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61. UI Changes - The Inventory System - in Test Server Feedback [original thread]
Zagdul wrote: The amount of problems the new system solves, if you actually use it instead of just complain, is immeasurable. Not really. Let's seeGǪ It solves having to set up tabbed lists of windows. It solves separating stuff when it's...
- by Tippia - at 2012.05.12 23:21:00
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62. UI Changes - The Inventory System - in Test Server Feedback [original thread]
Mashie Saldana wrote: Is it just me or are packaged ships invisible in the new inventory system? If I assemble them they show up, if I hit repackage they are nowhere to be found (besides the old assett window). Yes. Well, kind of. Ships don't ...
- by Tippia - at 2012.05.12 15:20:00
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63. UI Changes - The Inventory System - in Test Server Feedback [original thread]
Solhild wrote: I haven't checked how a loot can in space works yet, is it a separate window - would it need to be an extra panel in the unified inventory like this? Right now, it invariably opens up in the main window where you are currently s...
- by Tippia - at 2012.05.11 22:23:00
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64. UI Changes - The Inventory System - in Test Server Feedback [original thread]
Rrama Ratamnim wrote: people whining they cant see there ship icons... umm am i the only one that clicks the ships header in the tree and ... GASP sees all the ship icons? You only see the ones that are assembled, because they're the only ones...
- by Tippia - at 2012.05.11 18:28:00
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65. UI Changes - The Inventory System - in Test Server Feedback [original thread]
CCP RubberBAND wrote: On the note of a few of the issues raised here; If you're collecting ideas, I will also point to my define the root object idea over in the official thread, which would solve pretty much all the issues I have with the c...
- by Tippia - at 2012.05.11 06:50:00
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66. UI Changes - The Inventory System - in Test Server Feedback [original thread]
CCP Goliath wrote: Everyone talking about multiple windows - you know that shift clicking opens up a new window right? Yes. It causes even more issues because the window system isn't aware of the fact that you can have more than one window. If...
- by Tippia - at 2012.05.11 06:35:00
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67. UI Changes - The Inventory System - in Test Server Feedback [original thread]
Loghaire wrote: I disagree with the requirement of multiple windows for inventory management, but I'll explain what I mean by that. Firstly, a single window could still display multiple holds through multiple panes, tabs, etc. Same thing a...
- by Tippia - at 2012.05.09 16:46:00
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68. UI Changes - The Inventory System - in Test Server Feedback [original thread]
Loghaire wrote: And finally, yes, customisation is very important, though I think at this stage, CCP is probably iterating on basic functionality and design before delving into more advanced (but needed) features. The problem is that some of t...
- by Tippia - at 2012.05.09 01:47:00
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69. Need Home ver of game - in Test Server Feedback [original thread]
Just play on Sisi.
- by Tippia - at 2012.01.03 15:55:00
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70. Unable to connect to 87.237.38.50 on port 26000 - in Test Server Feedback [original thread]
àand when the same thing happens with the Mac and Windows clients, I don't think we'll get any answers from the Linux thread. So, is the server down, or are those patches broken? ùùù ôIf you're not willing to fight for what you have in ≡v...
- by Tippia - at 2011.06.18 18:31:00
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71. Mac sisi client worthless atm - in Test Server Feedback [original thread]
àand now it's giving me "Cannot connect to [whatever IP sisi has]". Don't know if that's because Sisi is down or because the client is doing something wrong. I fear th 20thà ùùù ôIf you're not willing to fight for what you have in ≡vͰ...
- by Tippia - at 2011.06.17 05:54:00
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72. Concise questions - in Test Server Feedback [original thread]
Originally by: Andreus Ixiris Originally by: CCP Manifest Will we get all 4 races CQ's on launch? As soon a possible after the 21. So you're not even releasing all four racial CQs on the 21st? Manifest, what the hell? What the...
- by Tippia - at 2011.06.12 20:30:00
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73. Mac sisi client worthless atm - in Test Server Feedback [original thread]
Originally by: Rees Noturana I wrote up a bug report on the password issue. Tried your tip Tippia but copy and paste doesn't work for me either. I tried copying from both the username field and from out of game but can't seem to paste anyt...
- by Tippia - at 2011.06.12 15:22:00
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74. Mac sisi client worthless atm - in Test Server Feedback [original thread]
Edited by: Tippia on 12/06/2011 01:01:31 ^^ Same as above. I can only log in by typing my pw into the user name field and copy/pasting it from there. Once in-game, rightclicking doesn't work for most things ù so far, I have only found it to w...
- by Tippia - at 2011.06.12 00:59:00
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75. "We are already aware of this bug." - in Test Server Feedback [original thread]
Originally by: Epitrope Originally by: Tonto Auri Well, if they are aware of the issue, what should they say? Off the top of my head, and with no professional experience writing form letters: <name>, Thank you for your ...
- by Tippia - at 2011.06.09 20:14:00
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76. You can't release captains quarters as is - in Test Server Feedback [original thread]
Originally by: Covert Kitty 2: You can only move forwards when your holding a mouse button down. 3: Theres no side step. What? Have they removed WASD? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't d...
- by Tippia - at 2011.06.07 18:08:00
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77. Character customization and portraits - in Test Server Feedback [original thread]
Yes. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki
- by Tippia - at 2011.06.05 16:04:00
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78. All Issues/ Feedback Second CQ Sisi build. - in Test Server Feedback [original thread]
Originally by: MotherMoon Originally by: Soden Rah Also for those using 'do not load station environment' ... They will need a neocom button to access the NCC. Because you made it only accessible through the magic mirror, it's now ...
- by Tippia - at 2011.06.05 00:33:00
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79. Epic missile nerf? - in Test Server Feedback [original thread]
So 2,250 m/sec +50% ship bonus + skill bonuses = à1,875m/s? Yeah, I think you should probably bug report that one. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath ...
- by Tippia - at 2011.06.05 00:25:00
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80. Turret Dimensions - in Test Server Feedback [original thread]
Originally by: Xadiran I'm just saying, getting a decent measurement on the guns is as simple as using a screenshot and a ruler, and it probably wouldn't be very much work at all to go type in new numbers. It's probably a fair bit of wor...
- by Tippia - at 2011.06.03 22:28:00
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