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101. Adding crews - in Player Features and Ideas Discussion [original thread]
There is a good discussion of making crew members individuals that you plug into the ship as if they were modules. Its further down the thread now due to mixed reviews and no response from a dev. TotensBurntCorpse Likes EVE, Starfleet Command Seri...
- by TotensBurntCorpse - at 2005.12.14 19:03:00
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102. Someone tell the devs to do their job - in Player Features and Ideas Discussion [original thread]
Originally by: Riley Craven * NPC "boss" types are now immune to all effects but damage. These include named officers in asteroid belts, end bosses in deadspace complexes and various mission NPCs. SO CCP, get rid of such stupid ideas and ...
- by TotensBurntCorpse - at 2005.12.14 19:00:00
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103. Lottery: Money sink as well as a dream come true? - in Player Features and Ideas Discussion [original thread]
This makes a hellofalot more sense than the "auction" ideas batted around. As everyone per ticket still has a shot at the prize. Auctions mean the rich stay rich and the poor, well the poor are covered in fertilizer. TotensBurntCorpse Likes EVE, ...
- by TotensBurntCorpse - at 2005.12.12 21:34:00
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104. Stop Overpricing!!! - in Player Features and Ideas Discussion [original thread]
Why does T2 have to become affordable??? If it does then seeding more BPOs would be the solution since T2 ships need moon minerals to be built. NPC production of T2 ships would undercut not just the BPO owners but also the moon miners. Supposed...
- by TotensBurntCorpse - at 2005.12.12 21:30:00
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105. I'd rather there be more skills required to build ... - in Player Features and Ideas Discussion [original thread]
its too far in to back peddle on T1 manufacturing.... BUT manufacturing alone isnt your leverage its mineral supply, BPC supply (or BPO use) and MARKET. Go where the deals can be made. Being undercut is mainly a symptom of market glut. If there...
- by TotensBurntCorpse - at 2005.12.09 20:25:00
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106. New Feature to Consider... regarding Insurance - in EVE Technology Lab [original thread]
Originally by: CherniyVolk It's much easier, financially, to acquire most ships than to equip them. We need an appraisal+insurance type scheme becuase the losses are so high as it stands. Your statement is flawed. Your first ship of a...
- by TotensBurntCorpse - at 2005.12.08 18:55:00
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107. The longest level 5 skill trained - in Skill Discussions [original thread]
Rank 10 for freighter is mine doing level V AdvSSC now sigh TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty. Dislikes Not much.
- by TotensBurntCorpse - at 2005.12.08 18:12:00
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108. Tips for Caracal stuck too close? - in Ships and Modules [original thread]
Originally by: Flax Volcanus Does anyone have tips for dealing with this kind of problem in the paper-and-toothpick contraption that is the Caracal? Unfortunately I can relate a similar experience some time ago at a 4/10 i was doing ...
- by TotensBurntCorpse - at 2005.12.08 18:03:00
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109. Devs, it's time to look ore respawn - in Science and Industry [original thread]
Originally by: Tharrn Originally by: Kipkruide ...you can upgrade belts etc etc. takes more time then it's worth though. Can you elaborate on that? So you could for example mine out all the Hedbergite and hope that Gneiss or so...
- by TotensBurntCorpse - at 2005.12.08 17:40:00
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110. Why refine ore and then sell it? - in Science and Industry [original thread]
Originally by: Xartarous My question is why even bother refining? Is there something I'm missing, an error in the calculations , etc? Please share your thoughts... Simply put supply and demand. Some ppl will buy the ore to avoid the c...
- by TotensBurntCorpse - at 2005.12.08 17:32:00
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111. If you could play 2 ravens at once - in Missions & Complexes [original thread]
Originally by: Alakashar Edited by: Alakashar on 08/12/2005 02:48:39 If you could play 2 ravens at once, while running missions. How would outfit the support raven? Sticking to the ravens... I do this now with 2 accounts. Main shi...
- by TotensBurntCorpse - at 2005.12.08 17:23:00
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112. What am I missing? - in Market Discussions [original thread]
Have you considered that some players mine their own BS building material and as such dont consider the interm step value of the minerals only an end goal sale price? - if you put no value on your mining time - if you own a decent BP and have PE ...
- by TotensBurntCorpse - at 2005.12.08 17:05:00
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113. Market for newer players.... do the vets forget ? - in Market Discussions [original thread]
Originally by: eritreus What you responded that indies are for npc/minerals I concur with. Being now at a capital of around 100 million it has become extremely difficult for me to invest all this dhough in an efficient way using my indy. ...
- by TotensBurntCorpse - at 2005.12.08 16:36:00
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114. Market for newer players.... do the vets forget ? - in Market Discussions [original thread]
Originally by: eritreus Edited by: eritreus on 07/12/2005 12:09:45 so basicly the module trading market relies on the gullibillity of idiots? nice concept btw what you told me bout the mission runners i figured out myself , as you c...
- by TotensBurntCorpse - at 2005.12.08 16:23:00
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115. Market for newer players.... do the vets forget ? - in Market Discussions [original thread]
Originally by: Selya Edited by: Selya on 07/12/2005 11:52:02 Originally by: robacz Find items with high trading volume, stable price and nice difference between buy and sell. You should be able to move them in the shuttle (not ...
- by TotensBurntCorpse - at 2005.12.08 16:17:00
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116. Specific negative impacts of inflation - in Market Discussions [original thread]
Would anyone care to argue that insurance is the root cause of inflation in the game wrt to costs of luxery items (be it modules T2 BPOs heck characters etc) due to the ability to RETAIN WEATH , vs mining being the root cause of mineral def...
- by TotensBurntCorpse - at 2005.12.08 15:45:00
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117. Problems with freighter trading - in Market Discussions [original thread]
Hey, I have been a trader since day one of playing and frankly your on the right track but... 1) freighters are just too darn big to pick up at one base and sell all at another for max profits. 2) the NPC market recovers slightly during the day b...
- by TotensBurntCorpse - at 2005.12.08 15:34:00
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118. T2 Combat, costs, risk-taking and tip-over points - in Player Features and Ideas Discussion [original thread]
Originally by: Joerd Toastius It hasn't happened already because the hardware doesn't exist to field a T2 force without significant weak points. People use HACs in PvP in no small part because while they're about on par with BS, they're f...
- by TotensBurntCorpse - at 2005.12.07 20:38:00
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119. What makes a good trade route? - in Market Discussions [original thread]
Originally by: Dhaeman There may a better way to look at it but this is how I do my short run trades. So, what is a "good" amount relative to the galaxy. Distance is irrelevent. as an example..... I do this... 1) isks PROFIT per m3 -...
- by TotensBurntCorpse - at 2005.12.07 20:12:00
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120. Specific negative impacts of inflation - in Market Discussions [original thread]
Originally by: Lacero Callrisian Edited by: Lacero Callrisian on 01/06/2005 08:35:54 First point "isk (in the form of assests)" should probably read "wealth (in the form of assests)". Secondly, your numbers seem correct. If you mine en...
- by TotensBurntCorpse - at 2005.12.07 19:40:00
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