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181. New players' take on instas - in Test Server Feedback [original thread]
Originally by: Zantazar I do not believe this, as much as I try to respect other player's opinions, this is frankly absurd. 1. To haul your usual established route ... present time 35 minutes ... new time without bm's 1 hour 40 minutes. 2....
- by TotensBurntCorpse - at 2005.11.25 18:29:00
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182. There needs to be a skill to hack the password on secure containers - in Player Features and Ideas Discussion [original thread]
Originally by: Sinari Galdrin If you can't fit it in your ship, you have to risk the chance that you'll lose it. Miners make too much money already. It might make it a bit harder for macroers as well. Seems a sensible plan to me. It's a ca...
- by TotensBurntCorpse - at 2005.11.25 18:13:00
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183. There needs to be a skill to hack the password on secure containers - in Player Features and Ideas Discussion [original thread]
As said in other threads.... Give anchored cans a death timer. Reanchor or reset passwords every few days or a week or can unanchors so it can be "removed as a threat to navigation". Allowing hacking of cans with royally screw over lower skilled...
- by TotensBurntCorpse - at 2005.11.25 18:06:00
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184. Capital Ships- Are they being used? - in Test Server Feedback [original thread]
In the quest for content, spam also fills the can. I own a freighter. Nice ship. Boring as hell. Slow as molassas in the artic. Turns like a beached whale. And is a death trap in low sec unescorted. Makes money if you know how to use it. But effe...
- by TotensBurntCorpse - at 2005.11.25 18:01:00
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185. Account Upgrades? - in Player Features and Ideas Discussion [original thread]
I can see this easily becomming the farm for growing alts to be sold on Ebay. I can see this also making no interaction characters that are hidden fire*****ers. (the word c-racker is bleeped?!??!?!?) I mean one way right now to see if a character...
- by TotensBurntCorpse - at 2005.11.25 17:35:00
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186. Account Upgrades? - in Player Features and Ideas Discussion [original thread]
I can see this easily becomming the farm for growing alts to be sold on Ebay. I can see this also making no interaction characters that are hidden fire*****ers. I mean one way right now to see if a character is likely to be a useless scouting alt...
- by TotensBurntCorpse - at 2005.11.25 17:34:00
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187. Honest rating for how you play - in Player Features and Ideas Discussion [original thread]
Isnt the ELO system to do this in RMR or later for kali ? Thought the ELO system would be to give you points for kills you get, ie CCP is joining the kill boards with an in game kill board. That way you can flaunt your ingame gankings. TotensBur...
- by TotensBurntCorpse - at 2005.11.23 00:32:00
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188. An effective way to stop macro'ers - in Player Features and Ideas Discussion [original thread]
if the noob corp chat is shared between a trial server and the pay to play server then cross talk can occur for the trial ppl. in a trial window they can interact with other players and get a good gist for the game. the trial server could be a v...
- by TotensBurntCorpse - at 2005.11.23 00:30:00
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189. Where is the Tactics? - in Player Features and Ideas Discussion [original thread]
Originally by: Grimwalius d'Antan Anyone who thinks Eve combat is about setting orbit at optimal and activating the modules is a complete fool and should (and will) die like one. I'd love to see an interceptor click "orbit" when 40km away ...
- by TotensBurntCorpse - at 2005.11.22 18:45:00
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190. Rearch Agents/BP Lottery - remove the Devs from the loop - in Player Features and Ideas Discussion [original thread]
BPO auctions using banked RPs for the field would work also. When the BPO drop comes up the character bids using banked RPs for that field. ex... BPO comes up and EVERYONE can bid. BPO goes to the highest RP amount bid, unless GM reserve not met...
- by TotensBurntCorpse - at 2005.11.22 18:39:00
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191. An effective way to stop macro'ers - in Player Features and Ideas Discussion [original thread]
Originally by: Binary Mind you cannot ban the buyers... they don't know if it was macroed or not (unless they buy on ebay) and for the rest it's all in the EULA, I'm sure banning someone for using macros is the highlight of the day of a GM...
- by TotensBurntCorpse - at 2005.11.22 18:27:00
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192. DO NOT BAN INSTAS OR WE WILL LEAVE IN DROVES petition!!!!! - in Test Server Feedback [original thread]
Ban instas Replace with a skill or a module or a combination Or simply make the instas end 1km or such distance from gates Instas favour heavily those who have them and really limit those who do not. They also make the Eve universe artificiall...
- by TotensBurntCorpse - at 2005.11.21 19:48:00
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193. An effective way to stop macro'ers - in Player Features and Ideas Discussion [original thread]
I can only assume that CCP can track player to player interactions. IF 1) a list of macros is sent by petition to CCP GMs 2) the macro is confirmed 3) trades to ALL parties are traced 4) Ban the macro 5) Ban the intermediaries 6) Ban the BUYERS ...
- by TotensBurntCorpse - at 2005.11.21 18:17:00
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194. An effective way to stop macro'ers - in Player Features and Ideas Discussion [original thread]
Originally by: Lygos Well, ultimately, so long as a machine can do a task better than a human mind, the insult to humanity will prompt these kinds of responses. You have to treat the disease rather than the symptoms. As for ebaying, the ...
- by TotensBurntCorpse - at 2005.11.21 18:11:00
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195. An effective way to stop macro'ers - in Player Features and Ideas Discussion [original thread]
Originally by: Maltus What really burns me is that after over a year of not playing macro miners is still an issue when the solution is very simple and I'll explain how to get around it. Remove the option to play in window mode and as soon...
- by TotensBurntCorpse - at 2005.11.21 18:07:00
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196. Old School server - in Player Features and Ideas Discussion [original thread]
I played allllloonnngg time ago then came back... why... content changes... if no new content no new challanges thus no new interest thus no new (or return) subscription. If you bored then take a break. Play something else, boredom is easily c...
- by TotensBurntCorpse - at 2005.11.21 17:40:00
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197. a nice idea ... - in Player Features and Ideas Discussion [original thread]
I would like this... but 1) costs a large fee per system 2) increasing chance of being rematerialized with ur body fatally reassembled per system (or at least new in the battle of the sexes department) 3) increased chance of being redirected to ...
- by TotensBurntCorpse - at 2005.11.21 17:36:00
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198. Where is the Tactics? - in Player Features and Ideas Discussion [original thread]
There are quite a few tactics to be used in this game... however once battle is joined the ability to deal damage is sooooooo out of proportion to the survivability of the ships that it quickly degenerates to become a twitch-a-thon, in other word...
- by TotensBurntCorpse - at 2005.11.21 17:30:00
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199. How about having the ability to activate hardeners in station. - in Player Features and Ideas Discussion [original thread]
math not required to undock. undock activate hardener write down result mix and match till all combinations done, stacking order not relevent bingo bango no more work needed TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond,...
- by TotensBurntCorpse - at 2005.11.17 22:26:00
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200. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
regardless of the need for a super indy..... I would much like to see a mini freighter (tier 1) - no slots - freighter skills needed (IMHO current freighter should be the tier 2 or tier 3 freighter) - same limits as a freighter - 400-600 mil ran...
- by TotensBurntCorpse - at 2005.11.17 22:24:00
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