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141. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Digger Pollard wrote: Tippia wrote: So how do you explain its monumental rarity and how people can go through their entire account lives without being victims of (or even seeing) one? Somebody other than Tippia should ask me this so I co...
- by Tippia - at 2014.05.18 19:09:00
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142. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Digger Pollard wrote: Currently avoiding gank is 100% impossible even for gods. So how do you explain its monumental rarity and how people can go through their entire account lives without being victims of (or even seeing) one? Frostys Virp...
- by Tippia - at 2014.05.18 19:04:00
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143. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Digger Pollard wrote: Not to mention that a booster will not boost freighter ehp more than 1%-2%, which is negligible. Incorrect. Even more so with these new numbers.
- by Tippia - at 2014.05.18 19:00:00
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144. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kenneth Feld wrote: If you don't know how to launder your loot with the fleet hangar in an Orca You mean the one that can't fit many of the things that a freighter will carry? Yeah, no. That's not a very good way of doing things. Oh and hey, i...
- by Tippia - at 2014.05.18 18:54:00
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145. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Digger Pollard wrote: Not killing a target with near-zero ehp variety and zero tanking variety? It's called random number generator. The name should be a hint. It is also called not knowing what else the target brings and not being able to jud...
- by Tippia - at 2014.05.18 18:31:00
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146. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: baltec1 wrote: What you want would result is an enormous nerf to freighters. a fact he's clearly unwilling to accept due to the fact that he refused to answer the question. An unwillingness that is baffling since this ...
- by Tippia - at 2014.05.18 18:20:00
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147. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kenneth Feld wrote: All 3 of those definitions rely on an unkown outcome GǪand they're very simplistic common-language descriptions rather than proper analytic definitions. Risk is not limited to unpleasant outcomes, nor does it arbitrarily ...
- by Tippia - at 2014.05.18 18:05:00
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148. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Digger Pollard wrote: First of all, it's zero. You know about concord, so it's not a risk, it's actually something you can reliably count on. GǪand that doesn't preclude it from being a risk (especially since it isn't a 100% chance). Quo...
- by Tippia - at 2014.05.18 17:52:00
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149. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Counter argument to your stupid counter argument, you are really bad at this. Your counter argument beingGǪ what? And what stupid about my argument? Again (no, it won't go away no matter how hard you try to avoid it GÇö only ...
- by Tippia - at 2014.05.18 17:24:00
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150. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: I have no argument. I know. That explains why you have yet to provide any kind of counter-argument to what I actually said, so maybe you should try doing that rather than just troll a lot, hmmGǪ? If there's any particular part...
- by Tippia - at 2014.05.18 17:16:00
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151. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Into insults So stop using them. I'll keep repeating it until you get with the program: you have yet to provide any kind of counter-argument to what I actually said. Maybe you should try doing that, hmmGǪ? If there's any parti...
- by Tippia - at 2014.05.18 17:13:00
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152. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: I cannot for the life of me work out why you think that improving industry in null sec does not mean making it so they produce items in null sec That's because it's just some incoherent nonsense you've made up for god knows wha...
- by Tippia - at 2014.05.18 17:08:00
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153. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Wulfy Johnson wrote: Assuming freighters are in such a good state as of today that nerfs are needed to allow them player chosen buffs. That's not an assumption. Cargohold can NOT be permitted above a certain level...
- by Tippia - at 2014.05.18 17:02:00
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154. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Ncc 1709 wrote: 1 lowslot on the frighter would mean , dcu as tank, cargo expander as cargo, inertia stab for agility or nano or even a Capital AAR GǪput another way: a 50% nerf in base EHP; a 10GÇô15% nerf in base cargo capacity; a 10GÇô15%...
- by Tippia - at 2014.05.18 16:51:00
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155. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Regan Rotineque wrote: CCP is fond of saying risk vs reward these changes are 100% risk and 0% reward since all the changes do is increase the value of a km by addi expensive rigs to it Reward/Trade off Capacity / ta...
- by Tippia - at 2014.05.18 16:39:00
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156. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: The ONLY people claiming I expected a net buff out of this is you and your kind. I expected them to set it up so that when you rigged and modded your freighter you could get it to exactly the same level of defense, maneuv...
- by Tippia - at 2014.05.18 16:35:00
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157. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Regan Rotineque wrote: keep reading tippia i said later that the penalties apply to freighter and jump freighter class vessels That effectively means you're creating a completely separate rig class, which means you've now created more proble...
- by Tippia - at 2014.05.18 16:15:00
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158. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Lets repeat what you said GǪand notice that it is not even remotely what you claimed I said. That was just some nonsense you made up because you couldn't provide any kind of coherent point or counter-argument. Quote: The c...
- by Tippia - at 2014.05.18 16:06:00
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159. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Lair Osen wrote: I think he means that the Rigs have inbuilt drawbacks already so why is an extra massive nerf needed? It sounds like he wants more. And still, that's an even simpler answer: because they have to keep the freighters balanced ...
- by Tippia - at 2014.05.18 16:04:00
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160. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Regan Rotineque wrote: what i dont understand is why you nerfed the freighters could you not have left the stats the same and then built negative modifiers into the rigs? GǪthereby nerfing all capital ships rather than just balance freighter...
- by Tippia - at 2014.05.18 15:56:00
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