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161. New Skill Details from Entropy Server - Advanced Learning and TRADE - in Skill Discussions [original thread]
Personally, I think it brings some much needed balance to the whole attribute business. The Trade Skills are going to open up a whole new area of game play and require learning, skills and expertise. Why shouldn't Charisma and Willpower get some...
- by Tobius Moon - at 2004.09.24 04:10:00
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162. New Skill Details from Entropy Server - Advanced Learning and TRADE - in Skill Discussions [original thread]
Trade Accounting , Category: Trade, Rank: 3, Primary Attribute: Charisma, Secondary Attribute: Memory, Prerequisite Skill: Trade Level 4, , Suggested Retail Price (on Entropy): 5000000, Summary: Each level of skill reduces transaction tax by 1...
- by Tobius Moon - at 2004.09.24 03:59:00
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163. New Skill Details from Entropy Server - Advanced Learning and TRADE - in Skill Discussions [original thread]
Trade Accounting , Category: Trade, Rank: 3, Primary Attribute: Charisma, Secondary Attribute: Memory, Prerequisite Skill: Trade Level 4, , Suggested Retail Price (on Entropy): 5000000, Summary: Each level of skill reduces transaction tax by 1...
- by Tobius Moon - at 2004.09.24 03:59:00
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164. New Skill Details from Entropy Server - Advanced Learning and TRADE - in Skill Discussions [original thread]
First, I believe there is a mistake in the Prerequisite for Focus, I think it is probably supposed to be Willpower and not Analytical Mind. Otherwise: Advanced Learning Clarity , Category: Learning, Rank: 3, Primary Attribute: Perception, Se...
- by Tobius Moon - at 2004.09.24 03:57:00
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165. New Skill Details from Entropy Server - Advanced Learning and TRADE - in Skill Discussions [original thread]
First, I believe there is a mistake in the Prerequisite for Focus, I think it is probably supposed to be Willpower and not Analytical Mind. Otherwise: Advanced Learning Clarity , Category: Learning, Rank: 3, Primary Attribute: Perception, Se...
- by Tobius Moon - at 2004.09.24 03:57:00
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166. Uber Loot - I like the sound of that (Spoiler?) - in EVE General Discussion [original thread]
Edited by: Tobius Moon on 23/09/2004 03:27:22 From the News Item Hint Quote: All of the pirate factions will receive named npcs in the content update on the 28th, each with uber-loot.
- by Tobius Moon - at 2004.09.23 03:25:00
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167. Uber Loot - I like the sound of that (Spoiler?) - in EVE General Discussion [original thread]
Edited by: Tobius Moon on 23/09/2004 03:27:22 From the News Item Hint Quote: All of the pirate factions will receive named npcs in the content update on the 28th, each with uber-loot.
- by Tobius Moon - at 2004.09.23 03:25:00
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168. Advanced Learning Skills - 28th - in Skill Discussions [original thread]
Edited by: Tobius Moon on 19/09/2004 23:52:08 I don't know, Mr Tripoli, I can't really relate to 1330 days. What I can relate to is that at 22 Mem and Intel your getting 47,520 Skill Points per Day (for skills that require Memory and Intellig...
- by Tobius Moon - at 2004.09.19 23:12:00
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169. Advanced Learning Skills - 28th - in Skill Discussions [original thread]
Edited by: Tobius Moon on 19/09/2004 23:52:08 I don't know, Mr Tripoli, I can't really relate to 1330 days. What I can relate to is that at 22 Mem and Intel your getting 47,520 Skill Points per Day (for skills that require Memory and Intellig...
- by Tobius Moon - at 2004.09.19 23:12:00
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170. Link to Advanced Learning Skills Info - in Skill Discussions [original thread]
The Object Explorer on EVE-I is a great tool ( Object Explorer ), just don't take everything on there as gospel. For example, the Gunnery Specialization Info is not accurate for some of the skills.
- by Tobius Moon - at 2004.09.19 03:46:00
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171. Link to Advanced Learning Skills Info - in Skill Discussions [original thread]
The Object Explorer on EVE-I is a great tool ( Object Explorer ), just don't take everything on there as gospel. For example, the Gunnery Specialization Info is not accurate for some of the skills.
- by Tobius Moon - at 2004.09.19 03:46:00
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172. A New Mission - At Least to Me (Drunk CEO) - in Missions & Complexes [original thread]
What Comes Around Goes Around ======================= Mission briefing: ----------------------- A few months ago, our CEO took part in a bet with one of our rivals. He was rather drunk at the time (or so he says), and managed to lose more than he...
- by Tobius Moon - at 2004.09.19 03:35:00
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173. A New Mission - At Least to Me (Drunk CEO) - in Missions & Complexes [original thread]
What Comes Around Goes Around ======================= Mission briefing: ----------------------- A few months ago, our CEO took part in a bet with one of our rivals. He was rather drunk at the time (or so he says), and managed to lose more than he...
- by Tobius Moon - at 2004.09.19 03:35:00
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174. Link to Advanced Learning Skills Info - in Skill Discussions [original thread]
There seems to be some inconsistancies in the requirements and whatnot, but it's the only place I've found any info, whether it's accurate or not, we won't know until the 21st: Learning Skill on EVE-I Clarity (Perception Modifier), +1 per level...
- by Tobius Moon - at 2004.09.19 03:02:00
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175. Link to Advanced Learning Skills Info - in Skill Discussions [original thread]
There seems to be some inconsistancies in the requirements and whatnot, but it's the only place I've found any info, whether it's accurate or not, we won't know until the 21st: Learning Skill on EVE-I Clarity (Perception Modifier), +1 per level...
- by Tobius Moon - at 2004.09.19 03:02:00
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176. How many Rp do you get - in Missions & Complexes [original thread]
Avelelle Aubtrasse (Lvl:3 Qual:19 Eff:40) - 205.8 RP per day, 51457.4 RP to Date Bikan Uanen (Lvl:3 Qual:12 Eff:33) - 33.25 RP per day, 5730.97 RP to Date Total BPs offered/accepted so far - ZERO
- by Tobius Moon - at 2004.09.12 18:32:00
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177. How many Rp do you get - in Missions & Complexes [original thread]
Avelelle Aubtrasse (Lvl:3 Qual:19 Eff:40) - 205.8 RP per day, 51457.4 RP to Date Bikan Uanen (Lvl:3 Qual:12 Eff:33) - 33.25 RP per day, 5730.97 RP to Date Total BPs offered/accepted so far - ZERO
- by Tobius Moon - at 2004.09.12 18:32:00
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178. Scrap Metal - in Missions & Complexes [original thread]
Quote: Thats brillant idea, failing a mission for LOOT :) That's how one goes about getting science grads for their Research Agent - gotta "fail" a transport mission.
- by Tobius Moon - at 2004.09.08 11:12:00
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179. Scrap Metal - in Missions & Complexes [original thread]
Quote: Thats brillant idea, failing a mission for LOOT :) That's how one goes about getting science grads for their Research Agent - gotta "fail" a transport mission.
- by Tobius Moon - at 2004.09.08 11:12:00
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180. Scrap Metal - in Missions & Complexes [original thread]
Just an idle question: What does 1880 units of scrap metal reprocess into? Perhaps it would be worthwhile to "fail" that mission instead of decline it.
- by Tobius Moon - at 2004.09.08 03:43:00
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