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161. Fighters. - in Revelations Testing and Development [original thread]
Here are the changes to drones - Fighters will shut down their microwarpdrives at the proper distance from their targets. The drone control unit description now displays a CPU reduction bonus for Motherships and Carriers Mining drones now...
- by Tribunal - at 2006.11.25 04:27:00
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162. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Just be like me and start your training on Caldari BS . In about 5 months the optimal bonus will be nerfed, but until then have fun with the broken bonus! "We can't all be heroes, because somebody has to sit on the curb and applaud when they g...
- by Tribunal - at 2006.11.24 23:56:00
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163. How does warp to zero/instas improve EVE gameplay? - in EVE General Discussion [original thread]
I didn't think there was anymore of the horse left to beat on. "We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers
- by Tribunal - at 2006.11.21 16:46:00
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164. A change to the risk reward system of level 3 and 4 missions - in EVE General Discussion [original thread]
Quote: The rewards were mainly in bounties and a faction passive shield hardner dropped from guristas extrav I always love how the people who want to prove that level 4 missions are imbalanced run one level 4 mission and get a faction ...
- by Tribunal - at 2006.11.21 04:02:00
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165. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Originally by: Ithildin Since we've got an artificial 250km limit, it is actually possible for nearly all ships (even Hyperion) to participate in fleet battles. The problem is you need T2 guns and T2 ammo. The Rokh is different in that it ...
- by Tribunal - at 2006.11.21 01:27:00
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166. kali, the last nail into the coffin of (solo) mission running - in Missions & Complexes [original thread]
Originally by: Sokratesz Mission runners are having it way too easy atm - lock targets, engage, launch drones, change primary every once in awhile. Mission runners are having it too easy? Mission running is one of the most attention re...
- by Tribunal - at 2006.11.20 20:43:00
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167. Fighters. - in Revelations Testing and Development [original thread]
Originally by: Bartholomeus Crane The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thre...
- by Tribunal - at 2006.11.20 20:02:00
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168. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Originally by: Ithildin Originally by: Tribunal The problem is that the new battleships are being stuck with only two bonuses. Two bonuses means that each bonus has to be absolutly vital and that means that there will not be much...
- by Tribunal - at 2006.11.20 19:49:00
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169. Exploration and Scan Probing in Kali - in Revelations Testing and Development [original thread]
I am very curious as how the new probe system will effect mission runners in low sec as I typicaly take a week or two, here and there, to make some isk. Any comments on how much easier this new system is going to make it to find mission runners? ...
- by Tribunal - at 2006.11.20 19:45:00
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170. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
The problem is that the new battleships are being stuck with only two bonuses. Two bonuses means that each bonus has to be absolutly vital and that means that there will not be much creative thought into what they are. So, we end up having the s...
- by Tribunal - at 2006.11.20 19:19:00
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171. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Originally by: Shayla Sh'inlux That market sample is extremely biased towards the amount of pilots actually able to fly the ships. No, it's not. The Rokh will be the battleship to use in fleets as no other battleships will be able to...
- by Tribunal - at 2006.11.20 16:23:00
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172. Problem with t2 long range ammo - in Revelations Testing and Development [original thread]
Originally by: Goumindong Edited by: Goumindong on 20/11/2006 08:37:13 Originally by: Tribunal Damage reduction does not get you more bang for your buck then increased damage with fleet battles. As long as focus fire stays as...
- by Tribunal - at 2006.11.20 16:12:00
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173. Problem with t2 long range ammo - in Revelations Testing and Development [original thread]
Quote: However with t2 ammo being nerfed the rokh will still be able to hit at that range rather easily. However the window of difference now between other bship and the rokh moves from 220-250 to 180-250. That's a huge change and it's going...
- by Tribunal - at 2006.11.20 08:03:00
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174. Aggro Timer [2 min or more] and Controlled Burtsts [10%] ??? - in Revelations Testing and Development [original thread]
These types of post are just flat out annoying. Are you saying this is what is on test at the moment or are these things you are asking for? A bit more information would be great. "We can't all be heroes, because somebody has to sit on the cur...
- by Tribunal - at 2006.11.14 07:06:00
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175. Turning The Screw - in Corporation, Alliance and Organization Discussions [original thread]
Quote: Either side of Thursday's slaughter ASCN's TS server has rarely seen more than 30-40 people in the same channel If you're going to be lame at least do it quitely. "We can't all be heroes, because somebody has to sit on the curb...
- by Tribunal - at 2006.11.13 19:25:00
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176. OMG Lowsec dictors - in EVE General Discussion [original thread]
Originally by: Jim McGregor Originally by: Sovy Kurosei Originally by: d'Mortaigne Well, they will most likely move lvl4 agents to lowsec.. There are already level four agents in low security space. ALL should be m...
- by Tribunal - at 2006.11.12 10:21:00
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177. HP Increase, Nos, and the imbalance of energy-using weapons in Kali - in Revelations Testing and Development [original thread]
Reduce all weapon cap useage by 50% and decrease cap booster size by 50%, problem solved. "We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers
- by Tribunal - at 2006.11.10 16:06:00
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178. [IMPORTANT] Piracy, Warp to 0km and you. - in Crime and Punishment [original thread]
Originally by: tiller It's funny how 0.0 pilots constantly big themselves up as being the 'creme of the crop', 'best of the best', 'we so brave out here'. Well, I could not give a rats ass where you are. If anything you have it easy compa...
- by Tribunal - at 2006.11.08 08:05:00
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179. [IMPORTANT] Piracy, Warp to 0km and you. - in Crime and Punishment [original thread]
Originally by: NightmareX Edited by: NightmareX on 08/11/2006 00:21:59 Originally by: Tribunal Originally by: Skywalker I have been playing this game for 3 and a half year, and i choosed the profession "Pirate". If thos...
- by Tribunal - at 2006.11.08 04:14:00
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180. [IMPORTANT] Piracy, Warp to 0km and you. - in Crime and Punishment [original thread]
Originally by: Skywalker I have been playing this game for 3 and a half year, and i choosed the profession "Pirate". If those changes get real, then the profession "pirate" will cease to exist. A pirate is an outlaw in my eyes, and there w...
- by Tribunal - at 2006.11.07 23:18:00
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