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61. Concerning drones and missions. - in Missions & Complexes [original thread]
Drones STILL get stuck on each other. Drones STILL, at times, move at orbit speed towards a target that is well over the activation range. Drones STILL shoot at targets way, way beyond their target range. Drones STILL pick the most insane targe...
- by Tribunal - at 2006.01.23 06:47:00
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62. Sad state of loot?...If you say so - in Missions & Complexes [original thread]
Originally by: Pytria Le'Danness Loot has improved drastically since RMR and silly drops have been decreased. But loot from mission ships seems to be tied into the mission itself, so if you keep doing missions where the ships drop very lit...
- by Tribunal - at 2006.01.19 19:08:00
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63. Sad state of loot?...If you say so - in Missions & Complexes [original thread]
And? So, your streak of good luck means that loot tables are just fine? Yeah... that's the ticket.
- by Tribunal - at 2006.01.18 00:39:00
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64. Plea for level 3.5 agents - in Missions & Complexes [original thread]
No The current agent levels already get very little development attention as is.
- by Tribunal - at 2006.01.16 20:24:00
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65. Extravaganzas No More? - in Missions & Complexes [original thread]
I only get about one every three mission.
- by Tribunal - at 2006.01.08 04:55:00
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66. The rewards based on QL - in Missions & Complexes [original thread]
Quote: Both agents are: level 4, in the same system (0.2), from the same corporation, and both are security. Didn't mention the exact system on purpose.
- by Tribunal - at 2006.01.07 22:53:00
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67. Risk versus Reward, why it actually matters. - in Missions & Complexes [original thread]
Originally by: IEWGNEM Well on the last Enemy abound mission I did, which initially looked to be very low payout (800k) for such a difficult mission, it turned out to drop a ton of battleship modules and a local hull cargo expander, which ...
- by Tribunal - at 2006.01.07 22:23:00
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68. Risk versus Reward, why it actually matters. - in Missions & Complexes [original thread]
I will be very blunt... Is the risk of the mission worth the reward? Yes Is the risk of the mission + the risk of getting ganked by PC pirates worth the reward? NO 0.4 and lower level 4 missions need the bounties to be increased drastically, th...
- by Tribunal - at 2006.01.07 22:18:00
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69. The rewards based on QL - in Missions & Complexes [original thread]
One of the most common questions I hear about missions is, "what's the difference between a QL (insert number) and a QL (insert higher number then first). I will try to shed some light on this issue by presenting two missions currently pending in ...
- by Tribunal - at 2006.01.07 21:25:00
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70. lvl 4 just starting, setup ok? - in Missions & Complexes [original thread]
The only problem I could see you having with level 4s is all the fast scrambling frigs that they have. You really need to be able to use 5 medium tech II drones to deal with them properly. If you can't use 5 medium tech II drones then I would sugg...
- by Tribunal - at 2006.01.07 21:12:00
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71. Right Hand of Zazz - Solo - in Missions & Complexes [original thread]
Originally by: Stainless This is not a difficult mission, its challenging granted, but not difficult. Stop whining and adapt what you think is your mission win buton and try again. Warping right in the center of the entire spawn is not...
- by Tribunal - at 2006.01.05 03:56:00
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72. bounty nerf - a step too far? - in Missions & Complexes [original thread]
Originally by: Pwny McPwnerson Originally by: Brannor McThife Originally by: Pwny McPwnerson The rat bounties in lvl 4 missions were really high to begin with. Now they're where they should be. What rock have you been li...
- by Tribunal - at 2005.12.28 22:22:00
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73. [TIP] How to stop drone auto-aggro - in Missions & Complexes [original thread]
Originally by: Summersnow can anyone confirm that this isn't an exploit? And how would anyone know or find out? It's lame that such tactics have to be used just to get drones to act properly.
- by Tribunal - at 2005.12.27 19:13:00
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74. Vengeance lvl4 - damage type Tower Sentry Guristas III - in Missions & Complexes [original thread]
em - 15 thermal - 9 kinetic - 3 explosive - 3 damage mod x8
- by Tribunal - at 2005.12.21 19:03:00
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75. Silence the informant lvl 4 deadspace - in Missions & Complexes [original thread]
Eh, I have my default warpin set to 100km and I always get warped in right on top of the first group.
- by Tribunal - at 2005.12.21 18:51:00
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76. Silence the informant lvl 4 deadspace - in Missions & Complexes [original thread]
You warped on top of rogue drones, not ships. The elite just looks like a domi. I can tank this mission just fine with 2 kin hardners, 2 thermal hardners and two large armor reps II. This includes tanking the three elites by the gate.
- by Tribunal - at 2005.12.21 07:51:00
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77. [RMR] Mission in laggy sectors - in Missions & Complexes [original thread]
You are taking missions in one system and ending up being sent overpopulated systems, so move to an agent that will not do this. I do not see a reason for CCP to spend time or money on an issue that is easily solved by yourself and the others.
- by Tribunal - at 2005.12.21 01:46:00
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78. Impossible missions! - in Missions & Complexes [original thread]
Very strange guys, I tried what I said to yesterday many times and it worked over and over, but today it didn't seem to work at all. Either way, simply warp in with a shuttle, make a jet can, bookmark, and then warp out. Can all be done before you...
- by Tribunal - at 2005.12.20 19:48:00
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79. [RMR] Mission in laggy sectors - in Missions & Complexes [original thread]
Then move to a system with less people. It really is that simple.
- by Tribunal - at 2005.12.20 19:43:00
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80. Impossible missions! - in Missions & Complexes [original thread]
Originally by: Martinus Crimson Serpentis Extravaganza, Last stage The whole spawn agrro'd without any apparent reason (read: Did not move from warping point, did not open a lootcan, did not shoot any other spawn) This is a problem wi...
- by Tribunal - at 2005.12.20 05:49:00
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