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1. caldari scanning ship - in Ships and Modules [original thread]
The classic choices for all in one exploration are the Ishtar and the Pilgrim. For lower skill points the Arbitrator and Vexor have been mentioned. Since so many slots are used for utility items in these fits the common elements are drones for DPS...
- by Traska Gannel - at 2012.05.14 14:07:00
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2. DPS/Tank for solo C1 Wormhole - in Ships and Modules [original thread]
Just some additional feedback on site rewards ... In my experience anomalies in a C1 typically run 10 to 20 million. Radar/Mag sites can be more like 15 to 25 million each. The key drop is melted nano-ribbons which run 6 ot 7 million each. Howeve...
- by Traska Gannel - at 2012.02.03 20:32:00
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3. Confusion on results of a fitting - in Ships and Modules [original thread]
Hi! Just to reiterate a couple of points ... 1) EHP is not really relevant for PVE. In PVE, what matters is the ability to restore damage over a long time. This is accomplished with an active tank (shield or armor rep - in which capacitor is th...
- by Traska Gannel - at 2011.06.21 19:58:00
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4. Breaking safespots with no probes - in Ships and Modules [original thread]
Originally by: fkingfurious It's not particularly hard, it just takes a very VERY long time. With the changes to deep safes and whatnot any BM you can make can be recreated by any pilot who has a good idea how to use the D-scanner. Basi...
- by Traska Gannel - at 2010.12.13 20:41:00
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5. questions about stealth bomber ratting performance and income - in Ships and Modules [original thread]
Edited by: Traska Gannel on 16/11/2010 21:55:33 Some more suggestions ... 1) Keep range and traversal up ... I took very little damage when I did this (against Angel 0.0 belt rats) ... never move toward the NPCs in a straight line when closin...
- by Traska Gannel - at 2010.11.16 21:53:00
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6. WH ships - in Ships and Modules [original thread]
Edited by: Traska Gannel on 16/09/2010 14:33:13 Just a suggestion ... before going into any C6 WH ... do some more research and reading on the forums. Most of what you need to know is out there. One tip though, although I have not run a C6 sl...
- by Traska Gannel - at 2010.09.16 14:32:00
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7. need help fitting my first Rook - in Ships and Modules [original thread]
Hi! A few points ... 1) A Falcon can fit a covert ops cloak ... a Rook can not. Cloaking V is irrelevant for a Rook for the most part since the uncloaking penalty to lock time will make it a very ineffective method to try to surprise someone in ...
- by Traska Gannel - at 2010.04.27 18:59:00
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8. Carrier Question - What exactly is classed as hi-sec? - in Ships and Modules [original thread]
Confusion reigns ... but just to clear the air. (The following applies to all capital ships except freighters (both variants) as far as I know) 1) Carriers can not be built in hi sec, now. 2) Carriers can only move from system to system using jum...
- by Traska Gannel - at 2009.12.11 04:02:00
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9. How's this golem? - in Ships and Modules [original thread]
It looks fine. Do you need the cap recharger II to perma run the booster and other modules? If not, you might consider putting in something more useful. You might also consider a DCII if there is any significant risk of a suicide gank - it would a...
- by Traska Gannel - at 2009.07.30 17:23:00
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10. armor vs hardeners - in Ships and Modules [original thread]
Originally by: Washell Olivaw 2 things: 1) Hardeners lower incoming DPS, ideally to the point of allowing a repper to keep up. 2) (ignoring multiple damage types and the effect of a repper for this) if you have 10,000 HP with 20% resist,...
- by Traska Gannel - at 2009.04.28 03:44:00
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11. How is this possible? - in Ships and Modules [original thread]
Whether it is BS or not, I can't say - I haven't tried salvaging at that range recently. However, the screen shot states that he needs to be withing 25000.0m to salvage ... so either it is real or the screenshot was doctored to match the claims. ...
- by Traska Gannel - at 2009.04.27 14:34:00
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12. Why are dreads so greatly preffered before Carriers? - in Ships and Modules [original thread]
Originally by: Jack Bombardier I'm probably making too big of a deal of this. A couple of months ago when I finished my last Carrier skill I asked in corp chat if they had any suggestion what to level next as I had run out of skills to lev...
- by Traska Gannel - at 2009.03.05 16:02:00
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13. Landing a ship - in Ships and Modules [original thread]
You have to remember though that EVE ships do not fly fast enough to maintain an orbit around an Earth sized planet ... so avoiding "landing" isn't really an option. In our universe - a low Earth orbit requires a speed of about 7km/s - only the ...
- by Traska Gannel - at 2008.09.30 15:18:00
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