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21. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: @Warr Akini From what I understand, suicide ganking boils down to a no or yes if you do it. The numbers are ran, very rapidly due to 3rd party programs, and you do it (profit) or you do nothing and nothing is risked. There d...
- by Tippia - at 2014.11.11 18:57:30
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22. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Master Apollyon wrote: Alt forum activated.... Ganking level is way over the top (for whatever reasons). It stops new players from getting into the game. Its a fact (know several personally). No, and no, in that order. Ganking levels are pat...
- by Tippia - at 2014.11.11 18:52:32
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23. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Odithia wrote: Be realistic, considering how paper thin it is, nobody in their right mind will ever use this ship to transport 3 faction BS. Ok, let's be realistic. It is only paper thin if you in every way, utterly and completely **** up the...
- by Tippia - at 2014.11.11 13:51:25
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24. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
BeBopAReBop RhubarbPie wrote: I happen to agree with this. Three machariels come out to 1,785,000, so it would be nice if this ship could hit 1.8m m3 with maxed skills. Its really hard to justify using this instead of making two trips. Perhaps ...
- by Tippia - at 2014.11.11 11:51:28
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25. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Just over 400k EHP with full tank and enough space to carry 4 BS should hit the sweet spot. That way, you can carry a lot of cheap ships quickly (speed fit) or a couple of expensive ships somewhat safely (tank fit) and not have the whole thing be ...
- by Tippia - at 2014.11.10 17:54:25
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26. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Pensador wrote: Thank God. For years all of we were expecting that. Maybe this is the end of Ganking freighters in high sec Lmao no. It will be easier and more profitable than ever. And if it did end freigther ganking, then the whole thi...
- by Tippia - at 2014.05.22 09:55:00
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27. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
vikari wrote: You are still nerfing the hell out of JFs.... over 5 seconds gained in alignment for every JF type, over 6 for most. You know with all 3 low slots being cargo expanders and that giving only 1-2% increase in cargo, you are forcing...
- by Tippia - at 2014.05.21 21:29:00
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28. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
777 Tsuruomo wrote: Max armor resists on lets say a Anshar with some Deadspace resistance plating (2 adaptive, 1 explosive ~210 M) Yes, let's turn a ship that's normally targeted for its cargo into a loot pi+¦ata with its fittings aloneGǪ ...
- by Tippia - at 2014.05.21 21:17:00
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29. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Yes, at significant costs to your ships capability. It would hardly be GÇ£better resultsGÇ¥ then, now would it? No, the costs are not significant. In fact, you'll end up with a better ship with a bulkhead/expander combo ...
- by Tippia - at 2014.05.21 20:35:00
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30. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
unidenify wrote: So, It is intended to not allow Damage Control on Freighter? any reason why you feel that it is not allowing? Because it's too powerful and too cheap and generally impossible to balance against without making it a mandatory ...
- by Tippia - at 2014.05.21 20:30:00
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31. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aureus Ahishatsu wrote: This chart you originally posted which i thought we agreed was too high? http://eve.beyondreality.se/pics/Kronos/FreighterCargoTank.png The only thing that was too high was the cargo, with half a percent per expande...
- by Tippia - at 2014.05.21 20:26:00
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32. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: But why is fitting a small tank when you want to keep the same level of cargo not a good idea? Because you get better results with an expander/bulkhead combo.
- by Tippia - at 2014.05.21 20:24:00
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33. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aureus Ahishatsu wrote: So have you corrected the chart now for the calculations we talked earlier about? or are they still off? Which ones?
- by Tippia - at 2014.05.21 20:17:00
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34. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Gevlon Goblin wrote: Many people mentioned that Armor freighters will be ahead of shield ones, but the situation is worse than what a raw EHP calculation would say. Shields have a 0% EM resist hole. In the OP resists were mentioned, but only No...
- by Tippia - at 2014.05.21 20:09:00
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35. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Oh, and for those thinking that armour-tanking is a good ideaGǪ Providence: gives up 17.9% tank for 160k m-¦. Charon: gives up 6.3% tank for 171k m-¦. Obelisk: gives up 15.1% tank for 162k m-¦. Fenrir: gives up 9.8% tank for 160k m-¦. Ark: gives...
- by Tippia - at 2014.05.21 19:51:00
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36. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Daenika wrote: Erm... Since when to Bulkheads reduce cargo space? I thought that was just istabs. Bulkheads appear to only have 3 effect: increased hull HP, reduced top speed, (slight) increase to inertia. Are they changing that? Or did you a...
- by Tippia - at 2014.05.21 19:43:00
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37. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kenneth Feld wrote: Your numbers are wrong- you rounded cargo expanders to 28%, they should only be 27.5% Yup. I blame the DB I copied from. It's a whole 13k m-¦ difference at the top end. Updated.
- by Tippia - at 2014.05.21 19:23:00
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38. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Vincintius Agrippa wrote: Pay closer attention to what I was trying to say, 1. This game isnt solely about pvp. Never has, Never should be. I doubt anyone would enjoy the game if it was full of nuthing but gankers, greifers, and blobs. Once aga...
- by Tippia - at 2014.05.21 18:53:00
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39. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Walter Hart White wrote: My main issue now is that you can't shield tank freighter but you can armor tank... The question is, why would you want to do either?
- by Tippia - at 2014.05.21 18:46:00
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40. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Captain StringfellowHawk wrote: Cool... so I can push the armor tank on a Freighter... But the shield tankers get Shafted.... :P More Power to gallente ships! The Gallente ships don't come off that well if you try to armour-tank them, thoughGǪ
- by Tippia - at 2014.05.21 18:39:00
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