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181. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dirk MacGirk wrote: I just don't see cargo capacity, past a certain point, that significant to force projection or hurting the game. It's a necessary evil in order to keep higher-level game functionality operating. Cargo capacity was always t...
- by Tippia - at 2014.05.17 20:35:00
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182. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Triturus Alpestris wrote: CCP add low slot and we will forgive you. Why do you want them to nerf freighters three time as much as they already have?
- by Tippia - at 2014.05.17 20:26:00
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183. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Buzz Dura wrote: CCP if youwant to choose between several setup to carry more load, more tank or more speed etc why don't you forget about rigs and add low slots instead. Rigs are expensive refit ! That would still mean you...
- by Tippia - at 2014.05.17 20:19:00
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184. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Zakarumit CZ wrote: Those changes mean that HP or resist rigs are almost a must, which doesnt give people the choice they wanted with the rigs addition They're a must if you want a stronger ship . Choosing one comes at the cost of a slower ...
- by Tippia - at 2014.05.17 20:07:00
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185. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Axe Coldon wrote: Paranoid Loyd wrote: The people have got what they asked for, let the bloodbath begin The PVPers got what they wanted maybe..not the industrialists. I suppose it's a matter of semantic precisionGǪ The industrialists...
- by Tippia - at 2014.05.17 19:47:00
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186. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: 4% is "gone up" for you? It's not Gǣgone downGǥ and it's not Gǣstayed the sameGǥ. So what else is there? Scarlet Thellere wrote: -yes you can improve your cargo but you will loose on tank -get little more money(cos r...
- by Tippia - at 2014.05.17 19:39:00
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187. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Dave Stark wrote: this was a change demanded by the playerbase, don't blame ccp for giving the people what they wanted. I am pretty certain this is exactly not what the player base wanted. No, it pretty much is. Th...
- by Tippia - at 2014.05.17 19:34:00
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188. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Hook it up to a turret and we can have our much wanted corpse launcher. I like this idea. I like it a lot.
- by Tippia - at 2014.05.17 19:29:00
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189. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aliath Sunstrike wrote: In the mean time you get rigs, but owners don't ***** about the nerf and it is a tad power creep. And by POWER CREEP I MEAN, some more cargo space, some more HPs, etc etc. Power creep inherently means that everyone lose...
- by Tippia - at 2014.05.17 19:12:00
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190. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: heck why not give them a clone vat bay too? Because there's no need to and because it doesn't seem like a simple design oversight that they can't use one?
- by Tippia - at 2014.05.17 19:08:00
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191. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aliath Sunstrike wrote: OMG you are dense. No. You're just not understanding why we're getting this nerf. Quote: I am not talking about changing rigs...just decreasing the nerf a tad on the ships. They are reduced compared to what one m...
- by Tippia - at 2014.05.17 19:05:00
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192. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
theelusiveyoda wrote: In the thread: ccp realizes that a cargo rig expanded freighter could move a packaged capital ship so Nerf the storage of them so that they don't have to rethink the rigs changes. Everyone realised that, which is how we ...
- by Tippia - at 2014.05.17 19:00:00
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193. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aliath Sunstrike wrote: Anyone with a moderate view of life though would get my point darling. It is to say just a moderate buff to current to balance out the cost of rigs. I didn't say it had to be HUGE. GǪexcept that it's the rigs themselv...
- by Tippia - at 2014.05.17 18:55:00
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194. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dirk MacGirk wrote: No need for you and that other genius Dave Stark to be douches about it. You know, with the kind of abuse and ignorance we've had to endure when explaining this all these yearsGǪ yes, yes there is. Quote: Bit I'm su...
- by Tippia - at 2014.05.17 18:46:00
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195. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Goons are about the only people happy with this change as it will mean even easier kills for us and even more bloated freighters to blow up. Miniluv sends its regards. Grr goons. Ammzi wrote: We told you this was gonna h...
- by Tippia - at 2014.05.17 18:34:00
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196. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dirk MacGirk wrote: Told rigs. Implicitly told that rigs will have to be balanced, if you have any sense. Quote: Unless you were told more than that. Which they were not when "rigs coming to freighters" was proudly proclaimed on stage to w...
- by Tippia - at 2014.05.17 18:30:00
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197. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Steijn wrote: no, to do that you would leave everything as it is and then the rigs let you make it better than it currently is. That was never going to happen. Hell, some of the Gǣplayer choiceGǥ advocates even said that nerfs would be fi...
- by Tippia - at 2014.05.17 18:23:00
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198. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Querns wrote: Allowing POS modules to be launched from Fleet Hangars would be nice, I agree. I don't think it should hold up the release of these changes, but I definitely think that it is a consideration worth investigating. +1:ing this sugg...
- by Tippia - at 2014.05.17 18:17:00
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199. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Adrien Crosse wrote: So, what's the point of all this? Giving people what they want. vOv
- by Tippia - at 2014.05.17 18:14:00
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200. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dirk MacGirk wrote: Those cheers you heard at FanFest? The ones fuelled by ignorance of what was obviously going to happen, like so many of us had been saying all that time? Yeah, they just woke up and understood what we've been saying. Quo...
- by Tippia - at 2014.05.17 18:10:00
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