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141. Favourite Amaar Ships. - in Ships and Modules [original thread]
The Punisher, Arbitrator and Omen if you have good fitting skills are all decent combat ships imo. The Omen is really a gang only boat. Arbitrator is good in a gang or solo. Punisher is less good all round than the rifter and much more limited bu...
- by TraininVain - at 2010.01.31 19:25:00
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142. 4k/s Combat capable hurricane! Rate it - in Ships and Modules [original thread]
6/10. I chuckled but it's been done
- by TraininVain - at 2010.01.31 18:59:00
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143. Pirate Cruiser - in Ships and Modules [original thread]
Originally by: Proxyyyy It takes more skill to fly cruisers than any other ship class! Its easy to sit and tank in a bs or even bc. But with cruisers and down it takes alot more than just tank and skill points. With that said Arby, Rupture...
- by TraininVain - at 2010.01.28 11:38:00
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144. Entry Level Warfare? - in Warfare & Tactics [original thread]
Originally by: Kit Foresight Edited by: Kit Foresight on 27/01/2010 22:55:15 So, the learning skills will be done soon. This makes me very very happy, as I'll finally get into playing this game for real! I've done some trading, I've d...
- by TraininVain - at 2010.01.28 11:31:00
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145. Interceptor pilots: Any tips on staying alive? - in Warfare & Tactics [original thread]
Edited by: TraininVain on 28/01/2010 11:22:49 Inties aren't what I'd consider expensive. I realise this is a relative concept but frigs are fragile and if you **** up you will explode. If you can't afford to lose inties, don't fly em. It's onl...
- by TraininVain - at 2010.01.28 11:18:00
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146. !!!!Curse Help PLEASE!!!! - in Ships and Modules [original thread]
Edited by: TraininVain on 27/01/2010 12:22:47 Well if it's really important to have more TDs and it's in gang you could drop the point. RCUII, 2 * NISII, DCII 2 * LSEII, 2 * Balmer, 1 * Cap injector, 1 * Y-T 3 * Neuts, whatever (I like having...
- by TraininVain - at 2010.01.27 12:20:00
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147. Interceptor pilots: Any tips on staying alive? - in Warfare & Tactics [original thread]
Originally by: Sinclair Ferguson Originally by: Murq dont get in web or scram range. memorize which ships have a bonus to those ranges. hyena, keres, arazu, rapier, lachesis, huginn.. It makes perfect sense, but makes me wonde...
- by TraininVain - at 2010.01.26 21:54:00
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148. Interceptor pilots: Any tips on staying alive? - in Warfare & Tactics [original thread]
Mmm. Keep a healthy distance from your target. Don't engage pirate frigs, they are faster than you. Don't engage on gate if you don't know what's on the other side. Train overheating. Have the velocity column turned on.
- by TraininVain - at 2010.01.26 19:59:00
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149. The Militia - in Warfare & Tactics [original thread]
Originally by: ProfessorLonghair But I should be relativly safe in my factions high-sec? No.
- by TraininVain - at 2010.01.26 19:13:00
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150. Taranis questions - in Ships and Modules [original thread]
Edited by: TraininVain on 26/01/2010 19:01:36 Originally by: Flitterby Edited by: Flitterby on 26/01/2010 18:43:51 So is this true: AB > dual prop > MWD > AB? Could an AB Ishkur defeat a Taranis in all of these configurat...
- by TraininVain - at 2010.01.26 19:01:00
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151. Need a bit of advice. Amarr/Gallente pick. - in Ships and Modules [original thread]
I have an on/off thing with the thorax. It's funny when it works but being honest I think the Vexor/Arb is better and the Rupture certainly is The Omen is also fitable with an 800/MWD/guns fit now you can rig it.
- by TraininVain - at 2010.01.26 17:19:00
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152. Taranis questions - in Ships and Modules [original thread]
AB only beats dual prop but you have less options in terms of running away or catching stuff. It's also less good for 0.0 and/or burning back to gate and gives you less options with speed tanking drones and stuff. Warrior IIs tend to be the righ...
- by TraininVain - at 2010.01.26 15:51:00
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153. Need a bit of advice. Amarr/Gallente pick. - in Ships and Modules [original thread]
Hybrids are bad. Lasers are awesome. Drones are pretty good. Does that help you any?
- by TraininVain - at 2010.01.26 14:05:00
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154. Maller fitting - in Ships and Modules [original thread]
Edited by: TraininVain on 26/01/2010 13:56:58 You're probably right about the heatsinks tbh. I disagree with the plate though. Resists > buffer unless you can't tank the incoming damage which shouldn't happen on L2s. Also re: drones vs. la...
- by TraininVain - at 2010.01.26 13:53:00
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155. Maller fitting - in Ships and Modules [original thread]
Edited by: TraininVain on 26/01/2010 10:55:20 Mmmm. Well it's got a resist bonus and lots of lows so it should tank pretty well. That tanks 220 dps Serpentis (or 192 Angels - you have to swap the armour resist modules) and is stable with good...
- by TraininVain - at 2010.01.26 10:54:00
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156. Refuge from CCP Sov Tricks: STO opens soon! - in EVE General Discussion [original thread]
8/10. I like it. It's not overtly insulting and you're poking people right in the core beliefs.
- by TraininVain - at 2010.01.26 10:29:00
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157. How's Minmatar Faction Warfare? - in Warfare & Tactics [original thread]
You guys smacktalking like this is CAOD and FW is serious business are hilarious. FW is the minigolf of PVP. If you're taking it this seriously you're probably doing it wrong.
- by TraininVain - at 2010.01.26 09:36:00
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158. 1 extra high slot and very little CPU & PG question - in Ships and Modules [original thread]
neut
- by TraininVain - at 2010.01.26 09:27:00
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159. Losing ships without getting them reimbursed - in EVE General Discussion [original thread]
People on forums <> People who have any real say over whether you get your stuff back.
- by TraininVain - at 2010.01.26 08:58:00
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160. Crow Fittings Question - in Ships and Modules [original thread]
Edited by: TraininVain on 25/01/2010 12:44:57 Er... I dunno what Faffy is on about The Crow isn't a short range intie and won't be till rockets get a boost imo. There are a number of fits you could do if rockets didn't huff chode (400mm, M...
- by TraininVain - at 2010.01.25 12:26:00
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