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81. Deimos: The Ugly Duckling - in Ships and Modules [original thread]
I think that the real problem are blasters, but maybe that's just me .
- by Tribunal - at 2005.12.01 19:35:00
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82. Prophecy for lvl 3 missions - Beams or Pulse? - in Ships and Modules [original thread]
Here is the setup that I use on level 3 missions. I have only been forced to warp out once in spy stash, but I have never had to since or before that one time. 4 x heavy modulated pulse 1 x medium modulated pulse 2 x tech 2 nos 1 x 87-90% web 1 ...
- by Tribunal - at 2005.11.29 22:54:00
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83. Command ships, Huh? - in Ships and Modules [original thread]
Saying that squadron command 5 is a requirement is very upsetting. Hell, just training Squadron Command to 5 from 0, with a 20.9 cha and willpower, will take 34 days.
- by Tribunal - at 2005.11.29 07:14:00
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84. Cyclone on sisi 4tw - in Ships and Modules [original thread]
Quote: The fact that Weapon upgrades 5 is REQUIRED for using a HAC.. makes its inclusion into the sp list a given Personally, I do not think so. Why? Because advanced weapon upgrades and weapon upgrades are two skills that every player n...
- by Tribunal - at 2005.11.28 16:26:00
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85. Cyclone on sisi 4tw - in Ships and Modules [original thread]
Originally by: Tharbad Originally by: Tribunal Originally by: Zyrla Bladestorm Not saying price should be everything mind, but should HAC's be able to automatically beat BC's because players are willing to give a manufactur...
- by Tribunal - at 2005.11.28 00:47:00
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86. Cyclone on sisi 4tw - in Ships and Modules [original thread]
Originally by: Zyrla Bladestorm Not saying price should be everything mind, but should HAC's be able to automatically beat BC's because players are willing to give a manufacturer an extra 125m profit ? Probably not ? Probally not is th...
- by Tribunal - at 2005.11.27 23:59:00
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87. Explain this: Blasters. - in Ships and Modules [original thread]
Edited by: Tribunal on 23/11/2005 10:06:34 While we are complaining about blasters... Can we get the PG and CPU lowered on the blasters? Or maybe a boost to the CPU and PG of Gallente ships? Hell, I would take just a PG boost. Yeah, even more...
- by Tribunal - at 2005.11.23 10:04:00
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88. Enyo in .4 complex - in Ships and Modules [original thread]
Don't use hardners, you do not need them. If you are taking more damage then you can repair with a tech 2 rep then you are doing something very, very wrong. Stop ****ing off the entire the spawn at once. I have done the second stage of the level 4...
- by Tribunal - at 2005.11.20 20:16:00
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89. Brutix no good? - in Ships and Modules [original thread]
Quote: But you're confusing noob skills with noob pilots. I was in my Cyclone at under 1 mil SP, soloing all level 3 missions without a problem. Eh... you were soloing missions like spy stash, blackmarket hub..ect with 1 mil SP and a cyc...
- by Tribunal - at 2005.11.17 18:26:00
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90. Brutix no good? - in Ships and Modules [original thread]
Problem with the Brutix is the same problem with every BC; they take a lot of skills to run properly. This in itself would not really be a problem if so many people would not call the BC line "noob" ships. This line of thinking leads new players...
- by Tribunal - at 2005.11.17 08:08:00
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91. Prophet: Level 3 Missions - in Ships and Modules [original thread]
Originally by: Mirph Originally by: Tribunal Hi: 4 heavy modulated pulse energy beam (multi crystal) 1 medium modulated pulse energy beam (multi crystal) 2 medium nosferatu II Med: 1 medium afterburner II 1 fleeting propulsion inh...
- by Tribunal - at 2005.11.07 19:14:00
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92. Prophet: Level 3 Missions - in Ships and Modules [original thread]
Hi: 4 heavy modulated pulse energy beam (multi crystal) 1 medium modulated pulse energy beam (multi crystal) 2 medium nosferatu II Med: 1 medium afterburner II 1 fleeting propulsion inhibitor I 1 cap recharger II Low: 2 heat sink II 2 active arm...
- by Tribunal - at 2005.11.04 16:51:00
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93. Battlecruiser Vs HAC - in Ships and Modules [original thread]
Use a prophecy. 1. A correctly setup prophecy will not have it's tank broken in any level 3 mission. I have run every single mission that there is with a prophecy and never have I had to warp out. 2. A prophecy with 4 heavy modual pulse and one...
- by Tribunal - at 2005.11.03 21:56:00
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94. New drones, modules and what not - in Ships and Modules [original thread]
So... My Prophecy's drone bay will be cut in half, leaving me with 2 med/1 small or 5 small drones for damage? Increase the dmg done by the standard drones to match the damage that they were doing and then I will be ok with this change.
- by Tribunal - at 2005.10.31 22:58:00
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95. New drones, modules and what not - in Ships and Modules [original thread]
So... My Prophecy's drone bay will be cut in half, leaving me with 2 med/1 small or 5 small drones for damage? Increase the dmg done by the standard drones to match the damage that they were doing and then I will be ok with this change. "We can...
- by Tribunal - at 2005.10.31 22:58:00
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96. Prophecy - in Ships and Modules [original thread]
Originally by: Eyon Madred Originally by: FraXy So BC are not for PvP? They are perfectly capable solo-ships which can be damn mean if fitted correctly by a decent pilot. The old Prophecy setup i was flying for anti-frig stuff an...
- by Tribunal - at 2005.10.24 21:25:00
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97. Prophecy - in Ships and Modules [original thread]
Eh, not to bash the other thread but most of those setups are going to leave you sitting in a pod.
- by Tribunal - at 2005.10.21 20:48:00
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98. Prophecy - in Ships and Modules [original thread]
Edited by: Tribunal on 21/10/2005 20:49:50 This is my setup. Hi: 4 heavy modulated pulse energy beam (multi crystal) 1 medium modulated pulse energy beam (multi crystal) 2 medium nosferatu II Med: 1 medium afterburner II 1 fleeting propulsi...
- by Tribunal - at 2005.10.21 18:43:00
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99. Maller/Weapon Question - in Ships and Modules [original thread]
The only NPC that I have encountered that required being web'd, with using medium pulse lasers, was a drone (forget the name now, but it was orbiting me at neck breaking speeds). Everything else, excluding BS npcs because of damage issues =P, I to...
- by Tribunal - at 2005.04.05 05:10:00
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100. Prophecy Mining Setup... - in Ships and Modules [original thread]
If you have corpmates clearing the belts then just go with hull expanders. I am unsure if two cap 2 will keep this setup running forever. I think I had to toss a few more cap recharge mods on mine with 6 miner II.
- by Tribunal - at 2005.03.23 19:21:00
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