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1. Sticky:Dev Blog: More from you and less from the evil nasty NPC - in EVE Information Portal [original thread]
Why is CBD Corporation selling probes? The Caldari have several NPC mining corporations too, you know.
- by Tobiaz - at 2012.10.24 15:21:00
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2. Sticky:Dev blog: Chat changes - in EVE Information Portal [original thread]
Razin wrote: In EVE reality roaming gangs find each other because of gated travel. Local as intel tool is a way for roaming gangs to escape each other. Indeed Perfect intel only leads to less engagements, not more.
- by Tobiaz - at 2012.10.16 17:50:00
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3. Sticky:Dev blog: Chat changes - in EVE Information Portal [original thread]
Nice! So... where is our much-needed AFK flag?
- by Tobiaz - at 2012.10.16 17:48:00
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4. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Cannibal Kane wrote: I like these changes. There was no incentive to hire mercs when you can just enable... "I WANT HELP" and just about every corp could join for free. Those people know it was a ******** system that basically killed the Merc...
- by Tobiaz - at 2012.06.14 06:17:00
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5. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
DarthNefarius wrote: Since Jade's WAR is now MUTUAL he can always have his current dogpile 'Allies' join his Alliance quit but still retain the mutual Wardeck correct? -Now if one of his allies was an Alliance only one of the corps would have ...
- by Tobiaz - at 2012.06.14 06:10:00
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6. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
None ofthe Above wrote: Tobiaz wrote: Marlona Sky wrote: I dont think these changes are going to make hiring mercs a big thing. What killed the merc trade is players who actually enjoy PvP and don't view it as a job. They just want target...
- by Tobiaz - at 2012.06.14 00:02:00
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7. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Jinli mei wrote: Goons live primarily in VFK in 0.0 -- You don't need a wardec -- You just need a large blue list and a strong leader to head into 0.0 to attack them at their homes . I get that you think this is a goon conspiracy thing, but yo...
- by Tobiaz - at 2012.06.13 23:52:00
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8. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Marlona Sky wrote: I dont think these changes are going to make hiring mercs a big thing. What killed the merc trade is players who actually enjoy PvP and don't view it as a job. They just want targets to have fun. They see fun, not $$$. Now st...
- by Tobiaz - at 2012.06.13 23:23:00
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9. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Dabigredboat wrote: [ During the old wardec system many alliances such as privateers, moar tears and others have been able to engage in active wars with multipul 3-4k member alliances ALONE at the same time. This system was intended to allow sm...
- by Tobiaz - at 2012.06.13 22:13:00
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10. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Dabigredboat wrote: Jita burns and Hulkaggedon allows people to follow the rules of the game and use diplomacy to change it. Content is point of view, my idea of content in eve is blowing up Super Capital class ships. Empire wars and fightin...
- by Tobiaz - at 2012.06.13 22:06:00
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11. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
MotherMoon wrote: why? it's just a hardcap on how many allies you can have. If you want more defense make an allaince. Sounds nice, but won't work very well, because the opportunistic 'allies' don't like that level of commitment (as would...
- by Tobiaz - at 2012.06.13 22:02:00
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12. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Dabigredboat wrote: What I do like about this change is the ability to police something that would have otherwise been broken. The fact that 100 different alliances, each with any number of possible people COULD engage in a free wardec system w...
- by Tobiaz - at 2012.06.13 21:59:00
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13. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Dabigredboat wrote: Jade Constantine wrote: Good post. For the record I'm very happy to discuss improvements to this 1.1 mechanic - and if people can get away from the trolly-flaminess lets do it. "Why this change happened" is now really...
- by Tobiaz - at 2012.06.13 21:51:00
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14. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Jade Constantine wrote: Good post. For the record I'm very happy to discuss improvements to this 1.1 mechanic - and if people can get away from the trolly-flaminess lets do it. "Why this change happened" is now really something for Eve Histo...
- by Tobiaz - at 2012.06.13 21:43:00
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15. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
LtCol Laurentius wrote: Now, mercenaries. The mercenary marketplace is also utterly destroyed by unlimited "free" allies, which obvioulsy breaks with the stated goals. In a parity mechanic though, focus shifts from numbers to quality. And qua...
- by Tobiaz - at 2012.06.13 21:24:00
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16. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Two step wrote: Jade Constantine wrote: Stop telling fibs and get on the spin control over at Eve news 24 weaselor. Only one CSM member tried to contradict me and he wasn't ever at the meeting referenced. I haven't been reading what you...
- by Tobiaz - at 2012.06.13 21:13:00
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17. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
CCP Soundwave wrote: I think the biggest issue here is that we're trying to solve different issues. I'm trying to bring the merc trade back into EVE and you're trying to add some measure of fairness into wars, which Isn't really a design phil...
- by Tobiaz - at 2012.06.13 21:06:00
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18. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
CCP Punkturis wrote: MamCieZjemCie wrote: 2. Mission "Read Details" info don't remember position where were last time open what? I thought I fixed this Can you tell me which agent you were talking to and which mission, please? Time ...
- by Tobiaz - at 2012.05.23 15:51:00
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19. Sticky:New dev blog: Spaceship Murder Notifications - in EVE Information Portal [original thread]
] CCP Soundwave wrote: Hey guys For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively h...
- by Tobiaz - at 2012.05.18 16:30:00
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20. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
Invictra Atreides wrote: It is too BIG. I always have my ships cargohold open no matter what and the new window is too big. Pls give us an minimalist version also. One that doesn't show volume, ISK and other stuff. Just a rly tiny frame invent...
- by Tobiaz - at 2012.05.10 17:32:00
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