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101. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Marlona Sky wrote: I dont think these changes are going to make hiring mercs a big thing. What killed the merc trade is players who actually enjoy PvP and don't view it as a job. They just want targets to have fun. They see fun, not $$$. Now st...
- by Tobiaz - at 2012.06.13 23:23:00
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102. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
CCP Soundwave wrote: Why would I want to balance a fight? That's never really been the goal in EVE and the war dec system wasn't built for that either. I understand that it's annoying when a big alliance war decs you, but that's hardly new to ...
- by Tobiaz - at 2012.06.13 23:01:00
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103. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Dabigredboat wrote: [ During the old wardec system many alliances such as privateers, moar tears and others have been able to engage in active wars with multipul 3-4k member alliances ALONE at the same time. This system was intended to allow sm...
- by Tobiaz - at 2012.06.13 22:13:00
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104. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Dabigredboat wrote: Jita burns and Hulkaggedon allows people to follow the rules of the game and use diplomacy to change it. Content is point of view, my idea of content in eve is blowing up Super Capital class ships. Empire wars and fightin...
- by Tobiaz - at 2012.06.13 22:06:00
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105. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
MotherMoon wrote: why? it's just a hardcap on how many allies you can have. If you want more defense make an allaince. Sounds nice, but won't work very well, because the opportunistic 'allies' don't like that level of commitment (as would...
- by Tobiaz - at 2012.06.13 22:02:00
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106. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Dabigredboat wrote: What I do like about this change is the ability to police something that would have otherwise been broken. The fact that 100 different alliances, each with any number of possible people COULD engage in a free wardec system w...
- by Tobiaz - at 2012.06.13 21:59:00
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107. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Dabigredboat wrote: Jade Constantine wrote: Good post. For the record I'm very happy to discuss improvements to this 1.1 mechanic - and if people can get away from the trolly-flaminess lets do it. "Why this change happened" is now really...
- by Tobiaz - at 2012.06.13 21:51:00
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108. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Jade Constantine wrote: Good post. For the record I'm very happy to discuss improvements to this 1.1 mechanic - and if people can get away from the trolly-flaminess lets do it. "Why this change happened" is now really something for Eve Histo...
- by Tobiaz - at 2012.06.13 21:43:00
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109. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
LtCol Laurentius wrote: Now, mercenaries. The mercenary marketplace is also utterly destroyed by unlimited "free" allies, which obvioulsy breaks with the stated goals. In a parity mechanic though, focus shifts from numbers to quality. And qua...
- by Tobiaz - at 2012.06.13 21:24:00
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110. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Two step wrote: Jade Constantine wrote: Stop telling fibs and get on the spin control over at Eve news 24 weaselor. Only one CSM member tried to contradict me and he wasn't ever at the meeting referenced. I haven't been reading what you...
- by Tobiaz - at 2012.06.13 21:13:00
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111. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
CCP Soundwave wrote: I think the biggest issue here is that we're trying to solve different issues. I'm trying to bring the merc trade back into EVE and you're trying to add some measure of fairness into wars, which Isn't really a design phil...
- by Tobiaz - at 2012.06.13 21:06:00
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112. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Vatropirac wrote: THANK YOU Serge!!!!...Can we get a reply from a Dev team about it??? ...Most of the people are dissapointed with new minmatar V3....Do something about it. The art devs almost never read the forums, so they rarely bother wi...
- by Tobiaz - at 2012.06.13 20:29:00
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113. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
CCP Soundwave wrote: I think the biggest issue here is that we're trying to solve different issues. I'm trying to bring the merc trade back into EVE and you're trying to add some measure of fairness into wars, which Isn't really a design phil...
- by Tobiaz - at 2012.06.13 19:59:00
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114. Art - "goofy" was good, let's have some "goofy" back in ... - in EVE General Discussion [original thread]
Nefertiri Ra'apharo wrote: Whim Aqayn wrote: Agree. Goofy art is great. I do miss the old avatars. I would not like to see my old avatars ingame again. That was one aspect of EvE I cringed at, they were like comic book caricatures, and ev...
- by Tobiaz - at 2012.06.13 17:42:00
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115. Art - "goofy" was good, let's have some "goofy" back in ... - in EVE General Discussion [original thread]
The original Scorpion looked great. But non-Caldari complained, not understanding its functional beauty. Eventually their whining got foothold at the art department and now we have the ship actually look like a sodding scorpion, instead of just sh...
- by Tobiaz - at 2012.06.13 17:33:00
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116. moon goo isk - in EVE General Discussion [original thread]
I guess this is one of these occasions where playing an elaborate spreadsheet simulator pays off. There must be quite a few actual accountants and such playing EVE, ready to be suckered by their alliance into turning this game into a second job.
- by Tobiaz - at 2012.06.13 17:13:00
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117. Nerf the Caracal! - in EVE General Discussion [original thread]
Another one of Tom Gerard's delightful posts Keep it up!
- by Tobiaz - at 2012.06.13 15:23:00
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118. CSM 7 Spring Summit Review - Parts I & II - in EVE General Discussion [original thread]
Tech: What is CCP reason for not solving the excessive Tech-moon dependency by simply adding a common-moongoo reaction? A very quick and solid fix, THE ASAP SOLUTION , advocated by the community and a lot of its experts, and a much easier fix t...
- by Tobiaz - at 2012.06.13 15:02:00
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119. CSM 7 Spring Summit Review - Parts I & II - in EVE General Discussion [original thread]
@Seleene If CSM has done it's job, these things obviously have been adressed, and I would love to know CCP's opinion on these. Tech: What is CCP reason for not solving the excessive Tech-moon dependency by simply adding a common-moongoo reac...
- by Tobiaz - at 2012.06.13 13:40:00
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120. TEST FC Best FC (Richter's Rant) - in EVE General Discussion [original thread]
Ugh.. He's just abusing the fact you can't really mute your own FC.
- by Tobiaz - at 2012.06.13 12:24:00
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