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21. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
The problem is that the new battleships are being stuck with only two bonuses. Two bonuses means that each bonus has to be absolutly vital and that means that there will not be much creative thought into what they are. So, we end up having the s...
- by Tribunal - at 2006.11.20 19:19:00
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22. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Originally by: Shayla Sh'inlux That market sample is extremely biased towards the amount of pilots actually able to fly the ships. No, it's not. The Rokh will be the battleship to use in fleets as no other battleships will be able to...
- by Tribunal - at 2006.11.20 16:23:00
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23. Problem with t2 long range ammo - in Revelations Testing and Development [original thread]
Originally by: Goumindong Edited by: Goumindong on 20/11/2006 08:37:13 Originally by: Tribunal Damage reduction does not get you more bang for your buck then increased damage with fleet battles. As long as focus fire stays as...
- by Tribunal - at 2006.11.20 16:12:00
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24. Problem with t2 long range ammo - in Revelations Testing and Development [original thread]
Quote: However with t2 ammo being nerfed the rokh will still be able to hit at that range rather easily. However the window of difference now between other bship and the rokh moves from 220-250 to 180-250. That's a huge change and it's going...
- by Tribunal - at 2006.11.20 08:03:00
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25. Aggro Timer [2 min or more] and Controlled Burtsts [10%] ??? - in Revelations Testing and Development [original thread]
These types of post are just flat out annoying. Are you saying this is what is on test at the moment or are these things you are asking for? A bit more information would be great. "We can't all be heroes, because somebody has to sit on the cur...
- by Tribunal - at 2006.11.14 07:06:00
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26. HP Increase, Nos, and the imbalance of energy-using weapons in Kali - in Revelations Testing and Development [original thread]
Reduce all weapon cap useage by 50% and decrease cap booster size by 50%, problem solved. "We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers
- by Tribunal - at 2006.11.10 16:06:00
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27. Can we get a 15 sec logout delay when we ctrl-q eve? - in Revelations Testing and Development [original thread]
It should be that if you log off in space your ship stays in the system 15mins, no matter if you have an aggression timer or not. If you want the security og logging off safely then it should be done in a station. They also need to set it up that...
- by Tribunal - at 2006.10.28 16:29:00
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28. Fighters. - in Revelations Testing and Development [original thread]
Originally by: Black Scorpio Fighters ? Sure.. Drones ? No F-ing way !!! Your reasoning for this statement is..? Drones die fast enough as is, all drones need to have a HP increase otherwise they will not be able to sustain long fig...
- by Tribunal - at 2006.10.26 16:48:00
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