Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] 70 80 90 100 |
1181. EVE Gate: Calendar: Add Recurring Event Option - in Player Features and Ideas Discussion [original thread]
Yes please! ùùù ôWe want to try this thing called micro-transactions, but we don't know what it is. Can anyone explainà aw screw it, let's just do it! What could go wrong?ö ù ÇÇP
- by Tippia - at 2011.07.25 02:31:00
|
1182. Changes needed to war dec - in Player Features and Ideas Discussion [original thread]
Originally by: Tara Eradica But yes it use to be a bannable offence to jump corp to avoid a war, it was totally up to the warring corp to report you. àand yet, it didn't necessarily happen when you reported people, so it obviously wasn't...
- by Tippia - at 2011.07.24 19:59:00
|
1183. Changes needed to war dec - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 24/07/2011 19:41:42 Originally by: Tara Eradica First off, yes it was a bannable offence, I myself have reported MANY and I mean MANY people for corp jumping and they have all received a temp ban up till about 6 mo...
- by Tippia - at 2011.07.24 19:39:00
|
1184. Self Destructing for Denial of Killmails - in Player Features and Ideas Discussion [original thread]
Originally by: Covert Kitty The carrier died directly because of their actions. The debate isn't over that. The debate is if the current mechanics surrounding self destruction and killmail generation should be changed such that killmails w...
- by Tippia - at 2011.07.24 19:25:00
|
1185. Changes needed to war dec - in Player Features and Ideas Discussion [original thread]
Originally by: Tara Eradica For YEARS it was a bannable offence to jump corp in the middle of a war for the sole purpose to avoid the war. No. Quote: About 6 months ago they changed it and now itÆs no longer an offence. No, if th...
- by Tippia - at 2011.07.24 19:20:00
|
1186. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Martinez well as i am flying around i have a almost constant noob corp loot stealer flying where i go. if we camp a gate they are there, if i camp a station they are there, if i pretty much do anything but dock they are ther...
- by Tippia - at 2011.07.24 19:13:00
|
1187. Self Destructing for Denial of Killmails - in Player Features and Ideas Discussion [original thread]
Originally by: Covert Kitty I'd say they brought the right tools for the job. Since it didn't get the job done, apparently they didn't- Quote: I can't really think of any pvp situation where a fleet has engaged a capital, and the c...
- by Tippia - at 2011.07.24 06:54:00
|
1188. Self Destructing for Denial of Killmails - in Player Features and Ideas Discussion [original thread]
Originally by: Covert Kitty I'm not really sure why people are against generating killmails on battle suicides to be honest. Because it gives you stuff you haven't deserved. Quote: So in other words is your opinion that unless you ...
- by Tippia - at 2011.07.24 06:15:00
|
1189. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Martinez and where is your proof they die all the time? In-game go fetch it. Or, likewise, prove that they never die (which, btw, is impossible, but since you like impossible proofs, there's one for you to go off and do). ...
- by Tippia - at 2011.07.23 22:32:00
|
1190. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 23/07/2011 16:40:57 Originally by: Martinez well some people do. running solo lvl 4 people die, àas do loot thieves, since they have far more risk than an L4 (mainly because all the risk factors are unmanageable,...
- by Tippia - at 2011.07.23 16:36:00
|
1191. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 23/07/2011 07:37:00 Originally by: Martinez pilots die in missions. The level of incompetence required to die in a mission is far greater than that needed to die as a thief. Quote: trading you are on a lvl ...
- by Tippia - at 2011.07.23 07:30:00
|
1192. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Martinez pilots that dont die ever are a problem. So how do you propose to fix mission running and trading? Quote: they operate with no real opposition. Sure they do. Otherwise, this thread wouldn't exist. ùùù ôWe ...
- by Tippia - at 2011.07.23 06:38:00
|
1193. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 23/07/2011 05:48:27 Originally by: Martinez actually they arent as easy to kill as other loot stealers. if a loot theif steals your can while missioning you are in a ship to defend it. if a ore theif steals your ca...
- by Tippia - at 2011.07.23 05:39:00
|
1194. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Martinez i pay for the war dec, i picked the target to shoot, i destroyed the target, i should get rights on looting. You paid the wardec ù that gives you the right to shoot the target, nothing else. You picked and destroy...
- by Tippia - at 2011.07.23 03:44:00
|
1195. Self Destructing for Denial of Killmails - in Player Features and Ideas Discussion [original thread]
Originally by: Honsou Blackblade But what about small gangs? What about them? If you are so in need of killmails, do what it takes to get them. There are plenty of reasons to deny people killmails, and simple ways of combating that deni...
- by Tippia - at 2011.07.23 02:41:00
|
1196. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 23/07/2011 02:36:39 Originally by: Martinez i know you think spamming "why" to every question makes you feel smart, Incorrect. It is simply a way to question your assumptions. You make sweeping claims without ba...
- by Tippia - at 2011.07.23 02:27:00
|
1197. Idea for a cloak counter - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 22/07/2011 21:35:22 Originally by: Pillage Where is the massive screw over. I don't see it. You are completely nullifying not just a module but several classes of ships with no warning and no recourse just becaus...
- by Tippia - at 2011.07.22 21:35:00
|
1198. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Martinez also not asking for the loot Yes you are. You've even said so yourself. Quote: i am ask for a change to make the loot where i can remotely defend it. In other words, you're asking for the loot to be yours....
- by Tippia - at 2011.07.22 21:11:00
|
1199. Idea for a cloak counter - in Player Features and Ideas Discussion [original thread]
Originally by: Pillage For cloak pilots that are attentive and aware, this shouldn't be an issue. Being attentive or not does not change the not being able to cloak for 1-2 minutes is a huge issue, and with no counter to this sudden an...
- by Tippia - at 2011.07.22 18:58:00
|
1200. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Jed Moongas I am new to the game but doesn't it seem logical in war that the winner gets the loot? That's not what you're paying for, so no. Originally by: Doubledown Nolen except of course noob corp loot stealers w...
- by Tippia - at 2011.07.22 07:53:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] 70 80 90 100 |
First page | Previous page | Next page | Last page |