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61. Invite: One guest in our quarters - in EVE General Discussion [original thread]
Leovarian Lavitz wrote: I feel that EVE's social aspect could be immensely improved if we were allowed to invite one guest into our quarters How does it even remotely make things social? It's two avatars not interacting in any way whatsoever b...
- by Tippia - at 2016.02.22 19:23:50
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62. Invite: One guest in our quarters - in EVE General Discussion [original thread]
Leovarian Lavitz wrote: Yes, to do just that Why?
- by Tippia - at 2016.02.22 00:48:39
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63. Invite: One guest in our quarters - in EVE General Discussion [original thread]
To do what? Why? Sit? Stand? Walk? GǪ I think that about covers it as far as what you can do in CQ. Seems immensely pointless.
- by Tippia - at 2016.02.22 00:47:24
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64. What is your opinion on Star Citizen? - in EVE General Discussion [original thread]
lilol' me wrote: You clearly dont know how big it is, and remember there is the single player game as well as the mmo. GǪwhich doesn't change the very simple fact that they've blown through every deadline they've set up and never been able to...
- by Tippia - at 2016.02.20 21:40:47
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65. What is your opinion on Star Citizen? - in EVE General Discussion [original thread]
tiberiusric wrote: wow some of you nerds need yo understand exactly what the scale of this game is. these games dont get built i 1 year. But then it hasn't been one year, now has it? It's been four, and they still have nothing but a hilarious...
- by Tippia - at 2016.02.20 13:31:49
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66. What is your opinion on Star Citizen? - in EVE General Discussion [original thread]
Varathius wrote: However, I do not understand why people keep believing that you need hundreds of dollars to play it, if I am not mistaken, the cheapest version that allows you pay it is slightly above 40 bucks or so?Also, ALL ships that people...
- by Tippia - at 2016.02.19 21:22:03
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67. What is your opinion on Star Citizen? - in EVE General Discussion [original thread]
Nana Skalski wrote: Or in other words: I see a pattern where Roberts first started climbing a little horse, with the first game conceived, he have done it but it wasnt easy. Coincidentally, among the myriad of companies tied to Chris in his e...
- by Tippia - at 2016.02.19 19:29:07
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68. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
CCP Turtlepower wrote: Hello everyone, We met with the CSM this week had an extensive session to go over the new camera, and have a pretty sizable task list to work on in the coming weeks. To make sure we get the camera into top shape before m...
- by Tippia - at 2016.02.19 17:44:50
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69. Walking in stations - in EVE General Discussion [original thread]
Indahmawar Fazmarai wrote: The issues is that we know (have known for years) that PvE is the only actiivity for a majority of players whereas players engaging in PvP at all are in a minority. We even have data from CCP on that respect. We re...
- by Tippia - at 2016.02.16 22:53:15
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70. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
Pix Severus wrote: CCP Turtlepower wrote: Quick update: Old D-Scan is broken, but we have it fixed internally already, and a fix going out ASAP. We realize the results list is populating too slowly, we will improve that ASAP as well. Are...
- by Tippia - at 2016.02.16 15:58:05
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71. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
Miss 'Assassination' Cayman wrote: Tippia wrote: I don't have the client at hand, but can that be reversed? As in, C toggles tracking camera, and Shift-C does the silly new multi-button-press-click method that no-one cares for? Yes it can...
- by Tippia - at 2016.02.16 15:08:38
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72. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
CCP Turtlepower wrote: Ahoyhoy, Today, we deployed the following features to Tranquility: - Added tracking camera toggle (enable with Shift + C) to the Orbit mode I don't have the client at hand, but can that be reversed? As in, C toggles ...
- by Tippia - at 2016.02.16 14:57:41
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73. Game mechanic of warp scrams - in EVE General Discussion [original thread]
Coincidentally, if you come across anyone fitting a +3 scram, a good idea is to just blow him up and sell the scram. That should quite handily cover the cost of a transport ship.
- by Tippia - at 2016.02.15 00:32:46
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74. Game mechanic of warp scrams - in EVE General Discussion [original thread]
Wayne Dakara wrote: All I'm asking is why there is a +3 scam and only +1 warp core stab? Where is the balance.. In the ships that come with an inherent +2 strength and/or with a crapton of slots for more stabs.
- by Tippia - at 2016.02.14 23:05:57
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75. First Maxed Eve account. - in EVE General Discussion [original thread]
Avvy wrote: What you got was a character with a bunch of sp already trained by someone else GǪwhich means you had no control over the actual SP or its suitability to your current needs or its availability. All of it had to be planned ahead an...
- by Tippia - at 2016.02.14 17:31:28
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76. First Maxed Eve account. - in EVE General Discussion [original thread]
Avvy wrote: Unless you purchased a character from the character bazaar of course. No. The exact same rules applied, because what you got was a character, not a bunch of SP. Quote: Ok, just seen that was covered in post #131 GǪand the rea...
- by Tippia - at 2016.02.14 17:04:54
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77. First Maxed Eve account. - in EVE General Discussion [original thread]
Nana Skalski wrote: Bullshit. Character bazaar. You mean the place where you had to plan ahead and think about where you wanted to end up, and depending on the time required, it was a good idea to consider whether everything would have changed...
- by Tippia - at 2016.02.14 17:03:07
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78. First Maxed Eve account. - in EVE General Discussion [original thread]
Nana Skalski wrote: IT WAS ALWAYS OPTIONAL. No. Before, you always had to actually plan ahead and think about where you wanted to end up. Depending on the time required, it was also a good idea to consider whether everything would have change...
- by Tippia - at 2016.02.14 16:46:55
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79. First Maxed Eve account. - in EVE General Discussion [original thread]
Nana Skalski wrote: We have different ideas about what is your history and what is experience. Time is not significant like you would want to see it. What matters most is what you have been able to do. GǪin other words, the history and progre...
- by Tippia - at 2016.02.14 16:25:49
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80. First Maxed Eve account. - in EVE General Discussion [original thread]
Nana Skalski wrote: Idea of a viable style of play is very different for many people, EVE have this advantage, that it allows to do many shenanigans, so having perfect skills, does not mean you will not have to carve your own history and experi...
- by Tippia - at 2016.02.14 15:56:04
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