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41. Practical to set an ENYO up like this? - in Ships and Modules [original thread]
Originally by: Kai Jyokoroi Again, blasters on an AF? Not too sure about that either... Blasters on an AF meant to do damage, the horror of it all. If you're in a group then use blasters, and if your solo use railguns. If you're a wu...
- by Tribunal - at 2006.02.07 01:43:00
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42. Practical to set an ENYO up like this? - in Ships and Modules [original thread]
Edited by: Tribunal on 07/02/2006 01:36:18 If you're in a group then forget about railguns, go the route of blasters. Btw... just say no to using a MWD on an assault frigs. 2 x light ion blaster II 2 x light nuetron blaster II 1 x rocket laun...
- by Tribunal - at 2006.02.07 01:35:00
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43. Blasterox - in Ships and Modules [original thread]
Originally by: Drakhis Edited by: Drakhis on 02/02/2006 07:14:25 Blasterox Hi 5x Heavy Ion Blaster II's (AM Ammo) Mid 1x 10mn MWD II 1x Warp Scrambler II 1x Stasis Webifier II 2x Medium Capacitor Battery II Lo 1x Med Armor Repairer...
- by Tribunal - at 2006.02.02 07:44:00
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44. Drone AI doesn't suck - never did - in Ships and Modules [original thread]
This has to be a joke thread, right? Drones are so screwed up atm that it's not even slightly funny. Having to form a gang just to make drones act semi-stupid is ok? Seriously, put down the pipe.
- by Tribunal - at 2006.02.02 04:27:00
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45. Drone Damage Mods REMOVED? - in Ships and Modules [original thread]
Originally by: Tuxford They haven't been put in because they are bugged and not easily fixed. This has nothing to do with Dominix being overpowered with drone damage mods, if they were then that would really be a problem with drones being ...
- by Tribunal - at 2006.02.01 18:45:00
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46. Target Painting or Webbing - in Ships and Modules [original thread]
Targeting computer > painter, for turrents
- by Tribunal - at 2006.01.29 02:41:00
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47. Tracking Computers for close range setup? - in Ships and Modules [original thread]
Originally by: Tachy Your webber is quite useless when you have to slow down to allow your guns to track. So the question is valid and the answer if and how it helps is relevant. The descriptions and the player guide in EVE can be misleadi...
- by Tribunal - at 2006.01.27 16:28:00
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48. Possible new(?) idea for warp core stablizers - in Ships and Modules [original thread]
So, let me get this right. The OP and others wish to make a WCS unusable in combat? Have you seriously sat down and thought of the mess that would cause? Turning scramblers into an insta win button is not the answer.
- by Tribunal - at 2006.01.27 16:20:00
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49. Machariel - RMR - in Ships and Modules [original thread]
Originally by: Scalor Valentis Originally by: Tribunal Edited by: Tribunal on 27/01/2006 07:05:05 I am of the belief that a faction or navy BS should have at least 1b+ worth of mods. You will notice I use mostly core-x, but tha...
- by Tribunal - at 2006.01.27 07:44:00
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50. Machariel - RMR - in Ships and Modules [original thread]
Edited by: Tribunal on 27/01/2006 07:05:05 I am of the belief that a faction or navy BS should have at least 1b+ worth of mods. You will notice I use mostly core-x, but that is simply because it's stuff I looted or bought at a disount from a b...
- by Tribunal - at 2006.01.27 07:04:00
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51. Yet Another Stab Thread (long) - in Ships and Modules [original thread]
I love fighting people loaded down with warp core stab in 1 vs 1 PvP. In the end they always have to run with their tails between their legs. They either can not do enough damage to kill me before I kill them or their tank can not hold. They ar...
- by Tribunal - at 2006.01.26 19:50:00
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52. Typhoon in 0.0 - in Ships and Modules [original thread]
Originally by: Death Unleashed O wise eve players. I am moving to 0.0 space and am going to be flying a typhoon bs. ( am going to be in Sansha space). Can some one please give me advice on a good setup for this, keeping in mind that i am...
- by Tribunal - at 2006.01.24 19:47:00
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53. [RMR] Megathron - in Ships and Modules [original thread]
Raven = run for the hills. I've tried several times to break a Raven with a blaster Mega and have failed each and every time, usually with me ending up in a pod. The Mega simply doesn't pour out enough DPS to overcome a properly set-up tank on a R...
- by Tribunal - at 2006.01.24 06:51:00
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54. [RMR] Megathron - in Ships and Modules [original thread]
Originally by: jonus Rath Edited by: jonus Rath on 24/01/2006 02:38:52 Edited by: jonus Rath on 24/01/2006 02:37:21 i like using blasters my self High 3 x large nos 5 x Regulated meg nutron phase Med 1 x T2 target painter 1 x 90...
- by Tribunal - at 2006.01.24 04:12:00
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55. The Apocalypse. - in Ships and Modules [original thread]
You picked the hardest NPCs (imho) to fight, using weapons that they are strongest to resist, and using a sorry set-up because you are "paranoid" of dying. My advise is to move to a different type of NPC to fight, because I highly doubt you are w...
- by Tribunal - at 2005.12.31 01:35:00
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56. Tech1 vs Tech2 guns, what am I missing - in Ships and Modules [original thread]
Tech II weapons are: cheaper, can use tech II ammo, and get the added dmg bonus from the advanced weapons training.
- by Tribunal - at 2005.12.30 17:14:00
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57. *Beats Dead Horse* Megathron Setups - in Ships and Modules [original thread]
Eh, if you don't have the money for tech II gear then you should really not mess with blasters on a megathron. You need a lot of named mods to get a good set-up. Here is a set-up I just tossed together, and it all fits. hi: 2 x E500 prototype en...
- by Tribunal - at 2005.12.22 09:07:00
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58. Another Megathron post - in Ships and Modules [original thread]
The main problem is not the PG on the mega it is the fitting requirements of blasters! These things are just plain horrid to fit, so they need to be toned down in that area. Having such a low engagement range is enough of a negative to be able to ...
- by Tribunal - at 2005.12.20 18:34:00
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59. [RMR] Dominix setup for rats - in Ships and Modules [original thread]
My secret wtfpwn setup... shhh don't tell anyone Hi: 5 tech II heavy nuetrons 1 heavy nos (named) Mid: Web Cap Booster 2 x cap II rechargers AB (spend alot of isk and buy a 150+%) Low: Cap power relay 2 x large armor rep II 4 x armor hardners ...
- by Tribunal - at 2005.12.19 22:38:00
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60. Remote Sensor Dampner & Tracking disruptor nerf coming in RMR! - in Ships and Modules [original thread]
It's about time dampners got a well earned nerf. Just be happy that CCP ignored them for so long.
- by Tribunal - at 2005.12.14 20:50:00
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