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1981. Scaling webifier strength. - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 25/10/2010 20:33:07 Originally by: Aylara Frigates < cruisers < battlecruisers < battleships, that's the progression and motivation to fly bigger ships, to kill same/1 class lower ships(easier), not just t...
- by Tippia - at 2010.10.25 20:29:00
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1982. Scaling webifier strength. - in Player Features and Ideas Discussion [original thread]
Originally by: Hentes Zsemle Webbed and scrambled, and a battlecruiser... that means it was going like 100 meters a sec around the battleship's optimal, and it could speedtank it. No, its not working as intended. Why not? Just because he...
- by Tippia - at 2010.10.25 19:02:00
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1983. Scaling webifier strength. - in Player Features and Ideas Discussion [original thread]
Originally by: Sader Rykane Well, he did have it webbed, and its a Battlecruiser, so I can see why he'd be a little dismayed. End result: he had a target that was as easy or difficult to track as a non-webbed BS, but which moves in ways ...
- by Tippia - at 2010.10.25 18:46:00
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1984. Scaling webifier strength. - in Player Features and Ideas Discussion [original thread]
àyou were fighting a smaller target with too large guns. It's kind of intended. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki
- by Tippia - at 2010.10.25 17:37:00
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1985. Miners' Equal Rights Act!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Alara IonStorm Originally by: Tippia I suppose. But how large a boost of demand would that generate and how long would it last? Too small and to short to make any useful difference is my bet. I was joking. I wasn...
- by Tippia - at 2010.10.25 13:25:00
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1986. Miners' Equal Rights Act!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Alara IonStorm Originally by: Tippia àwouldn't you rather want miners to make more money? You have to think of the obvious upside, with these new fighters Rorqs will return to the belts to die till people smarten...
- by Tippia - at 2010.10.25 13:19:00
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1987. Miners' Equal Rights Act!!! - in Player Features and Ideas Discussion [original thread]
àwouldn't you rather want miners to make more money? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki
- by Tippia - at 2010.10.25 13:11:00
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1988. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Originally by: lol internets People saying that the Drake is fine are mistaken. No skill is required to fly a Drake so it should be nerfed to a (pretty massive) level to be fair. You have to be really good at EVE to fly an armor HAC, with...
- by Tippia - at 2010.10.23 15:54:00
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1989. Rethink capital grind - in Player Features and Ideas Discussion [original thread]
My only take on this is that the OP in a very round-about way argues that, since "cap/supercap is the new BS", the battleships themselves no longer serve a purpose and aren't worth trainingà àand he wants that to be fixed somehow. ùùù ôIf you'r...
- by Tippia - at 2010.10.22 10:48:00
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1990. Skills idea - in Player Features and Ideas Discussion [original thread]
Originally by: Eric Ryan 1. Change skill progression from unlinear 1-2-3-4-5 concept to linear 0-100%. No. The concept of diminishing returns is pervasive in EVE, and for good reason. It creates an important choice between variety or spe...
- by Tippia - at 2010.10.19 08:22:00
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1991. Attacks! In high Sec Space - in Player Features and Ideas Discussion [original thread]
àalso Originally by: hyper rich 700 million in it [à] Bestower Yeah. Don't do that. It's not a good idea. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki
- by Tippia - at 2010.09.24 18:21:00
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1992. Attacks! In high Sec Space - in Player Features and Ideas Discussion [original thread]
Let's improve that OPà Originally by: hyper rich [You] should be able to insure the ship and cago for any price they need and lengh of time The rest is just fluff. Now go and post that bit in Features & Ideas. ùùù ôIf you're not willing ...
- by Tippia - at 2010.09.24 18:10:00
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1993. Reward good behavior - in Player Features and Ideas Discussion [original thread]
Originally by: HeIIfire11 This is true..but 9 out of 10 anyone with a 5.0 has no intrest in attacking anyone. Exactly, which is why creating an area with this limitation creates a no-kill-zone, which means it will never ever happen. ùùù ...
- by Tippia - at 2010.09.24 17:19:00
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1994. Reward good behavior - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 24/09/2010 15:17:47 Originally by: HeIIfire11 There is no reward for a player with a 5.0 standing. Sure there is: you can make more unprovoked attacks than if you only had 4.0 sec status! àas for the proposal,...
- by Tippia - at 2010.09.24 15:17:00
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1995. Reward good behavior - in Player Features and Ideas Discussion [original thread]
Originally by: HeIIfire11 Originally by: Tippia Counter-proposal: how about a section of space accessible only to those with low security status? You mean lowsec? Obviously not: I was asking for a section of space only access...
- by Tippia - at 2010.09.24 15:06:00
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1996. Reward good behavior - in Player Features and Ideas Discussion [original thread]
Counter-proposal: how about a section of space accessible only to those with low security status? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki
- by Tippia - at 2010.09.24 14:46:00
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1997. Reward good behavior - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 24/09/2010 14:02:10 You mean like highsec? edit: damn my slow fingers! ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki
- by Tippia - at 2010.09.24 14:01:00
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1998. Extend skills up to 10 levels - in Player Features and Ideas Discussion [original thread]
Originally by: 0oO0oOoOo0o Originally by: Tippia for the record, those two to lvl X would require 38,555,670,411 SPà With max efficiency (2772 sp / hour), thats 13908972 hours = 59540 days = 1609 years of training Yes, but ...
- by Tippia - at 2010.09.19 17:05:00
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1999. Extend skills up to 10 levels - in Player Features and Ideas Discussion [original thread]
Originally by: Atticus Fynch Technically you can research certain BPOs for hundreds of years, so why not? Because it serves no purpose except ruining the game balance and removing the shallow/wide skill design EVE is built around. ùùù ôI...
- by Tippia - at 2010.09.19 16:40:00
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2000. Extend skills up to 10 levels - in Player Features and Ideas Discussion [original thread]
Originally by: Sazuka Kirr Sounds awesome. Should train Gallente Carrier and Fighter Bombers up to Level 10. 35 bombers dealing a total of 31.5k DPS from a Nyx sounds pretty awesome. àfor the record, those two to lvl X would require 38,5...
- by Tippia - at 2010.09.19 16:17:00
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