they need crystals that they do...
- by Tippia - at 2012.07.24 18:51:00
|
46. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: except only the pilot can get stuff out of the corp hangar unless you have roles in the corp... trust me, it's a problem i have daily. GǪso they didn't fix the problem. Look, I can go off and test it if people want to, but...
- by Tippia - at 2012.07.24 18:31:00
|
47. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Vaerah Vahrokha wrote: Yes they did. So in other words, it's not a problem GÇö put the crystals in the Orca.
- by Tippia - at 2012.07.24 18:00:00
|
48. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Vaerah Vahrokha wrote: Big mining ops involve multiple corporations, it's the whole reason why they had to revert the last Orca changes to let simple fleet members be able and store minerals in the Orca hold. Therefore all the non Orca corp me...
- by Tippia - at 2012.07.24 17:11:00
|
49. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Infinite Force wrote: Oh, look. My crystal broke. Oh, wait, the Orca(s) is/are away dropping ore. Why is the Orca moving? Why aren't your haulers doing that job? If your Orca is also your hauler, then maybe it's a good thing that you take a li...
- by Tippia - at 2012.07.24 15:03:00
|
50. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Javajunky wrote: I get all the other changes, but seriously you're not give the Hulk enough storage to be able to carry a full set of Mining Crystals? Put them in the Orca.
- by Tippia - at 2012.07.24 01:08:00
|
51. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Droxlyn wrote: I like your advice, I'll reship to go ****. You can also just dock up. I'm sure your fleet can live without you for a minute or three. It's quite simple: the Hulk will no longer be the best mining ship. It will only be the best...
- by Tippia - at 2012.07.24 00:18:00
|
52. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Droxlyn wrote: My desire is to do it every-other-cycle, not every-cycle. I'd like a little extra time for potty breaks and forum browsing. Then you should be using a Mackinaw or a Retriever.
- by Tippia - at 2012.07.24 00:00:00
|
53. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Droxlyn wrote: Please boost the storage of the Hulk's Ore bay to 11000 because two perfect cycle sets results in 10918.5 m3 of ore. 1819.75 * 6. Good thing that you have a fleet at hand to take that ore off your hand, and that 4 individual la...
- by Tippia - at 2012.07.23 23:47:00
|
54. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
For the time being, until someone creates a preview-data version for EFT or PyFa, the Hulk changes are fairly easy to simulate. Fit it as you normally would. Once done, remove one lowslot that doesn't affect tanking and put a T1 800mm plate in th...
- by Tippia - at 2012.07.23 21:35:00
|
55. UI Changes - The Inventory System - in Test Server Feedback [original thread]
MotherMoon wrote: well how would you open them right now, on TQ. Do that but holding shift. then move them over each other and they become an old school tabbed window without the tree on the left. GǪexcept that shfit-clicking still doesn't so...
- by Tippia - at 2012.05.17 03:29:00
|
56. UI Changes - The Inventory System - in Test Server Feedback [original thread]
MotherMoon wrote: not trolling, I'm serious, if you can't follow eve has it becomes a game people can actully play without a 40 page intrustion booklet just to use the UI, then get out. Then it's a bad thing that they've moving in that direct...
- by Tippia - at 2012.05.16 05:13:00
|
57. UI Changes - The Inventory System - in Test Server Feedback [original thread]
Might as well spam it here as well: I finally wrote a full response GǪ The UI still needs some work.
- by Tippia - at 2012.05.14 21:44:00
|
58. UI Changes - The Inventory System - in Test Server Feedback [original thread]
Tiger's Spirit wrote: Tippia wrote: Anyway, random mumblings . I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ And you didn't talk about other problems, such a handling cap boosters in pvp with huge ...
- by Tippia - at 2012.05.13 22:42:00
|
59. UI Changes - The Inventory System - in Test Server Feedback [original thread]
Anyway, random mumblings . I'm writing a long-form blog post about it as well, but it'll take a while to finishGǪ
- by Tippia - at 2012.05.13 11:45:00
|
60. UI Changes - The Inventory System - in Test Server Feedback [original thread]
Zagdul wrote: A few people have complained that the 'loading' animation is annoying. I have to say it's a lot less annoying than the whole game waiting for a corporate hangar to load. GǪthen again, you're so used to that behaviour that, when ...
- by Tippia - at 2012.05.13 06:38:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |