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101. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: I've bolded the important part of your words. Why is hull tanking sheer lunacy? Because of the low EHP and non-existing rep rates you get out of it compared to the intended tanking style of the ship. Quote: So I will...
- by Tippia - at 2014.05.19 20:16:00
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102. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: You said that no one fits hull tanking mods because they aren't viable. No. I said that you only very rarely fit them because hull tanking isn't a proper tanking style outside of Orcas and (now) freighters. As such, givi...
- by Tippia - at 2014.05.19 19:57:00
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103. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: But you aren't arguing to make the hull buffer module more viable. Removing the fitting requirements from the model wasn't the imbalanced aspect of them anyway Then we're back to: how so? How are they imbalanced? Quot...
- by Tippia - at 2014.05.19 18:37:00
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104. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Well you said so earlier yourself, no one seriously fits hull upgrade tanking mods seriously except in two cases. This is not balanced. No, it just means that only two (well, three) classes are set up in such a way that ...
- by Tippia - at 2014.05.19 18:07:00
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105. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: And my point is that hull tanking upgrades aren't properly balanced and making them require 0 fitting just to fit the freighter case is horrible and only furthers their imbalance. How so?
- by Tippia - at 2014.05.19 17:59:00
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106. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tau Cabalander wrote: Steve Ronuken wrote: Eve has no understanding of 'only these modules' or 'but not that class of ship' Erm... you sure? * Covert cloaking device * Covert cyno * Bomb Launcher * Interdiction sphere launcher * Warp dis...
- by Tippia - at 2014.05.19 17:53:00
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107. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Why should bulkheads be the exception? Because they're hull upgrades. The other hull upgrades don't have any fitting requirements. Also, because no-one seriously fits hull when armour or shield is an option, and armour ...
- by Tippia - at 2014.05.19 17:50:00
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108. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Harder than you might think. Eve has no understanding of 'only these modules' or 'but not that class of ship' WellGǪ there is an easy way: give them 0 CPU. That rather ruins the ability to fit a DCU. I can't think ...
- by Tippia - at 2014.05.19 17:41:00
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109. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tau Cabalander wrote: You are aware that bulkheads will reduce cargo, right? Cargo capacity is the raison d'+¬tre for freighters / jump freighters. Yes. That's a balance you have to strike in your fitting. I just got the idea from Mynnna's po...
- by Tippia - at 2014.05.19 17:13:00
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110. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Tippia wrote: They could still hull tank with bulkheads, slight revision; then you're excluding freighters the option of shield tanking without that strange pseudo fitting low slot module. To be fair, I'm excluding a lo...
- by Tippia - at 2014.05.19 17:02:00
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111. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Gizznitt Malikite wrote: I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter ...
- by Tippia - at 2014.05.19 16:53:00
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112. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: Berluth Luthian wrote: What about jump drive rigs that increase range or efficiency? You do realise that it would be a rig that increases range but decreases efficiency and/or a rig that increases efficiency but decreases r...
- by Tippia - at 2014.05.19 16:44:00
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113. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Well if I am guilty of clogging this thread up, then you are equally as guilty for it as well and therefore are no point of authority to lecture me on the topic. Tu quoque is a fallacy. Quote: I'm not. His accusation...
- by Tippia - at 2014.05.19 16:25:00
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114. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Well had the fact that I said it actually occurred. it would have proved it. So it's proven then, since it is indeed a fact that you said it. Look, you're just clogging up the thread with this idiotic refusal to accept ...
- by Tippia - at 2014.05.19 16:10:00
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115. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: You can say this all you want, but it doesn't make it anymore true. That's true enough. It can't really be more true than true, which it is, as demonstrated by the post where you mention them. Now, if you want to claim ...
- by Tippia - at 2014.05.19 16:03:00
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116. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: No, what he did was showed that the word orca existed in my post. What it didn't do was show anything else. It showed that you said something about orcas in your posts, thereby proving your claim wrong. You forgot what y...
- by Tippia - at 2014.05.19 15:52:00
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117. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Maybe not your's but it was his. No, not his either. You claimed that you ever said anything about orcas in any of your posts. He demonstrated that your claim was wrong. Quote: To answer your original question. I don...
- by Tippia - at 2014.05.19 15:38:00
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118. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tora Hamaji wrote: It never ceases to amaze me how CCP manages to break every promise and botch every positive change time after time after time! They didn't break any promises, though. You can do exactly what they said you will be able to do,...
- by Tippia - at 2014.05.19 15:32:00
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119. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Tippia wrote: Now you're fed up with that too? it has been going on for like 60 pages now, to be fair. I suppose. The faucet/sink confusion was a bit of a new angle, though.
- by Tippia - at 2014.05.19 14:27:00
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120. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Ben Hatton wrote: No im just done with the my dicks bigger than yours bickering.... Make up your mind. You asked for us to get back on topic. I got back on topic. Now you're fed up with that too?
- by Tippia - at 2014.05.19 14:17:00
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