Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 90 100 |
381. a real AFK cloaking solution - in Player Features and Ideas Discussion [original thread]
GÇ£A real solutionGÇ¥ requires a real problem. People not being at their computers isn't a problem, be it imagined or real.
- by Tippia - at 2012.10.23 13:18:00
|
382. Fixing the issue with war decs and neut logistics without hurting incursions, etc. - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: This mechanic is hardly a change from the current mechanic, and it does nothing to enable wars to be fought in high sec without neutral interference. If a neut shot his gun, you know that concord would be on him in a heartbea...
- by Tippia - at 2012.10.15 21:12:00
|
383. [Debate] - ISK SINK - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: Tippia wrote: This is a very tiny amount on the scale of things keep in mind that this is just 1 of many things... and step by step you can cross long distances... Indeed, but taxing highsec POSes through the means of ad...
- by Tippia - at 2012.10.10 17:47:00
|
384. [Debate] - ISK SINK - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: I think the best way to Add this to the game is to Add a ISK cost in the Charters, so the POS will consume a NPC item that costs ISK (and LP) HmmGǪ I don't remember the number of highsec moons off the top of my head (much l...
- by Tippia - at 2012.10.10 13:44:00
|
385. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Tarsas Phage wrote: An alt or a corpmate in a well-skilled rapier, huggin, or even a cheap-as-crap Hyena would be all you need. ...in fact, this is one instance where the Hyena is an excellent choice (you rarely hear those words in conjuncti...
- by Tippia - at 2012.10.02 14:11:00
|
386. Orehold Rigs!!! - in Player Features and Ideas Discussion [original thread]
Futchmacht wrote: The mackinaw mining amout sucks. No, it really doesn't. You just have to face the fact that you now have to pick your ship according to what you want to do and that none of them will do it all. If you want yield, use a Hulk ...
- by Tippia - at 2012.10.02 07:44:00
|
387. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Just for your reference, trying to bump an Obelisk (the worst of the lot) with your dream Machariel yields this: With no webs, the Obelisk needs to reach 73.13m/s, which takes 44.05s. In that time, the Mach can travel 76km from a standstill. With...
- by Tippia - at 2012.10.02 07:16:00
|
388. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Wrong -á Correct . with 6 nanos and 100MN MWD and max skill, Mach will have 7s align time. GǪwhich is 4 seconds more than it has at its disposal to reach the target. It will have travelled less than 2km before the freig...
- by Tippia - at 2012.10.02 07:02:00
|
389. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: True but ppl use MWD Machariels for that, their mass is big and theyre very agile. GǪand they will have even less chance to reach the freighter in time if it's being web-warped.
- by Tippia - at 2012.10.02 06:51:00
|
390. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Except your argument is completely invalid -á correct . I've ben toldGǪ GǪaaand that's the problem right there. You should try it instead. You should learn the mechanics and do the maths. Depending on how many webs you...
- by Tippia - at 2012.10.02 05:35:00
|
391. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: there are too many gaps between sub cap development and the existing capital lines to allow anything smaller than a BS to be a threat to supers tbh. Ok. So how do you propose to make supers be no threat to battleships?
- by Tippia - at 2012.10.02 04:34:00
|
392. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: You can still gank a carrier, just takes more ppl... Yes. More people than a node can handle.
- by Tippia - at 2012.10.02 03:40:00
|
393. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: You havent even bothered to read what I wrote, and how the freighters are actually ganked, and give the method to evade that. I read what you wrote, and it amounts to you ignoring the options available to you. Freighters ...
- by Tippia - at 2012.10.01 18:08:00
|
394. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Youre stretching what the ships should (or shouldn't) do, based on what suits your argument. No. I'm saying what they do. You're the one stretching it every way at once by saying that they should be doing things they're n...
- by Tippia - at 2012.10.01 17:56:00
|
395. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Oh I did read - 120j is too much, because it would be: I move 2 machariels and mods 30j: 3*30j in a freighter, 30j then 30 back, then 30 more for 2nd ship 30 more jumps in a BR. Maybe if you stuck to a single scenario ra...
- by Tippia - at 2012.10.01 17:40:00
|
396. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: BS cant fit in a BR! Cruiser cant fit in a BR! GǪand maybe you should read what I wrote instead? Quote: What if I need to move few rigged battleships and few rigged cruisers? You split it and move it twice for a tot...
- by Tippia - at 2012.10.01 17:06:00
|
397. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Really? If I have to move 5b 30j away, I should split it and move it five times for total of 9*30=270j? Pls be serious. No. You split it and move it twice for a total of 120 jumps, half of which are done in a fast-alignin...
- by Tippia - at 2012.10.01 16:45:00
|
398. CCP give us carriers in highsec plox - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Which is what, exactly? That sole ship on the gate I could see with my scout can just start bumping me off the gate, and awox a dozen tornados to seal my fate. Theres no way to avoid it. Sure there is. The simplest way i...
- by Tippia - at 2012.10.01 08:54:00
|
399. nerf interdiction nullifiers - in Player Features and Ideas Discussion [original thread]
Mark Hadden wrote: no, you can put a lot of stuff in cargo, in fact its an uncatchable mini-hauler. Learn to point? Nullifiers have plenty of drawbacks, and they can be caught just fine. You just have to look beyond the automatic catching mec...
- by Tippia - at 2012.09.29 18:00:00
|
400. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: Aglais wrote: Tyberius Franklin wrote: Sig radius actually has the same weight as tracking in the chance to hit formula for turrets. Ah, but turrets still have a 'stationary' target that has none of these things ...
- by Tippia - at 2012.09.19 03:01:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |