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101. Ban Request Seek des'FR - in Test Server Feedback [original thread]
Originally by: Alex Jarwind that doesn't look right. no damage? Kill mails have been notoriously incorrect since roughlyà ohà forever when it comes to showing the damage delivered. ùùù ôIf you're not willing to fight for what you have in...
- by Tippia - at 2011.01.07 17:43:00
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102. Highslot count != Fn button count, fool - in Test Server Feedback [original thread]
I suggest you bug report it. If it comes back with an answer to the effect that it's intended that way, tell them the intention is stupid and that making code bad intentionally doesn't mean it's any less of a bug. ùùù ôIf you're not willing to f...
- by Tippia - at 2011.01.06 14:22:00
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103. Manual Patch doesn't exist? - in Test Server Feedback [original thread]
Edited by: Tippia on 27/12/2010 18:13:33 Originally by: CCP Atropos We're not intending to continue to support the versioned patching that EVE has used, because it's a considerable overhead for us in terms of both maintenance and upkee...
- by Tippia - at 2010.12.27 18:13:00
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104. EVE Mac Patching to 216164 - in Test Server Feedback [original thread]
NP. I'd even suggest keeping that file around for future builds, if they keep this system, since it should work just as fine as long as CCP feeds it checksums and new files in the format it expects. Also, I've updated my post to mirror more recen...
- by Tippia - at 2010.12.25 23:32:00
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105. EVE Mac Patching to 216164 - in Test Server Feedback [original thread]
Edited by: Tippia on 25/12/2010 00:08:00 I've actually finally managed to get mine to workà First of all, my guess is that since they're now using "repair" style patching (i.e. it creates hashes for the entire client and downloads and replace...
- by Tippia - at 2010.12.25 00:03:00
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106. Character Creator Feedback. - in Test Server Feedback [original thread]
Originally by: Faolan Fortune You have to remember that for less than 20,000 years these races developed from a few colonies on each of their planets cut off from each other. So if those colonies didn't have much variation in race, well yo...
- by Tippia - at 2010.12.24 20:48:00
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107. New Character Creator vs. Server Rendered portraits feedback. - in Test Server Feedback [original thread]
All manners of oddities popping up hereà Local rendering: cf. Server rendering: --- Local rendering: cf. Server rendering: --- Local rendering: cf. Server rendering: --- Local rendering: cf. Server rendering: --- Local rendering: cf. Ser...
- by Tippia - at 2010.12.24 20:44:00
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108. Manual Patch doesn't exist? - in Test Server Feedback [original thread]
I suppose that this could work for SiSi but if this is an indication of where they're going with actual client patches, it's a disaster. Since it's a test client, it will change often, and this kind of methodology lets them simply replace the fil...
- by Tippia - at 2010.12.24 15:06:00
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109. New PI Feedback...and a question... - in Test Server Feedback [original thread]
Originally by: Schanah -With the current PI system, perma-running 5h programs is ~2.4* more efficient than perma-running 23h programs. Have you taken into account that with the new system, you don't want to set short programs? You wan...
- by Tippia - at 2010.12.21 17:51:00
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110. PI Extracters changing extraction amounts - in Test Server Feedback [original thread]
Also, where are you getting the amount/hour figure? If it's from the individual bars in the program window, or from the average? If it's the latter, you might simply be seeing a cycle that gets less than averageà ùùù ôIf you're not willing to fig...
- by Tippia - at 2010.12.20 14:35:00
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111. PI - Not enough changes! - in Test Server Feedback [original thread]
Edited by: Tippia on 19/12/2010 22:20:41 My main gripe is that it's far too easy to get extractor heads "stuck" under normal installations. Since they pop out in a pre-determined pattern, from which you then have to move them into more useful...
- by Tippia - at 2010.12.19 22:19:00
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112. PI - Not enough changes! - in Test Server Feedback [original thread]
I wasn't talking so much about placement ù that's the same as ever. I was thinking about the "extraction program" you install ù the one that determines the size of your extraction zones. For instance, set the program for a 4-day, 3-hour duration ...
- by Tippia - at 2010.12.19 21:38:00
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113. PI - Not enough changes! - in Test Server Feedback [original thread]
What kind of extraction program do you use to get those 6000 units (which should be 12k, btw: 3000 per factory per half hour)? Yes, you can't use as many extractor heads as you used old extractors, but you don't need to either ù each extraction...
- by Tippia - at 2010.12.19 21:22:00
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114. Feedback on new NEOCOM - in Test Server Feedback [original thread]
Originally by: Tres Farmer I was looking at it very closely and the button(s) react until the arrow turns into the ms-window-seizer (for vertically resizing the window). So, yeah.. they didn't copy windows there. Though, looking at my Win...
- by Tippia - at 2010.12.18 19:24:00
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115. Feedback on new NEOCOM - in Test Server Feedback [original thread]
I haven't had (nor will I have at any point in the next couple of weeks) time to get this new build up and running, but I'm wondering about something that often goes wrong with these kind of UIs: Have they managed to keep the "mile high button" f...
- by Tippia - at 2010.12.18 15:58:00
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116. [MAC] Graphical - in Test Server Feedback [original thread]
1. Clear your cache. 2. Wait for your graphics card to cool down. 3. Pray. àin roughly that order.
- by Tippia - at 2010.12.04 21:58:00
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117. Is that what +60% per level means? - in Test Server Feedback [original thread]
Originally by: Agent 42 How do you get x4 out of 300%? EDIT: nevermind, I saw tippia's example. It's base plus 300% Yup. It's a rather common error when thinking about percentages: forgetting that initial 100% when adding or subtracting...
- by Tippia - at 2010.11.29 16:17:00
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118. Is that what +60% per level means? - in Test Server Feedback [original thread]
×(1 + 0.6 × lvl) Lvl1 ( +60%) : ×1.6. Lvl2 (+120%) : ×2.2. Lvl3 (+180%) : ×2.8. Lvl4 (+240%) : ×3.4. Lvl5 (+300%) : ×4.0. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don'...
- by Tippia - at 2010.11.27 21:05:00
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119. - PI - Rage - - in Test Server Feedback [original thread]
àbtw, it's not even a matter of old vs. new, and no every pilot will not be able to produce something at a whim. You will still have to train the exact same skills to the exact same levels ù hell, with the new system, the skills (in particular t...
- by Tippia - at 2010.11.23 10:57:00
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120. - PI - Rage - - in Test Server Feedback [original thread]
Originally by: Rupicolous Haha, kinda funny but seriously ......... how can you expect the isk/click ration to increase when the market is going to be flooded ??? Are you serious? You can't figure that out? Oh, wellà that explains your...
- by Tippia - at 2010.11.22 21:19:00
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