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41. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aureus Ahishatsu wrote: ahh ok now i got it. You're doubling the effect of the resists. a 50% resist for example in your equation would give a 100% bonus to hp. WeeellGǪ since we're talking about stacking-penalised mods, the maths is like th...
- by Tippia - at 2014.05.21 18:35:00
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42. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tau Cabalander wrote: Aureus Ahishatsu wrote: How are you calculating the sehp and aehp? those seem really off. Below was my ehp for each of the 4 damage types for the shield of the fenrir. em 48000 therm 57600 kin 67200 exp 72000 edit: th...
- by Tippia - at 2014.05.21 18:23:00
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43. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aureus Ahishatsu wrote: How are you calculating the sehp and aehp? those seem really off. Below was my ehp for each of the 4 damage types for the shield of the fenrir. [GǪ] edit: these were calculated with the following equation ehp = base+[...
- by Tippia - at 2014.05.21 18:17:00
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44. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aureus Ahishatsu wrote: How did you calculate your tanks? The base ehp seems rather high? Sum of base shield/armour/hull HP +ù skill bonuses +ù -+ of Gêæ 1/(1-resist) Brib Vogt wrote: No it is not. Yes it is, unless you start slapping d...
- by Tippia - at 2014.05.21 18:10:00
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45. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Grenn Putubi wrote: Can someone justify to me how altering all the freighters' tanks to rely more heavily on armor or shield and then giving all the freighters low slots but no mids is fair? Largely because armour-tanking them still isn't part...
- by Tippia - at 2014.05.21 18:02:00
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46. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Azami Nevinyrall wrote: Tippia wrote: Providence: 350k EHP + 383k m-¦ Ark: 577k EHP(!) + 118k m-¦ Any of these strike your fancy? Oh trust me, they do! Until I see *Final* numbers and on TQ, I'm not changing any skillque... Pff. What...
- by Tippia - at 2014.05.21 16:45:00
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47. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts. No, I'm frankly worried about the exact opposite. The tank they can provide right out the gate right now is a...
- by Tippia - at 2014.05.21 16:43:00
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48. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Azami Nevinyrall wrote: Or I'll continue using my tanked Orca like I've been doing for the past 3 years... I don't mind making extra trips if it means my product has a higher chance of actually making it to market and not in a killmail... Pr...
- by Tippia - at 2014.05.21 16:41:00
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49. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Ammzi wrote: Tippia wrote: Daichi Yamato wrote: looking at that. EHP could be nerfed a bit. triple cargo expanded freighters dont seem to suffer very much in the way of EHP The thing is that they have almost universally gotten signific...
- by Tippia - at 2014.05.21 16:36:00
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50. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: looking at that. EHP could be nerfed a bit. triple cargo expanded freighters dont seem to suffer very much in the way of EHP The thing is that they have almost universally gotten significant increases in non-hull tankin...
- by Tippia - at 2014.05.21 16:27:00
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51. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Rowells wrote: anyone know what the align speed on a fenrir with 3 inertia stabilizers is? ~21 seconds at all V.
- by Tippia - at 2014.05.21 16:22:00
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52. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Ok, new tables: GÇó New alignment times depending on base and a more balanced fit (red = worse than Rubicon, Green = better than rubicon). GÇó The full gamut of Tank vs. Cargo (red = worse than both base and Rubicon stats; yellow = better th...
- by Tippia - at 2014.05.21 16:14:00
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53. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Holy hell, those base EHP valuesGǪ Yeah, gankers will really have to hope that people go hog wild with the expanders.
- by Tippia - at 2014.05.21 15:34:00
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54. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Arthur Aihaken wrote: 1. With this change, are hyperspacial rigs still going to be stacking penalized going forward? 2. Instead of a special role bonus, why not just remove the CPU requirements for reinforced bulkhead...
- by Tippia - at 2014.05.21 15:19:00
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55. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Myst Valkyria wrote: Is it me or do these align times seem off? And by off I mean really long. Almost two minutes to align in a Charon with no skills? That can't be right... No, it's about right. What you have to remember is that align times ...
- by Tippia - at 2014.05.21 15:11:00
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56. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aureus Ahishatsu wrote: Jesus you like to play devil advocate..... the only problem with that though is this rig would be less beneficial even from the time stand point you mentioned due to how much time these things spend in accel and more spe...
- by Tippia - at 2014.05.21 14:14:00
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57. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aureus Ahishatsu wrote: I don't think anyone is really going to miss them so long as they are % based. on a freighter that only does 1.37 AU warp with 2 t2 Hyperspatial velocity optimizers you'll do a whopping 50% more so now you'll be doing a ...
- by Tippia - at 2014.05.21 12:50:00
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58. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Well you should care, but you are too up your self to understand that if Eve keeps going this way then the only people left in Eve will be gankers, griefers, scammers, meta-gamers, power gamers and people who have invested too l...
- by Tippia - at 2014.05.21 12:42:00
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59. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Man for someone that claims they don't bite you sure don't act like it. It's because you never honestly ask for information. Quote: Also its not COMPLETELY [yadda yadda] You made a mistake. Live with it. Also, take ...
- by Tippia - at 2014.05.20 23:22:00
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60. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Lyn Fel wrote: In before everyone freaks out about having spent billions on rigs they can't use. I'm waiting for full fittings and the nerfs that go with it. Attempt #2: Only highslots. 6 of them!
- by Tippia - at 2014.05.20 22:42:00
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