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1. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie It seems that yourself [especially yourself] as well as CCP seem intent on fixing things which are not broken yet refuse to fix things which are broken. I very much doubt that I myself will ever see a frigate logi cruiser down in null...
- by TriadSte - at 2012.10.09 12:47:00
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2. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
MIrple wrote: TriadSte wrote: MIrple wrote: TriadSte wrote: All im gonna say is this: Agreeing with an above poster when he states you should rebalance battlecruisers before you rebalance missiles. If you rebalance HMLs BEFORE battle...
- by TriadSte - at 2012.09.24 17:49:00
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3. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
MIrple wrote: TriadSte wrote: All im gonna say is this: Agreeing with an above poster when he states you should rebalance battlecruisers before you rebalance missiles. If you rebalance HMLs BEFORE battlecruisers, the Drake will be capable ...
- by TriadSte - at 2012.09.24 17:32:00
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4. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
All im gonna say is this: Agreeing with an above poster when he states you should rebalance battlecruisers before you rebalance missiles. If you rebalance HMLs BEFORE battlecruisers, the Drake will be capable of about 200 DPS..Lets open EFT 49...
- by TriadSte - at 2012.09.24 17:19:00
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5. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Ranamar wrote: TriadSte wrote: Elise Randolph wrote: Counterpoint: they're capless, always hit, can shoot when jammed, can do any damage type, have the most range of any medium weapon, have the most DPS of any ranged medium weapon, and ha...
- by TriadSte - at 2012.09.22 08:57:00
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6. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Elise Randolph wrote: Counterpoint: they're capless, always hit, can shoot when jammed, can do any damage type, have the most range of any medium weapon, have the most DPS of any ranged medium weapon, and have the highest alpha of any ranged me...
- by TriadSte - at 2012.09.22 07:51:00
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7. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
CCP fozzie You state and restate in your replies to these posts that your trying to essentially build a base to go forward from with the Heavy missile platform. Massive restructuring is wrong, and has proved wrong everytime CCP implement th...
- by TriadSte - at 2012.09.21 18:47:00
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8. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Id like to know just what they smoke over in Iceland because of all the stuff they need to fix...they choose to mess about with this stuff. That PI CCP fixed - still broken The Hybrid buff - was ok but railguns are still poor Wardec mechanic - bi...
- by TriadSte - at 2012.09.21 15:54:00
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9. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
I also think its wise that we look into the non PVP book here. To get half decent HML dmg you need 4 BCUs, that is alot of dmg mods for medicore damage. I think CCP are crazy to adjust this. I am all for balance but I don't see why HMLs need ner...
- by TriadSte - at 2012.09.20 18:16:00
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10. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Jorma Morkkis wrote: Terik Deatharbingr wrote: 4 BCS, 6 Launchers with Scourge Fury....added a tech 1 loading accel rig and warhead cat rig, and turned of include reload time...still only getting 686....EFT v 2.16... [Tengu, Tengu fit] C...
- by TriadSte - at 2012.09.20 17:50:00
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11. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
I think the ONLY way this will work on say a Tengu is if the missile bonus was applied to all damage types not just Scourge. Tengu is a T3 ship, therefore I think a nerf to missiles should not apply equally throughout all the different ship clas...
- by TriadSte - at 2012.09.20 17:28:00
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12. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
[quote=CCP Fozzie] All Missiles Increase missile acceleration so that real range is much closer to the client assumed range of flighttime*speed against a stationary target. This means a slight range buff for all missiles, and missiles will act...
- by TriadSte - at 2012.09.20 16:50:00
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13. Magstabs,Gyros,Heatsinks.. - in Player Features and Ideas Discussion [original thread]
I don't mean overheat dmg mods..I meant that as they give extra DPS which normally comes from heat in overloading so how do damage mods work? Should they naturally be effected by heat sources and break over time?
- by TriadSte - at 2012.05.07 15:22:00
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14. Magstabs,Gyros,Heatsinks.. - in Player Features and Ideas Discussion [original thread]
I think these would make sense if overtime they failed due to heat. I say heat because each one gives an extra say 100 DPS and that extra DPS should come from heat like overloading. To make weapons hit harder heat is applied so....... I was think...
- by TriadSte - at 2012.05.07 14:55:00
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15. Zero tanking jump ships... - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Why? Once you're into 0.0 you're stuck there in a BS sig radius ship with zero tank and low maneuverability. Have fun with that Only reason it would ever be used is to get around in 0.0 faster, and to avoid gate camps. And...
- by TriadSte - at 2012.03.16 11:14:00
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16. Zero tanking jump ships... - in Player Features and Ideas Discussion [original thread]
I was thinking about other kinds of games similar to what Eve provides and thought about a jump ship with ability to jump anywhere without Cyno. The ship although tiny, no slots or rigs and have no tanking ability should have a BS sized sig rad...
- by TriadSte - at 2012.03.16 09:47:00
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17. The 1 feature I really want is.. - in Player Features and Ideas Discussion [original thread]
Yes I guess but I think a bio break is more AFK then away... Away meaning im logged in but not here. I dunno
- by TriadSte - at 2011.10.10 13:07:00
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18. The 1 feature I really want is.. - in Player Features and Ideas Discussion [original thread]
To be able to select "available" "away" "AFK" plus custom versions in chat windows so people don't keep talking for nothing.
- by TriadSte - at 2011.10.10 12:01:00
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19. Ability to look outside when in stations - in Player Features and Ideas Discussion [original thread]
Cannot be done at all due to how the server works. Space and station environments will not be on the same node [whatever it is]
- by TriadSte - at 2011.10.08 21:14:00
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20. So, Gallente... - in Player Features and Ideas Discussion [original thread]
I fly Gallente mostly but have Caldari skills too. I love everything Gallente but the race does indeed need a serious BUFF... Im writing for people to write in here and help me out in suggesting a BUFF to CCP for this beloved race. It is indeed ...
- by TriadSte - at 2010.12.29 17:17:00
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