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1. BEST SOLUTION OF BALANCING MINERAL COMPRESSION & LOOTING - in Player Features and Ideas Discussion [original thread]
Originally by: Sofring Eternus Disable the T1 drops and have them drop the named versions. low named have worth for example 0.25m isk, and no-name 1.1m isk.
- by Trass - at 2007.12.13 13:55:00
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2. Golem need changing before patch - in Player Features and Ideas Discussion [original thread]
Edited by: Trass on 03/12/2007 13:19:05 Originally by: Amarr Holymight I just PvPed against a golem on SISI with my abaddon and it's 86% resists ... it pwned me in about 1 minute with torpedoes. Go against golem in fast bs with ab o...
- by Trass - at 2007.12.03 13:17:00
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3. AF Role Solution Idea: Anti-Webber Modul for Highslot - in Player Features and Ideas Discussion [original thread]
Originally by: Torco Create a Modul that frees your target out of Web. Yeah sure, and name it "vagabond god mode"
- by Trass - at 2007.12.03 11:40:00
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4. AFK Cloaking - in Player Features and Ideas Discussion [original thread]
Edited by: Trass on 15/11/2007 14:41:02 Originally by: VJ Maverick Originally by: Trass Edited by: Trass on 15/11/2007 13:55:19 Edited by: Trass on 15/11/2007 13:54:42 Originally by: VJ Maverick Please explain t...
- by Trass - at 2007.11.15 14:39:00
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5. AFK Cloaking - in Player Features and Ideas Discussion [original thread]
Edited by: Trass on 15/11/2007 13:55:19 Edited by: Trass on 15/11/2007 13:54:42 Originally by: VJ Maverick Please explain to me how someone who is AFK is ruining your enjoyment of the game. Because he doesnt know what cloaker is...
- by Trass - at 2007.11.15 13:53:00
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6. Slight change in Rattlesnake to be in line with other faction bs - in Player Features and Ideas Discussion [original thread]
/Signed
- by Trass - at 2007.11.02 14:19:00
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7. Reprocessing player corpse and implants recovering + new skill - in Player Features and Ideas Discussion [original thread]
Edited by: Trass on 02/11/2007 14:07:51 Originally by: Velox Idolon skill would have to cost a lot as currently implants especially pirate ones are nice lp/isk sinks when they go boom And players with low sec status (for example -9....
- by Trass - at 2007.11.02 14:05:00
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8. Reprocessing player corpse and implants recovering + new skill - in Player Features and Ideas Discussion [original thread]
I have proposal to add ability to reproces corpses with implants as a recoverable materials. Ofcourse not all implants, but maybe something chance based, for example 20% chances to recover implant from corpse head with net yield at 100%. Maybe...
- by Trass - at 2007.11.02 13:43:00
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9. Afk cloakers, unbreakable tanks, etc.. a solution inside.. - in Player Features and Ideas Discussion [original thread]
Edited by: Trass on 14/06/2007 20:40:25 Originally by: Slythought HEAT! ... every active module should produce heat, all the time! Risk of damaging that cloak, those reppers....but the heat build up should be slow, not like overloadin...
- by Trass - at 2007.06.14 20:38:00
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10. Hauler balance + 'Tier 3' Transport Ship - in Player Features and Ideas Discussion [original thread]
Edited by: Trass on 12/06/2007 17:53:21 its all ok with industrials and transport ships, no need to change it. If you want ~40k hauler, start skilling iteron, of you want missile spaming boat, start skilling raven, if you want faster ceptor, ...
- by Trass - at 2007.06.12 17:53:00
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11. Tractor Beams - in Player Features and Ideas Discussion [original thread]
Edited by: Trass on 04/06/2007 07:36:20 Originally by: Camilo Cienfuegos Large Tractor Range 120km Falloff 80km Effect 125m/s dude, ccp have med and large tractor beam (40 & 80k range), besides larger tb should be faster (you want...
- by Trass - at 2007.06.04 07:35:00
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12. New skills: Advanced Electronics and Engineering - in Player Features and Ideas Discussion [original thread]
CCP now nerfing EANM, tomorrow will armor repair'ers, next cap power relays. It's time for one WISE add-on. Two new skills, Advanced Electronics witch give 1% to CPU, multiplier x6, req skills: - Electronic 5 - Electronic Upgrades 5 Advanced E...
- by Trass - at 2007.05.31 13:50:00
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13. Suggested Fix for Jita Lag (or similar) - in Player Features and Ideas Discussion [original thread]
Best way to unlag Jita is to lower security status of that system to 0.0 Simple, Fast and Cheap.
- by Trass - at 2007.05.28 18:00:00
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14. Gate Camps - in Player Features and Ideas Discussion [original thread]
I accept your points all good stuff but by having an active patrol in system players will be unable to attack other players with out the navy joining in.......
- by Trass - at 2005.07.15 13:22:00
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15. Gate Camps - in Player Features and Ideas Discussion [original thread]
Edited by: Trass on 15/07/2005 12:54:12 Gate camps are fun to be involved in but as a game mechanic they restrict the game by making access to 0.0 that much harder. Do they make sense ? Is it fair that 1 jump away from a 0.3 system and yet con...
- by Trass - at 2005.07.15 12:49:00
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16. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
Again apologies I cant read all 10 pages. Part of the problem seems to be how do you encourage more use of 0.0 by players that normally focus on empire. I have read some great suggestions but I would like to add my idea that I think will bring gr...
- by Trass - at 2005.03.24 12:06:00
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