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61. RMR new skills price tag ?? - in Skill Discussions [original thread]
These are out of the Tash-Murkon Region: Combat Drone Operation - 45248 Drone Durability - 45195 Drone Navigation - 90497 Drone Sharpshooting - 135746 Electronic Warfare Drone Interfacing - 361991 Fighters - 45219568 Sentry Drone Interfacing - 40...
- by Tobius Moon - at 2005.12.13 02:09:00
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62. Going for 200 skills - in Skill Discussions [original thread]
Originally by: Ravenal Edited by: Ravenal on 11/12/2005 17:50:18 Edited by: Ravenal on 11/12/2005 17:49:12 counting the lines (copy paste into textpad) = 318 skills ( biology is listed twice and im not sure about wing command and ...
- by Tobius Moon - at 2005.12.11 18:02:00
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63. Going for 200 skills - in Skill Discussions [original thread]
Crap, that formatting bites. Sorry,
- by Tobius Moon - at 2005.12.11 17:29:00
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64. Going for 200 skills - in Skill Discussions [original thread]
Spaceship CommandAdvanced Spaceship Command Spaceship CommandAmarr Battleship Spaceship CommandAmarr Cruiser Spaceship CommandAmarr Dreadnought Spaceship CommandAmarr Freighter Spaceship CommandAmarr Frigate Spaceship CommandAmarr Industrial Space...
- by Tobius Moon - at 2005.12.11 17:26:00
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65. Going for 200 skills - in Skill Discussions [original thread]
DronesElectronic Warfare Drone InterfacingNew in RMR IndustryAdvanced Mass ProductionNew in RMR ScienceAdvanced Laboratory OperationNew in RMR Spaceship CommandExhumersNew in RMR Spaceship CommandInterdictorsNew in RMR ScienceCloning Facility Oper...
- by Tobius Moon - at 2005.12.11 17:26:00
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66. Going for 200 skills - in Skill Discussions [original thread]
LeadershipArmored Warfare LeadershipArmored Warfare Specialist LeadershipInformation Warfare LeadershipInformation Warfare Specialist LeadershipLeadership LeadershipSiege Warfare LeadershipSiege Warfare Specialist LeadershipSkirmish Warfare Leader...
- by Tobius Moon - at 2005.12.11 17:25:00
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67. Going for 200 skills - in Skill Discussions [original thread]
ll of these are either in the game or are on the market in Sisi as an addition to Red Moon Rising (RMR) Corporation ManagementAnchoring Corporation ManagementCFO Training Corporation ManagementCorporation Management Corporation ManagementEmpire C...
- by Tobius Moon - at 2005.12.11 17:24:00
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68. 30 New Skills in Red Moon Rising - A Taste of Things to Come - in Skill Discussions [original thread]
Edited by: Tobius Moon on 11/12/2005 17:12:10 Originally by: Tobius Moon Originally by: Femintaki Edited by: Femintaki on 11/12/2005 08:50:42 I have so far found 40 new skills on SiSi ... of course not sure all will be rele...
- by Tobius Moon - at 2005.12.11 17:11:00
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69. 30 New Skills in Red Moon Rising - A Taste of Things to Come - in Skill Discussions [original thread]
Originally by: Blitz Hacker Not to make this simple or anything but.. If you want a list of all the skills and items within the current scsi client.. Linkage -Blitz- yw :) Except that that link will include all the skills in the d...
- by Tobius Moon - at 2005.12.11 16:41:00
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70. 30 New Skills in Red Moon Rising - A Taste of Things to Come - in Skill Discussions [original thread]
Originally by: Femintaki Edited by: Femintaki on 11/12/2005 08:50:42 I have so far found 40 new skills on SiSi ... of course not sure all will be released. Factory Management Cloning Facility Operation Love Fem I'm looking at ver...
- by Tobius Moon - at 2005.12.11 16:27:00
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71. 30 New Skills in Red Moon Rising - A Taste of Things to Come - in Skill Discussions [original thread]
Originally by: Tregaa Viskne No interdictor skills yet though? Ask and ye shall receive. Interdictors Rank 5, Memory, Willpower Spaceship Command 4 Interceptors 4 The Operation Of Advanced Interdictor class Destroyers. Can not be...
- by Tobius Moon - at 2005.12.11 16:13:00
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72. Exhumers, that is all "Mining Addition" ? - in Ships and Modules [original thread]
The Dev team add patches to the Test Server (Sisi or Singularity) every couple of days, sometimes three or four times a day. There's new stuff added for testing all the time. When the mining skills and modules get coded and debugged, it'll show ...
- by Tobius Moon - at 2005.12.10 21:00:00
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73. Hulk - bar none, the most efficient mining vessel in the world today - in Ships and Modules [original thread]
Edited by: Tobius Moon on 10/12/2005 16:11:10 New in Red Moon Rising Hulk The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with ...
- by Tobius Moon - at 2005.12.10 16:11:00
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74. test server patches - in Issues, Workarounds & Localization [original thread]
Originally by: Ankanos hi, its been down a day or so.. i've ul'ed the needed patches to a page on my site here: SISI patches - 3582 to 3772 enjoy! -ank Thanks a lot Ankanos!
- by Tobius Moon - at 2005.12.10 13:38:00
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75. Any word on where the New COSMOS Constellations will be? - in Missions & Complexes [original thread]
I'm looking for any clues about what systems these will be in - Linkage Quote: COSMOS Constellations will be added for the Amarr Empire and Gallente Federation, complementing the existing Caldari State and Minmatar Republic Constellations...
- by Tobius Moon - at 2005.12.07 13:09:00
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76. Tractor Beam - New RMR Item - in Ships and Modules [original thread]
This one is a "small" and tech 1. I wonder if we'll see mediums and larges, and tech 2. Small Tractor Beam By manipulating gravity field this modules can pull cargo containers towards the ship. Capacity - 0.8 Volume - 100 m3 Mass - 50.0 kg Act...
- by Tobius Moon - at 2005.12.07 12:05:00
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77. 30 New Skills in Red Moon Rising - A Taste of Things to Come - in Skill Discussions [original thread]
Originally by: Shira d'Radonis I read something about new leadership skills, isn't that right? Somehow connected with mining? Leadership Modules ; Linkage , but I haven't found what they are yet. Quote: Four new skills, three...
- by Tobius Moon - at 2005.12.07 00:02:00
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78. 30 New Skills in Red Moon Rising - A Taste of Things to Come - in Skill Discussions [original thread]
Mechanic Capital Remote Armor Repair Systems Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules. Rank (Training Multiplier): 10; Primary Attribute: Intelligence; ...
- by Tobius Moon - at 2005.12.06 14:07:00
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79. 30 New Skills in Red Moon Rising - A Taste of Things to Come - in Skill Discussions [original thread]
Spaceship Command Amarr Carrier Skill at operating Amarr carriers. Rank (Training Multiplier): 14; Primary Attribute: Perception; Secondary Attribute: Willpower Primary Skill Required: Capital Ships - 3; Secondary Skill Required: Amarr Batt...
- by Tobius Moon - at 2005.12.06 14:07:00
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80. 30 New Skills in Red Moon Rising - A Taste of Things to Come - in Skill Discussions [original thread]
I didn't find a list anywhere, so I thought I'd post one. I suppose I should throw in a proviso that these are skills and descriptions that are on Test, and may change or not make it onto Tranquility. Drones Combat Drone Operation Skill...
- by Tobius Moon - at 2005.12.06 14:06:00
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