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121. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Ben Hatton wrote: Hey petty people, back on topic please....... Ok. No, reducing EHP does not make freighters into ISK sinks, quite the opposite. It doesn't really do anything since you can just compensate for it if that's what you're after.
- by Tippia - at 2014.05.19 14:11:00
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122. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: I never said anything about orcas in any of my posts. Valterra Craven wrote: Because an orca has 500k m3??? Valterra Craven wrote: These would cost around the same as orcas, wouldnt have the boosting of orcas and ...
- by Tippia - at 2014.05.19 14:05:00
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123. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Tippia wrote: Rivr Luzade wrote: None is suitable to transport things between 100k and 300k m-¦. Again, JFs fit that role perfectly. They absolutely don't. You mean aside from being highly suitable for transporting ...
- by Tippia - at 2014.05.19 14:00:00
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124. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: I like how you are correcting me by putting words in my mouth. You mean by cutting off your failed attempt at correcting him when he was right all along? Quote: Sinks and faucets can apply to game items as well as i...
- by Tippia - at 2014.05.19 13:58:00
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125. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Sipphakta en Gravonere wrote: 3. Every freighter killed is a giant ISK faucet, spewing several hundred million ISK into the economy. I really really dislike people that don't understand what terms mean before they u...
- by Tippia - at 2014.05.19 13:49:00
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126. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: I'll say this slowly for you... none of those ships do 500k m3. If you just want a sturdier, faster ship with half the cargo, JFs pretty much do that already. Orcas do about half of what a JF does (if we ignore the ship...
- by Tippia - at 2014.05.19 13:43:00
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127. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Of which you can only use 40k to transport things that are not assembled ships or ore. It's upwards of 100k, actuallyGǪ but it makes the ship a lot worse if you do.
- by Tippia - at 2014.05.19 13:38:00
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128. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
GǪcome to think of it, why do bulkheads require so much CPU?
- by Tippia - at 2014.05.19 13:07:00
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129. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Wulfy Johnson wrote: Something like this is way more realistic than rigs and allows for fitting towards what task you have at hand without dishing out hundreds of mill in waste to provide a "noob isksink", dough i still belive one low would ser...
- by Tippia - at 2014.05.19 12:38:00
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130. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
mynnna wrote: Still no free lunch here; you're not getting better at everything at once, unless I messed up somewhere. For the most part it hews to the same overall principles as with rigs (tighten the gap between the different classes a bit) b...
- by Tippia - at 2014.05.19 12:29:00
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131. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Allison A'vani wrote: The risk is the limit of X as X approaches the axis. Not that either. Quote: Even then, catalyst ganking done over a large period of time still will net a profit. Good. That means the game is working properly and tha...
- by Tippia - at 2014.05.18 22:20:00
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132. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Allison A'vani wrote: If you read my last post, you will see how insignificant the risk really is. You mean, not zero. Oh, and idiots losing valuable ships to wardecs isn't the kind of ganking people are talking about.
- by Tippia - at 2014.05.18 22:12:00
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133. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Allison A'vani wrote: Look at that politician speak. There is zero risk involved That is indeed pure politician speak you're providing: you're ignoring the facts and definitions and data and altering them all to fit your narrative. The fact re...
- by Tippia - at 2014.05.18 22:10:00
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134. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Tippia wrote: Allison A'vani wrote: The risk is still zero since all you have to do is ship scan the freighter 3 or 4 times. No. The only way for the risk to be zero is for all probabilities and all outcomes to b...
- by Tippia - at 2014.05.18 22:07:00
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135. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Allison A'vani wrote: The risk is still zero since all you have to do is ship scan the freighter 3 or 4 times. No. The only way for the risk to be zero is for all probabilities and all outcomes to be zero. They're not. There are simply far to...
- by Tippia - at 2014.05.18 22:01:00
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136. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: This is not a risk. Who cares about the drop when you gank? The professional gankers.
- by Tippia - at 2014.05.18 21:55:00
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137. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: It's intentional, although I have been seeing a few good arguments for reconsidering it in the thread so far. \o/
- by Tippia - at 2014.05.18 20:32:00
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138. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Vigilanta wrote: I dont ever think anyone assumed choice would come without a cost, I think most imagined that with the introduction of rigs we would have the opportunity to marginally increase cargo and tank ./ or speed, OR massively improve c...
- by Tippia - at 2014.05.18 20:23:00
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139. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
handige harrie wrote: This is CCP saying people with one account are not wanted in EVE. It's cheaper to haul with 2x freighters now than it is with 1x with Rigs. So your freighters cost less than 300M ISK? Can I a buy one five?
- by Tippia - at 2014.05.18 19:33:00
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140. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Digger Pollard wrote: First, there is no rarity, just over-estimation of how many freighters actually pass per hour. Do you have any statistics to support this assertion? Quote: Second, there are easier targets Third is gankers being simpl...
- by Tippia - at 2014.05.18 19:19:00
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